UnderwearApp Posted September 21, 2015 Share Posted September 21, 2015 Hello, I have just released an update that adds custom trees to the game, but they seem to be bunching up around pathways, and not spawning anywhere else (i.e. with the other trees). I don't have this problem with other modded trees or bushes and have followed the same procedure I used for them. Is there something I am missing with the worldgen? Any help is appreciated. You can see an example here: http://images.akamai.steamusercontent.com/ugc/415811262264256257/5440FDBCD11496E3A573FD5BEE2AFFC5F03D3C0C/ Thanks in advance! Prof Link to comment Share on other sites More sharing options...
Maris Posted September 21, 2015 Share Posted September 21, 2015 Nice trees! Link to comment Share on other sites More sharing options...
Lumina Posted September 21, 2015 Share Posted September 21, 2015 Yeah, they look great ! Did you put a line like this in your world gen ?GLOBAL.terrain.filter.PrefabName = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER} Link to comment Share on other sites More sharing options...
Lumina Posted September 21, 2015 Share Posted September 21, 2015 So i have DL the mod and i don't see this line. I suppose you just forget it and it's why you have this issue.GLOBAL.terrain.filter.berryblue = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.berryblu2 = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.berrygree = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.berrygre2 = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.pineapple = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}Here you have the filter for the others prefab but not the apple tree. Add it and it probably will be fine. Link to comment Share on other sites More sharing options...
UnderwearApp Posted September 21, 2015 Author Share Posted September 21, 2015 Nice trees! Thanks Maris! So i have DL the mod and i don't see this line. I suppose you just forget it and it's why you have this issue.GLOBAL.terrain.filter.berryblue = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.berryblu2 = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.berrygree = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.berrygre2 = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}GLOBAL.terrain.filter.pineapple = {GLOBAL.GROUND.ROAD, GLOBAL.GROUND.WOODFLOOR, GLOBAL.GROUND.CARPET, GLOBAL.GROUND.CHECKER, GLOBAL.GROUND.ROCKY, GLOBAL.GROUND.MARSH}Here you have the filter for the others prefab but not the apple tree. Add it and it probably will be fine. Hahaha, I am such an idiot. No sleep yesterday and I kept adding and changing the filter to the testing branch, while playing/testing with the steam branch . Thanks for the eye opener. Link to comment Share on other sites More sharing options...
Lumina Posted September 21, 2015 Share Posted September 21, 2015 You're welcome, i'm happy to know that all is well now I made this kind of mistake too Link to comment Share on other sites More sharing options...
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