Adamuchi Posted August 21, 2015 Share Posted August 21, 2015 Hello !What's your opinion about dragging away KO guards ? I'm a beginner and I dont use it very often, what's your way to use this function ? Thank you Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/ Share on other sites More sharing options...
HumanKirby Posted August 21, 2015 Share Posted August 21, 2015 I use it to KO a guard and then drag him away, especialy when another guard crosses the room. Also, if you have Archieve Prism (which you most likely havent unlocked yet), you can drag guards in front of there collegues and freak them out. Also, You can try to archieve mass control with draging all in one room and have one agent to plant alot of Shocktraps. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665273 Share on other sites More sharing options...
addams013 Posted August 21, 2015 Share Posted August 21, 2015 When a guard wakes up, he runs back to where he got zapped to investigate the area. You can use this to keep a guard busy for several turns after he wakes up, running back to some point where your agents don't have to be any time soon. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665275 Share on other sites More sharing options...
RandyRanderson Posted August 21, 2015 Share Posted August 21, 2015 I love dragging! You can KO a guard and then drag/pin to keep the guard down while also moving (albeit more slowly) towards an objective. You can pin 2 guards at once by dragging one guard on top of another guard (you can't put the body down, but both guards will remain pinned). You can drag a KO'd agent to the elevator to save them. It's a pretty great and important mechanic of the game, IMO. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665351 Share on other sites More sharing options...
pacovf Posted August 22, 2015 Share Posted August 22, 2015 You can pin 2 guards at once by dragging one guard on top of another guard (you can't put the body down, but both guards will remain pinned). This sounds like an exploit. IMHO, the KO countdown of the guard on the ground should keep ticking in this situation. Or something. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665612 Share on other sites More sharing options...
HMV Posted August 22, 2015 Share Posted August 22, 2015 This sounds like an exploit. IMHO, the KO countdown of the guard on the ground should keep ticking in this situation. Or something.No it's an intentionally-placed tactic, with a decent down side. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665618 Share on other sites More sharing options...
RandyRanderson Posted August 22, 2015 Share Posted August 22, 2015 No it's an intentionally-placed tactic, with a decent down side. Exactly - the downside being that you're stuck in "Drag" position. In order to get out of that, you have to move to a blank tile and drop the body, which takes out a chunk of your AP right from the beginning of your turn. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665655 Share on other sites More sharing options...
warfreak2 Posted August 22, 2015 Share Posted August 22, 2015 Another downside to double-pinning is you can't go on overwatch with a ranged weapon.It's generally worth at least dragging a downed guard into cover so that other guards won't notice them. If you are waiting around for other reasons (e.g. Econ Chip cooldown), dragging along a safe route to a distant spot is preferable to just sitting on them, as when they wake up they will go to investigate the spot they were KO'd before investigating anywhere else - the longer you can keep the guards predictable, the better. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665665 Share on other sites More sharing options...
pacovf Posted August 23, 2015 Share Posted August 23, 2015 Exactly - the downside being that you're stuck in "Drag" position. In order to get out of that, you have to move to a blank tile and drop the body, which takes out a chunk of your AP right from the beginning of your turn. I mean, the downside of keeping a guard KO'd is pretty much to forfeit an agent for the duration of the mission. With this tactic, the downside of keeping a second guard KO'd is pretty negligible. Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665701 Share on other sites More sharing options...
Adamuchi Posted August 23, 2015 Author Share Posted August 23, 2015 Ok thanks ! I'll try to play more with thise function ! Link to comment https://forums.kleientertainment.com/forums/topic/57243-whats-your-opinion-about-dragging/#findComment-665740 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.