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So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. 

Then I remembered the new worldgen options brought to us with March QoL update:

"

  • Added over 20 new world generation options.
  • Added over 60 new world settings.

"

well... I know what new world options are from generating local server with default settings (see attached files)...

but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out?

Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely?

Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places?

- artemiy

worldgenoverride(Caves).lua worldgenoverride(Master).lua

  • Thanks 1

Bump. Can we also please get options for new "Eye for an Eye" settings? That is, "eyeofterror" in World Settings and "terrariumchest" in World Generation.

On 9/13/2021 at 5:12 PM, artemiyME said:

So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. 

Then I remembered the new worldgen options brought to us with March QoL update:

"

  • Added over 20 new world generation options.
  • Added over 60 new world settings.

"

well... I know what new world options are from generating local server with default settings (see attached files)...

but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out?

Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely?

Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places?

- artemiy

worldgenoverride(Caves).lua 2.34 kB · 4 downloads worldgenoverride(Master).lua 3.77 kB · 3 downloads

Electroley posted a full list a while back. 

 

Edited by JazzyGames
On 11/19/2021 at 9:37 PM, JazzyGames said:

Bump. Can we also please get options for new "Eye for an Eye" settings? That is, "eyeofterror" in World Settings and "terrariumchest" in World Generation.

Electroley posted a full list a while back. 

 

My thread got archived, so no editing which is annoying... but like you said, these are the new lines I could find:

terrariumchest="default",                 --     World | Terrarium                                                          never (None) default (Default) 
eyeofterror="default",                    --     Giants | Eye of Terror                                                     never (None) rare (Little) default (Default) often (More) always (Tons) 

  

On 9/13/2021 at 5:12 PM, artemiyME said:

Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely?

I think that's the "Classic" starting resource variety. Twiggy trees will still pop up naturally and Grass Gekkos will still spawn from player-planted grass tufts as long as grass gekko morphing isn't disabled. The only way to get juicy berries is by playing on endless mode or through the caves, though.

Edited by Electroely

Bump. Can we please add the new lines for enabling separate events? Also still needs lines for terrarium and eyeofterror.

crow_carnival="default",                   -- World | Events            default (Default) enabled (Always)
hallowed_nights="default",                -- World | Events            default (Default) enabled (Always)
winters_feast="default",                    -- World | Events            default (Default) enabled (Always)
year_of_the_beefalo="default",        -- World | Events            default (Default) enabled (Always)
year_of_the_carrat="default",           -- World | Events            default (Default) enabled (Always)
year_of_the_catcoon="default",        -- World | Events            default (Default) enabled (Always)
year_of_the_gobbler="default",         -- World | Events            default (Default) enabled (Always)
year_of_the_pig="default",                -- World | Events            default (Default) enabled (Always)
year_of_the_varg="default",              -- World | Events            default (Default) enabled (Always)

Edited by JazzyGames
  • Developer
On 3/3/2022 at 12:58 PM, JazzyGames said:

Bump. Can we please add the new lines for enabling separate events? Also still needs lines for terrarium and eyeofterror.

crow_carnival="default",                   -- World | Events            default (Default) enabled (Always)
hallowed_nights="default",                -- World | Events            default (Default) enabled (Always)
winters_feast="default",                    -- World | Events            default (Default) enabled (Always)
year_of_the_beefalo="default",        -- World | Events            default (Default) enabled (Always)
year_of_the_carrat="default",           -- World | Events            default (Default) enabled (Always)
year_of_the_catcoon="default",        -- World | Events            default (Default) enabled (Always)
year_of_the_gobbler="default",         -- World | Events            default (Default) enabled (Always)
year_of_the_pig="default",                -- World | Events            default (Default) enabled (Always)
year_of_the_varg="default",              -- World | Events            default (Default) enabled (Always)

The main post has been updated.

  • Like 1
  • Thanks 2

Leaving a note here to ideally get an updated worldgenoverride.lua settings list with the new options from the Moon Quay and October QoL updates. I'll work on the list of options.

EDIT 10/3: Here's what I got so far based on what options are currently missing from the main list. There are also some new preset names which could be added but I'm not savvy enough to find those.

 

Spoiler

--WORLDSETTINGS
    --GLOBAL
    spawnmode="fixed"                        -- "fixed", "scatter"
    ghostenabled = "always"                    -- "always", "never" 
    portalresurection = "default"            -- "default", "always"
    ghostsanitydrain = "default"            -- "default", "none"
    resettime = "default"                    -- "none", "slow", "default", "fast", "always"
    basicresource_regrowth = "default"        -- "default", "always"
    
    --SURVIVORS
    healthpenalty = "default"                -- "default", "none"
    lessdamagetaken = "none"                -- "none", "always"
    temperaturedamage = "default"            -- "default", "nonlethal"
    hunger = "default"                        -- "default", "nonlethal"
    darkness = "default"                    -- "default", "nonlethal"
    
