• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   
    • JanH

      Rhymes with Play - Creature Design Finalization LIVE!   04/26/2018

      Join the Oxygen Not Included team as we finalize new creature designs for the upcoming Ranching Upgrade Mark II. Catch us live on the Klei Twitch channel (April 26th) and watch our design process first-hand as we go from temp art to the final creature art that you'll see in the game. Don't forget to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Streams are live Thursdays at 3:30 PM PST (10:30 PM UTC) Where is it?
      https://www.twitch.tv/kleientertainment Use our handy widget below to see when the stream goes live in your area: Check out the stream announce thread for discussions!

addams013

  • Content count

    100
  • Joined

  • Last visited

Community Reputation

22 Excellent

About addams013

  • Rank
    Member

Recent Profile Visitors

566 profile views
  1. Yes. Yes, it does. They have created a lot of variable playability in a game that already has a lot of variable playability, and that's no small feat. But it's because of my background as a software engineer that I'm extremely reluctant to ask for mods. Tasks are always more complicated and time-consuming than any initial expectations, and I don't feel like I have the right to walk in and say, "Hey, guys -- do this difficult thing for me, please?" Thanks for your recommendation, though. Seriously. I only recently (a few weeks ago) joined the Discord area for Invisible, and I'm trying to get a sense of the community before I horn in with suggestions.
  2. Oh, believe me, I understand. This game offers so much that I've never seen anywhere else, and polished to an amazing degree. It kind of makes me wish I were independently wealthy and could afford my own game studio; I'd commission a sequel as soon as I could acquire the intellectual property, and do whatever I could to tap the genius of the original creators.
  3. Not unless a modder makes them, sadly. If you go to the Bug Forum, the sub-heading reads, Invisible Inc. is no longer in active development and there are no plans for future updates. Edited to add: Aren't they "archive versions" already in a sense, since they were agents for the Pan-Euro Infosec Agency?
  4. I voted "No" for the last question, because I feel like the story -- even as minimal as it was -- stopped in the middle. What was our merry little band going to do after Incognita took over? Would they have had the means to confront and fight the AI? How? The answer might mean a completely different game. (I'd love to see an Invisible, Inc. II -- perhaps abbreviated IIII.) That said, I never really played the game for its story. I played because the strategy was extremely well-polished. It's still the standard by which I measure other computer strategy games. (I'd also like to see some kind of history tracker -- perhaps in the form of some kind of hall of fame, like you'll often find in roguelikes. It would be interesting to compare how many games you won starting with Prism as opposed to how many games you won starting with Decker, for example. Or to compare how much money (or other resources) you used on different run-throughs. And to see, out of your failures, how far each of them got. Some means of being able to take notes in-game and read them later on would be nice, especially if the game requires learning by death. I'd happily buy any Invisible, Inc. merchandise Klei wanted to make. Even now. It's that good.)
  5. Fan Art Thread

    Oh, yes, by all means, ask permission first.
  6. Fan Art Thread

    Fantastic! Do you take commissions?