ZephyrSails Posted August 6, 2015 Share Posted August 6, 2015 Waiting for update~ Link to comment Share on other sites More sharing options...
HMV Posted August 6, 2015 Share Posted August 6, 2015 Haha that's awesome! Howd' you get them all in there? Ping? Link to comment Share on other sites More sharing options...
ZephyrSails Posted August 6, 2015 Author Share Posted August 6, 2015 Haha that's awesome! Howd' you get them all in there? Ping? I didn't use ping, though that maybe a good idea. but I did use sprint to attract incoming enforcer to shock trap. I actually KO all of them, including enforcer spawned by daemon and alarm, and drag them into the vault and pin... reKO... rePin... it took me about half hour to do that. Link to comment Share on other sites More sharing options...
HumanKirby Posted August 6, 2015 Share Posted August 6, 2015 How is the Laser Barrier blue. Have you modded it to be like this, is it an colorblind option or something that I just missed Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted August 6, 2015 Share Posted August 6, 2015 How is the Laser Barrier blue. Have you modded it to be like this, is it an colorblind option or something that I just missedActually, the blue laser is just an indicator that you control it. Link to comment Share on other sites More sharing options...
Puritifyer Posted August 6, 2015 Share Posted August 6, 2015 That is impressive especially considering that you got all of them (including the Omni units) alive in that vault without using Ping to lure them. Still surprised that you got the Omni units in there, generally they give me a far bit of trouble when it comes to evading safely. Link to comment Share on other sites More sharing options...
ZephyrSails Posted August 6, 2015 Author Share Posted August 6, 2015 That is impressive especially considering that you got all of them (including the Omni units) alive in that vault without using Ping to lure them. Still surprised that you got the Omni units in there, generally they give me a far bit of trouble when it comes to evading safely. Thanks Did it with three Neural Disrupter III, one Biogenic D.A.R.T. one Drilling D.A.R.T. one shock trap III Nika equip with T.A.G. pistol and those armer piercing +1 dose. each agents bring two BusterChip III, and Paralyzer III.Each agent are fully trained with network downlinking and Torque Injectors installed.I have the advantage of resource, beside the map is friendly. four guards just hang around out side the vault, I KO all of them in two turn using Nika and Central. But still it took me some time to "collect" all of them into the vault. especially the enforcers coming from far far away. I'm avoiding to use Cloaking Rig III this time, hopefully it will be weaken after this update since tactical related to Cloaking Rig has very low interactivity and boring... Link to comment Share on other sites More sharing options...
WarBoy Posted August 7, 2015 Share Posted August 7, 2015 "Stealth" game at its finest... Link to comment Share on other sites More sharing options...
bobthe Posted August 25, 2015 Share Posted August 25, 2015 Actually, the blue laser is just an indicator that you control it. I don't understand this. How do you control the lasers? I have controlled the power supplying them but that just turns them off. Further, even if you do control them, they just raise the alarm but you can go through them so why would guards not exit? That seems like a bug.. Link to comment Share on other sites More sharing options...
LyingCat Posted August 25, 2015 Share Posted August 25, 2015 @Bobthe You can toggle the power generator on/off after you hack it (it defaults to off when you first hack, though). also. there are two different types of laser fields (I think anyway... might be more) the solid "sheet" laser field is an infrared scanner and advances the alarm tracker. the lasers seen in the picture are lethal. Link to comment Share on other sites More sharing options...
wodzu_93 Posted August 25, 2015 Share Posted August 25, 2015 @Bobthe There are 3 types of laser walls. The first one, in screenshot, is lethal. Because player controls the power generator, guards can't turn it off and stay inside the vault. Second one looks similar, but thinner and advances alarm tracker when passed through. Third looks like solid laser wall and installs a Daemon. Guards can walk through second and third type freely and laser wall will just reboot if controlled by player. Link to comment Share on other sites More sharing options...
bobthe Posted September 1, 2015 Share Posted September 1, 2015 Huh...I never even noticed the lethal lasers in all my games. I guess I only ever inspected the other two types. Good tip about being able to turn them back on after hacking them. I knew you could do that with turrets but somehow just didn't think it would work with the lasers. Link to comment Share on other sites More sharing options...
AaronAlphaNexus1 Posted September 15, 2015 Share Posted September 15, 2015 Well what can i say incredible work Link to comment Share on other sites More sharing options...
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