    --RESOURCES
    palmconetree_regrowth = "default"        -- "never", "veryslow", "slow", "default", "fast", "veryfast"
    reeds_regrowth = "default"                -- "never", "veryslow", "slow", "default", "fast", "veryfast"
    cactus_regrowth = "default"                -- "never", "veryslow", "slow", "default", "fast", "veryfast"
    
    --UNNATURAL PORTAL
    bananabush_portalrate = "default"        -- "never", "rare", "default", "often", "always"
    lightcrab_portalrate = "default"        -- "never", "rare", "default", "often", "always"
    monkeytail_portalrate = "default"        -- "never", "rare", "default", "often", "always"
    palmcone_seed_portalrate = "default"    -- "never", "rare", "default", "often", "always"
    portal_spawnrate = "default"            -- "never", "rare", "default", "often", "always"
    powder_monkey_portalrate = "default"    -- "never", "rare", "default", "often", "always"
    
    --MONSTERS
    pirateraids = "default"                    -- "never", "few", "default", "many", "always"
    
--WORLDGEN
    --MISC
    stageplays = "default"                    -- "default", "never"
    
    --RESOURCES
    palmconetree = "default"                -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane"

 

Edited by JazzyGames

Thanks, Scott. It's interesting how these game mode settings need to be applied to all shards. I assumed that indicating global settings only on the Master shard would be sufficient because in the client they only appear as options on the Master. Apparently that is not the case because I had players experiencing the dead player sanity drain, max health penalty, and resurrection setting in the Caves before I updated the world settings down there. Kind of scary realizing that one player alone on an Endless server could have caused a regen if they died in the caves.

Edited by JazzyGames
  • Like 1
  • Developer

The instructions have been updated relating to the changes in Hotfix 528116
 

Spoiler

Changes to setting the server’s playstyle via worldgenoverrrde.lua:

  • The overrides table for the desired playstyle no longer need to be set on every shard.
  • When set on the master server, they will automatically be sent to the caves server (or any other secondary shard).
  • The playstyle settings should no longer be defined by listing out all the settings in the overrides table. Instead, only on the master server, set worldgen_preset and settings_preset to “RELAXED", "ENDLESS", "SURVIVAL_TOGETHER”, "WILDERNESS", or "LIGHTS_OUT"

Feel free to continue to use the overrides table on the master server and it will auto-detect the playstyle. Setting these overrides on the caves/secondary servers is no longer required.

  • Like 3

I tried extracting world settings from server files.

Spoiler

========== ========== ========== ========== animals (Creatures and Spawners) ========== ========== ========== ==========
beefalo (Beefalos)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
catcoon (Hollow Stump)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
bunnymen (Rabbit Hutches)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
lightninggoat (Volt Goats)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
slurper (Slurpers)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
pigs (Pig Houses)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
buzzard (Buzzards)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
rabbits (Rabbit Holes)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
monkey (Splumonkey Pods)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
ocean_shoal (Shoals)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
ocean_wobsterden (Wobster Mounds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_fruitdragon (Saladmander)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
slurtles (Slurtle Mounds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moles (Mole Burrows)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
rocky (Rock Lobsters)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_carrot (Carrats)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
bees (Bee Hives)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
========== ========== ========== ========== global (Global) ========== ========== ========== ==========
season_start (Starting Season)
    Default Value = default
    Options = default(Autumn) winter(Winter) spring(Spring) summer(Summer) autumn|spring(Autumn or Spring) winter|summer(Winter or Summer) autumn|winter|spring|summer(Random)
========== ========== ========== ========== misc (World) ========== ========== ========== ==========
moon_fissure (Celestial Fissures)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
boons (Failed Survivors)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
roads (Roads)
    Default Value = default
    Options = never(None) default(Default)
terrariumchest (Terrarium)
    Default Value = default
    Options = never(None) default(Default)
stageplays (Stage Plays)
    Default Value = default
    Options = never(None) default(Default)
touchstone (Touch Stones)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
prefabswaps_start (Starting Resource Variety)
    Default Value = default
    Options = classic(Classic) default(Default) highly random(Highly Random)
cavelight (Sinkhole Lights)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
world_size (World Size)
    Default Value = default
    Options = small(Small) medium(Medium) default(Large) huge(Huge)
start_location (Spawn Area)
    Default Value = default
    Options = default(Default) plus(Plus) darkness(Dark) caves(Caves)
task_set (Biomes)
    Default Value = default
    Options = default(Together) classic(Classic) cave_default(Underground)
loop (Loops)
    Default Value = default
    Options = never(Never) default(Default) always(Always)
branching (Branches)
    Default Value = default
    Options = never(Never) least(Least) default(Default) most(Most) random(Random)
========== ========== ========== ========== resources (Resources) ========== ========== ========== ==========
moon_tree (Lune Trees)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_starfish (Anenemies)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
ocean_seastack (Sea Stacks)
    Default Value = ocean_default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
trees (Trees (All))
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
mushtree (Mushroom Trees)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
cave_ponds (Ponds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
tumbleweed (Tumbleweeds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
marshbush (Spiky Bushes)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
wormlights (Glow Berries)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_berrybush (Stone Fruit Bushes)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
rock (Boulders)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
meteorspawner (Meteor Fields)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
mushroom (Mushrooms)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
flint (Flint)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
sapling (Saplings)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_hotspring (Hot Springs)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
fern (Cave Ferns)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
lichen (Lichen)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
palmconetree (Palmcone Tree)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
grass (Grass)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_rock (Lunar Rocks)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
carrot (Carrots)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
banana (Bananas)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
reeds (Reeds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
berrybush (Berry Bushes)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
rock_ice (Mini Glaciers)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
flowers (Flowers, Evil Flowers)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
ocean_bullkelp (Bull Kelp)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
ponds (Ponds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
cactus (Cacti)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_bullkelp (Beached Bull Kelp)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_sapling (Lunar Saplings)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
flower_cave (Light Flowers)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
========== ========== ========== ========== monsters (Hostile Creatures and Spawners) ========== ========== ========== ==========
fissure (Nightmare Fissures)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
worms (Cave Worms)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
merm (Leaky Shack)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
tallbirds (Tallbirds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
spiders (Spider Dens)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
cave_spiders (Spilagmites)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
tentacles (Tentacles)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
houndmound (Hound Mounds)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
chess (Clockworks)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
angrybees (Killer Bee Hives)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
bats (Bats)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
moon_spiders (Shattered Spider Holes)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
ocean_waterplant (Sea Weeds)
    Default Value = ocean_default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)
walrus (MacTusk Camps)
    Default Value = default
    Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane)

Spoiler

========== ========== ========== ========== animals (Creatures) ========== ========== ========== ==========
birds (Birds)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
rocky_setting (Rock Lobsters)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
perd (Gobblers)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
slurtles_setting (Slurtles)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
catcoons (Catcoons)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
bunnymen_setting (Bunnymen)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
grassgekkos (Grass Gekko Morphing)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
rabbits_setting (Rabbits)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
wobsters (Wobsters)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
mushgnome (Mush Gnomes)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
gnarwail (Gnarwails)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
pigs_setting (Pigs)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
lightfliers (Bulbous Lightbugs)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
butterfly (Butterflies)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
bees_setting (Bees)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
monkey_setting (Splumonkeys)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
dustmoths (Dust Moths)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
fishschools (Schools of Fish)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
snurtles (Snurtles)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
moles_setting (Moles)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
penguins (Pengulls)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
========== ========== ========== ========== portal_resources (Unnatural Portal Resources) ========== ========== ========== ==========
bananabush_portalrate (Banana Bushes)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
lightcrab_portalrate (Crustashines)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
portal_spawnrate (Portal Activity)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
palmcone_seed_portalrate (Palmcone Sprouts)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
monkeytail_portalrate (Monkeytails)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
powder_monkey_portalrate (Powder Monkeys)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
========== ========== ========== ========== giants (Giants) ========== ========== ========== ==========
eyeofterror (Eye of Terror)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spiderqueen (Spider Queen)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
malbatross (Malbatross)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
antliontribute (Antlion Tribute)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
klaus (Klaus)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
fruitfly (Lord of the Fruit Flies)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
deciduousmonster (Poison Birchnut Trees)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
crabking (Crabking)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
toadstool (Toadstool)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
beequeen (Bee Queen)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
liefs (Treeguards)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
bearger (Bearger)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
deerclops (Deerclops)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
goosemoose (Meese/Geese)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
dragonfly (Dragonfly)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
========== ========== ========== ========== global (Global) ========== ========== ========== ==========
spring (Spring)
    Default Value = default
    Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random)
resettime (Death Reset Timer)
    Default Value = default
    Options = none(Disabled) slow(Slow) default(Default) fast(Fast) always(Instant)
portalresurection (Revive At Florid Postern)
    Default Value = none
    Options = none(Disabled) always(Enabled)
ghostenabled (Survivor Death)
    Default Value = always
    Options = none(Change Survivor) always(Become a Ghost)
summer (Summer)
    Default Value = default
    Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random)
winter (Winter)
    Default Value = default
    Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random)
krampus (Krampii)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spawnmode (Spawn Mode)
    Default Value = fixed
    Options = fixed(Florid Postern) scatter(Random)
ghostsanitydrain (Ghost Sanity Drain)
    Default Value = always
    Options = none(Disabled) always(Enabled)
specialevent (Events)
    Default Value = default
    Options = none(None) default(Auto)
beefaloheat (Beefalo Mating Frequency)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
autumn (Autumn)
    Default Value = default
    Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random)
day (Day Type)
    Default Value = default
    Options = default(Default) longday(Long Day) longdusk(Long Dusk) longnight(Long Night) noday(No Day) nodusk(No Dusk) nonight(No Night) onlyday(Only Day) onlydusk(Only Dusk) onlynight(Only Night)
========== ========== ========== ========== resources (Resource Regrowth) ========== ========== ========== ==========
moon_tree_regrowth (Lune Trees)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
saltstack_regrowth (Salt Formations)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
lightflier_flower_regrowth (Lightbug Flower)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
mushtree_moon_regrowth (Lunar Mushtrees)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
regrowth (Regrowth Multiplier)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
basicresource_regrowth (Basic Resources)
    Default Value = none
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
carrots_regrowth (Carrots)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
flower_cave_regrowth (Light Flower)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
mushtree_regrowth (Mushroom Trees)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
flowers_regrowth (Flowers)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
palmconetree_regrowth (Palmcone Tree)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
twiggytrees_regrowth (Twiggy Trees)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
reeds_regrowth (Reeds)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
deciduoustree_regrowth (Birchnut Trees)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
evergreen_regrowth (Evergreens)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
cactus_regrowth (Cacti)
    Default Value = default
    Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
========== ========== ========== ========== survivors (Survivors) ========== ========== ========== ==========
seasonalstartingitems (Seasonal Starting Items)
    Default Value = default
    Options = never(None) default(Default)
shadowcreatures (Sanity Monsters)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
darkness (Darkness Damage)
    Default Value = default
    Options = nonlethal(Nonlethal) default(Default)
temperaturedamage (Temperature Damage)
    Default Value = default
    Options = nonlethal(Nonlethal) default(Default)
spawnprotection (Griefer Spawn Protection)
    Default Value = default
    Options = never(None) default(Auto Detect) always(Always)
dropeverythingondespawn (Drop Items on Disconnect)
    Default Value = default
    Options = default(Default) always(Everything)
hunger (Hunger Damage)
    Default Value = default
    Options = nonlethal(Nonlethal) default(Default)
brightmarecreatures (Enlightenment Monsters)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
healthpenalty (Max Health Penalty)
    Default Value = always
    Options = none(Disabled) always(Enabled)
extrastartingitems (Extra Starting Resources)
    Default Value = default
    Options = 0(Always) 5(After Day 5) default(After Day 10) 15(After Day 15) 20(After Day 20) none(Never)
lessdamagetaken (Damage Taken)
    Default Value = none
    Options = always(Less) none(Default) more(More)
========== ========== ========== ========== misc (World) ========== ========== ========== ==========
atriumgate (Ancient Gateway)
    Default Value = default
    Options = veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast)
wildfires (Wildfires)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
hunt (Hunts)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
earthquakes (Earthquakes)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
summerhounds (Fire Hound Waves)
    Default Value = default
    Options = never(None) default(Default)
petrification (Forest Petrification)
    Default Value = default
    Options = none(None) few(Slow) default(Default) many(Fast) max(Very Fast)
frograin (Frog Rain)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
lightning (Lightning)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
weather (Rain)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
hounds (Hound Attacks)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
winterhounds (Ice Hound Waves)
    Default Value = default
    Options = never(None) default(Default)
alternatehunt (Hunt Surprises)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
wormattacks (Cave Worm Attacks)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
meteorshowers (Meteor Frequency)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
========== ========== ========== ========== monsters (Hostile Creatures) ========== ========== ========== ==========
mutated_hounds (Horror Hounds)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
bats_setting (Bats)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
hound_mounds (Hounds)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
sharks (Sharks)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
wasps (Killer Bees)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
molebats (Naked Mole Bats)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spiders_setting (Spiders)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
lureplants (Lureplants)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spider_dropper (Dangling Depth Dwellers)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
nightmarecreatures (Ruins Nightmares)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
penguins_moon (Moonrock Pengulls)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spider_spitter (Spitter Spiders)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
mosquitos (Mosquitos)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
cookiecutters (Cookie Cutters)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spider_warriors (Spider Warriors)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
merms (Merms)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
pirateraids (Moon Quay Pirates)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
spider_hider (Cave Spiders)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
squid (Skittersquids)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
frogs (Frogs)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
moon_spider (Shattered Spiders)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
walrus_setting (MacTusk)
    Default Value = default
    Options = never(None) rare(Little) default(Default) often(More) always(Tons)
========== ========== ========== ========== events (Events) ========== ========== ========== ==========
hallowed_nights (Hallowed Nights)
    Default Value = default
    Options = default(Default) enabled(Always)
year_of_the_pig (Year of the Pig King)
    Default Value = default
    Options = default(Default) enabled(Always)
winters_feast (Winter's Feast)
    Default Value = default
    Options = default(Default) enabled(Always)
year_of_the_varg (Year of the Varg)
    Default Value = default
    Options = default(Default) enabled(Always)
year_of_the_carrat (Year of the Carrat)
    Default Value = default
    Options = default(Default) enabled(Always)
year_of_the_catcoon (Year of the Catcoon)
    Default Value = default
    Options = default(Default) enabled(Always)
crow_carnival (Midsummer Cawnival)
    Default Value = default
    Options = default(Default) enabled(Always)
year_of_the_gobbler (Year of the Gobbler)
    Default Value = default
    Options = default(Default) enabled(Always)
year_of_the_beefalo (Year of the Beefalo)
    Default Value = default
    Options = default(Default) enabled(Always)

 

ive gotten tired of hosting locally and everyone having to get off the game when I am done playing; so i finally setup a dedi and am having troubles setting up the LUA; namely the reset timer and revive at portal... whats the setting in the LUA i have to change? 

 

Spoiler
return {
    override_enabled = true,
    preset = "SURVIVAL_TOGETHER",     -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS"
    overrides = {
        -- MISC
        task_set = "default",           -- "classic", "default", "cave_default"
        start_location = "default",     -- "caves", "default", "plus", "darkness"
        world_size = "huge",         -- "small", "medium", "default", "huge"
        branching = "default",          -- "never", "least", "default", "most"
        loop = "default",               -- "never", "default", "always"
        specialevent = "default",       -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler"
        autumn = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        winter = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        spring = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        summer = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        season_start = "default",       -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"
        day = "default",                -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"
        weather = "default",            -- "never", "rare", "default", "often", "always"
        earthquakes = "default",        -- "never", "rare", "default", "often", "always"
        lightning = "default",          -- "never", "rare", "default", "often", "always"
        frograin = "rare",           -- "never", "rare", "default", "often", "always"
        wildfires = "default",          -- "never", "rare", "default", "often", "always"
        regrowth = "fast",           -- "veryslow", "slow", "default", "fast", "veryfast"
        touchstone = "always",         -- "never", "rare", "default", "often", "always"
        boons = "default",              -- "never", "rare", "default", "often", "always"
        cavelight = "default",          -- "veryslow", "slow", "default", "fast", "veryfast"
        disease_delay = "default",      -- "none", "random", "long", "default", "short"
        prefabswaps_start = "default",  -- "classic", "default", "highly random"
        petrification = "default",      -- "none", "few", "default", "many", "max"
       
 
        -- RESOURCES
        flowers = "default",            -- "never", "rare", "default", "often", "always"
        grass = "default",              -- "never", "rare", "default", "often", "always"
        sapling = "default",            -- "never", "rare", "default", "often", "always"
        marshbush = "default",          -- "never", "rare", "default", "often", "always"
        tumbleweed = "default",         -- "never", "rare", "default", "often", "always"
        reeds = "default",              -- "never", "rare", "default", "often", "always"
        trees = "default",              -- "never", "rare", "default", "often", "always"
        flint = "default",              -- "never", "rare", "default", "often", "always"
        rock = "default",               -- "never", "rare", "default", "often", "always"
        rock_ice = "default",           -- "never", "rare", "default", "often", "always"
        meteorspawner = "default",      -- "never", "rare", "default", "often", "always"
        meteorshowers = "default",      -- "never", "rare", "default", "often", "always"
        mushtree = "default",           -- "never", "rare", "default", "often", "always"
        fern = "default",               -- "never", "rare", "default", "often", "always"
        flower_cave = "default",        -- "never", "rare", "default", "often", "always"
        wormlights = "default",         -- "never", "rare", "default", "often", "always"
 
        -- UNPREPARED
        berrybush = "default",          -- "never", "rare", "default", "often", "always"
        carrot = "default",             -- "never", "rare", "default", "often", "always"
        mushroom = "default",           -- "never", "rare", "default", "often", "always"
        cactus = "default",             -- "never", "rare", "default", "often", "always"
        banana = "default",             -- "never", "rare", "default", "often", "always"
        lichen = "default",             -- "never", "rare", "default", "often", "always"
 
        -- ANIMALS
        rabbits = "default",            -- "never", "rare", "default", "often", "always"
        moles = "default",              -- "never", "rare", "default", "often", "always"
        butterfly = "default",          -- "never", "rare", "default", "often", "always"
        birds = "default",              -- "never", "rare", "default", "often", "always"
        buzzard = "default",            -- "never", "rare", "default", "often", "always"
        catcoon = "default",            -- "never", "rare", "default", "often", "always"
        perd = "default",               -- "never", "rare", "default", "often", "always"
        pigs = "default",               -- "never", "rare", "default", "often", "always"
        lightninggoat = "default",      -- "never", "rare", "default", "often", "always"
        beefalo = "default",            -- "never", "rare", "default", "often", "always"
        beefaloheat = "often",        -- "never", "rare", "default", "often", "always"
        hunt = "default",               -- "never", "rare", "default", "often", "always"
        alternatehunt = "default",      -- "never", "rare", "default", "often", "always"
        penguins = "default",           -- "never", "rare", "default", "often", "always"
        cave_ponds = "default",         -- "never", "rare", "default", "often", "always"
        ponds = "often",              -- "never", "rare", "default", "often", "always"
        bees = "default",               -- "never", "rare", "default", "often", "always"
        angrybees = "default",          -- "never", "rare", "default", "often", "always"
        tallbirds = "default",          -- "never", "rare", "default", "often", "always"
        slurper = "default",            -- "never", "rare", "default", "often", "always"
        bunnymen = "default",           -- "never", "rare", "default", "often", "always"
        slurtles = "default",           -- "never", "rare", "default", "often", "always"
        rocky = "default",              -- "never", "rare", "default", "often", "always"
        monkey = "default",             -- "never", "rare", "default", "often", "always"
 
        -- MONSTERS
        spiders = "default",            -- "never", "rare", "default", "often", "always"
        cave_spiders = "default",       -- "never", "rare", "default", "often", "always"
        hounds = "default",             -- "never", "rare", "default", "often", "always"
        houndmound = "default",         -- "never", "rare", "default", "often", "always"
        merm = "default",               -- "never", "rare", "default", "often", "always"
        tentacles = "default",          -- "never", "rare", "default", "often", "always"
        chess = "default",              -- "never", "rare", "default", "often", "always"
        lureplants = "default",         -- "never", "rare", "default", "often", "always"
        walrus = "default",             -- "never", "rare", "default", "often", "always"
        liefs = "default",              -- "never", "rare", "default", "often", "always"
        deciduousmonster = "default",   -- "never", "rare", "default", "often", "always"
        krampus = "default",            -- "never", "rare", "default", "often", "always"
        bearger = "default",            -- "never", "rare", "default", "often", "always"
        deerclops = "default",          -- "never", "rare", "default", "often", "always"
        goosemoose = "default",         -- "never", "rare", "default", "often", "always"
        dragonfly = "default",          -- "never", "rare", "default", "often", "always"
        antliontribute = "default",     -- "never", "rare", "default", "often", "always"
        bats = "default",               -- "never", "rare", "default", "often", "always"
        fissure = "default",            -- "never", "rare", "default", "often", "always"
        wormattacks = "default",        -- "never", "rare", "default", "often", "always"
        worms = "default",              -- "never", "rare", "default", "often", "always"
        frogs ="rare",                -- "never", "rare", "default", "often", "always"
    },
}

 

Until the main post gets updated, here's my current worldgenoverride.lua with the complete list of rift settings and presets. I'm guessing we'll probably get a new setting for lunar hail by the end of the current beta so hopefully that gets added as well.

worldgenoverride.lua

On 9/27/2023 at 1:38 AM, SenpaisBeard said:

ive gotten tired of hosting locally and everyone having to get off the game when I am done playing; so i finally setup a dedi and am having troubles setting up the LUA; namely the reset timer and revive at portal... whats the setting in the LUA i have to change? 

 

  Reveal hidden contents
return {
    override_enabled = true,
    preset = "SURVIVAL_TOGETHER",     -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS"
    overrides = {
        -- MISC
        task_set = "default",           -- "classic", "default", "cave_default"
        start_location = "default",     -- "caves", "default", "plus", "darkness"
        world_size = "huge",         -- "small", "medium", "default", "huge"
        branching = "default",          -- "never", "least", "default", "most"
        loop = "default",               -- "never", "default", "always"
        specialevent = "default",       -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler"
        autumn = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        winter = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        spring = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        summer = "default",             -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"
        season_start = "default",       -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"
        day = "default",                -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"
        weather = "default",            -- "never", "rare", "default", "often", "always"
        earthquakes = "default",        -- "never", "rare", "default", "often", "always"
        lightning = "default",          -- "never", "rare", "default", "often", "always"
        frograin = "rare",           -- "never", "rare", "default", "often", "always"
        wildfires = "default",          -- "never", "rare", "default", "often", "always"
        regrowth = "fast",           -- "veryslow", "slow", "default", "fast", "veryfast"
        touchstone = "always",         -- "never", "rare", "default", "often", "always"
        boons = "default",              -- "never", "rare", "default", "often", "always"
        cavelight = "default",          -- "veryslow", "slow", "default", "fast", "veryfast"
        disease_delay = "default",      -- "none", "random", "long", "default", "short"
        prefabswaps_start = "default",  -- "classic", "default", "highly random"
        petrification = "default",      -- "none", "few", "default", "many", "max"
       
 
        -- RESOURCES
        flowers = "default",            -- "never", "rare", "default", "often", "always"
        grass = "default",              -- "never", "rare", "default", "often", "always"
        sapling = "default",            -- "never", "rare", "default", "often", "always"
        marshbush = "default",          -- "never", "rare", "default", "often", "always"
        tumbleweed = "default",         -- "never", "rare", "default", "often", "always"
        reeds = "default",              -- "never", "rare", "default", "often", "always"
        trees = "default",              -- "never", "rare", "default", "often", "always"
        flint = "default",              -- "never", "rare", "default", "often", "always"
        rock = "default",               -- "never", "rare", "default", "often", "always"
        rock_ice = "default",           -- "never", "rare", "default", "often", "always"
        meteorspawner = "default",      -- "never", "rare", "default", "often", "always"
        meteorshowers = "default",      -- "never", "rare", "default", "often", "always"
        mushtree = "default",           -- "never", "rare", "default", "often", "always"
        fern = "default",               -- "never", "rare", "default", "often", "always"
        flower_cave = "default",        -- "never", "rare", "default", "often", "always"
        wormlights = "default",         -- "never", "rare", "default", "often", "always"
 
        -- UNPREPARED
        berrybush = "default",          -- "never", "rare", "default", "often", "always"
        carrot = "default",             -- "never", "rare", "default", "often", "always"
        mushroom = "default",           -- "never", "rare", "default", "often", "always"
        cactus = "default",             -- "never", "rare", "default", "often", "always"
        banana = "default",             -- "never", "rare", "default", "often", "always"
        lichen = "default",             -- "never", "rare", "default", "often", "always"
 
        -- ANIMALS
        rabbits = "default",            -- "never", "rare", "default", "often", "always"
        moles = "default",              -- "never", "rare", "default", "often", "always"
        butterfly = "default",          -- "never", "rare", "default", "often", "always"
        birds = "default",              -- "never", "rare", "default", "often", "always"
        buzzard = "default",            -- "never", "rare", "default", "often", "always"
        catcoon = "default",            -- "never", "rare", "default", "often", "always"
        perd = "default",               -- "never", "rare", "default", "often", "always"
        pigs = "default",               -- "never", "rare", "default", "often", "always"
        lightninggoat = "default",      -- "never", "rare", "default", "often", "always"
        beefalo = "default",            -- "never", "rare", "default", "often", "always"
        beefaloheat = "often",        -- "never", "rare", "default", "often", "always"
        hunt = "default",               -- "never", "rare", "default", "often", "always"
        alternatehunt = "default",      -- "never", "rare", "default", "often", "always"
        penguins = "default",           -- "never", "rare", "default", "often", "always"
        cave_ponds = "default",         -- "never", "rare", "default", "often", "always"
        ponds = "often",              -- "never", "rare", "default", "often", "always"
        bees = "default",               -- "never", "rare", "default", "often", "always"
        angrybees = "default",          -- "never", "rare", "default", "often", "always"
        tallbirds = "default",          -- "never", "rare", "default", "often", "always"
        slurper = "default",            -- "never", "rare", "default", "often", "always"
        bunnymen = "default",           -- "never", "rare", "default", "often", "always"
        slurtles = "default",           -- "never", "rare", "default", "often", "always"
        rocky = "default",              -- "never", "rare", "default", "often", "always"
        monkey = "default",             -- "never", "rare", "default", "often", "always"
 
        -- MONSTERS
        spiders = "default",            -- "never", "rare", "default", "often", "always"
        cave_spiders = "default",       -- "never", "rare", "default", "often", "always"
        hounds = "default",             -- "never", "rare", "default", "often", "always"
        houndmound = "default",         -- "never", "rare", "default", "often", "always"
        merm = "default",               -- "never", "rare", "default", "often", "always"
        tentacles = "default",          -- "never", "rare", "default", "often", "always"
        chess = "default",              -- "never", "rare", "default", "often", "always"
        lureplants = "default",         -- "never", "rare", "default", "often", "always"
        walrus = "default",             -- "never", "rare", "default", "often", "always"
        liefs = "default",              -- "never", "rare", "default", "often", "always"
        deciduousmonster = "default",   -- "never", "rare", "default", "often", "always"
        krampus = "default",            -- "never", "rare", "default", "often", "always"
        bearger = "default",            -- "never", "rare", "default", "often", "always"
        deerclops = "default",          -- "never", "rare", "default", "often", "always"
        goosemoose = "default",         -- "never", "rare", "default", "often", "always"
        dragonfly = "default",          -- "never", "rare", "default", "often", "always"
        antliontribute = "default",     -- "never", "rare", "default", "often", "always"
        bats = "default",               -- "never", "rare", "default", "often", "always"
        fissure = "default",            -- "never", "rare", "default", "often", "always"
        wormattacks = "default",        -- "never", "rare", "default", "often", "always"
        worms = "default",              -- "never", "rare", "default", "often", "always"
        frogs ="rare",                -- "never", "rare", "default", "often", "always"
    },
}

 

If you're trying to make an Endless server, this is all you need for worldgenoverride.lua: 

return { override_enabled = true, preset = "ENDLESS", overrides = {} }

  • Thanks 1

Hello,

It looks like some options aren't working when they are applied on a slave shard (i have disabled all my mods beforehand). 

I have 4 shards on my linux dedicated server set up like this : Master <=> Caves <=> Shard2 <=> Shard3

when i change some options like 'trees ="insane", ' it works perfectly well on all shards ; but options like day="onlynight", or season_start="winter", aren't working on my shard2 . I thought in the beginning it was due to the lines " settings_preset & worldgen_preset" defined in master's worldgenoverride file but i was wrong since it's not working even when i remove these lines. I've tried countless things, removing the save folder from all shards everytime before relaunching the server but it doesn't work. The options "day" and "season_start" only work when i set them up on master which is not what i would like (i'm trying to make some kind of an adventure mode with a winter overworld and a night-only overworld) 

I think this a bug. My shard2's log  says the options are about to be applied but in the end only trees/mushroom/berrybush options work (autumn is still the first season when i go into my shard). Here's my shard2 log

Spoiler
[00:00:00]: PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/MyDediServer/Shard2/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 699627
[00:00:00]: Current time: Wed Dec 17 12:49:41 2025

[00:00:00]: System Name: Linux
[00:00:00]: Host Name: pcnico
[00:00:00]: Release(Kernel) Version: 5.15.0-139-generic
[00:00:00]: Kernel Build Timestamp: #149~20.04.1-Ubuntu SMP Wed Apr 16 08:29:56 UTC 2025
[00:00:00]: Machine Arch: x86_64
[00:00:00]: Don't Starve Together: 699627 LINUX
[00:00:00]: Build Date: 3504
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console_enabled -cluster MyDediServer -monitor_parent_process 11370 -shard Shard2 
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: Initializing distribution platform
[00:00:00]: ....Done
[00:00:00]: ProfileIndex:0.54
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: THREAD - started 'GAClient' (140343268439808)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: [Steam] SteamGameServer_Init(11001, 27018)
[00:00:00]: [Steam] SteamGameServer_Init success
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: /home/steam/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: Token retrieved from: /home/steam/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: THREAD - started 'StreamInput' (140343241180928)
[00:00:00]: AppVersion::GetArchitecture() x64
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]:   taskgrouplist:	default	Together	
[00:00:01]:   taskgrouplist:	classic	Classic	
[00:00:01]:   taskgrouplist:	cave_default	Underground	
[00:00:01]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:01]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:01]: Running main.lua
	
[00:00:01]: Could not load modindex	
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:02]: [Workshop] Item query page 0, size: 5, total size: 5
[00:00:02]: [Workshop] Item query queued IDs: 378160973 1207269058 1530801499 623749604 666155465
[00:00:02]: [Workshop] Item query sent
[00:00:02]: [Workshop] ItemQuery got this many results: 5, matching: 5
[00:00:02]: [Workshop] ModQuery got 5 results
[00:00:02]: [Workshop] ModQuery already have IDs: {1.7.5,378160973} {2.16,1207269058} {1.10,1530801499} {2.6a,623749604} {0.58,666155465}
[00:00:02]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:02]: [Workshop] ItemQuery finished downloading everything
[00:00:02]: SUCCESS: Loaded modoverrides.lua	
[00:00:02]: Registering Mods:
[00:00:02]: No mods registered
[00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue	
[00:00:03]: PlayerHistory could not load player_history	
[00:00:03]: ServerPreferences could not load server_preferences	
[00:00:03]: ConsoleScreenSettings could not load consolescreen	
[00:00:03]: bloom_enabled	true	
[00:00:03]: OnFilesLoaded()	
[00:00:03]: OnUpdatePurchaseStateComplete	
[00:00:03]: Klump load on boot started.	
[00:00:03]: Klump files loaded: 	0	
[00:00:04]: 	Load FE	
[00:00:04]: 	Load FE: done	
[00:00:04]: Check for write access: TRUE
[00:00:04]: Check for read access: TRUE
[00:00:04]: Available disk space for save files: 734 MB
[00:00:04]: ModIndex: Load sequence finished successfully.	
[00:00:04]: Reset() returning
[00:00:04]: THREAD - started 'FilesExistAsyncThread' (140343236974336)
[00:00:04]: FilesExistAsyncThread started (0 files)...
[00:00:04]: ... FilesExistAsyncThread complete
[00:00:05]: [200] Account Communication Success (6)
[00:00:05]: Cached userid (null) saved to /home/steam/.klei//DoNotStarveTogether/MyDediServer/Shard2/save/cached_userid
[00:00:05]: Received (KU_ZBHsCKC2) from TokenPurpose
[00:00:05]: Starting Dedicated Server Game	
[00:00:05]: Network tick rate: U=15(2), D=0
[00:00:05]: About to start a server with the following settings:
[00:00:05]:   Dedicated: true
[00:00:05]:   Online: true
[00:00:05]:   Passworded: true
[00:00:05]:   ServerPort: 11001
[00:00:05]:   SteamAuthPort: 8768
[00:00:05]:   SteamMasterServerPort: 27018
[00:00:05]:   ClanID: true
[00:00:05]:   ClanOnly: false
[00:00:05]:   ClanAdmin: true
[00:00:05]:   LanOnly: false
[00:00:05]:   FriendsOnly: false
[00:00:05]:   EnableAutosaver: true
[00:00:05]:   EncodeUserPath: true
[00:00:05]:   PVP: false
[00:00:05]:   MaxPlayers: 5
[00:00:05]:   GameMode: survival
[00:00:05]:   OverridenDNS: 
[00:00:05]:   PauseWhenEmpty: true
[00:00:05]:   IdleTimeout: 1800s
[00:00:05]:   VoteEnabled: true
[00:00:05]:   InternetBroadcasting: true
[00:00:05]: Online Server Started on port: 11001
[00:00:05]: SUCCESS: Loaded modoverrides.lua	
[00:00:05]: Not applying level data overrides.	
[00:00:05]: Found a worldgen override file with these contents:	
[00:00:05]: 	K: 	override_enabled	 V: 	true	
[00:00:05]: 	K: 	overrides	 V: 	table: 0xf887eb0	
[00:00:05]: 		K: 	berrybush	 V: 	insane	
[00:00:05]: 		K: 	mushroom	 V: 	insane	
[00:00:05]: 		K: 	season_start	 V: 	winter	
[00:00:05]: 		K: 	trees	 V: 	insane	
[00:00:05]:   sanity-checking worldgenoverride.lua...	
[00:00:05]: Loaded and applied world gen overrides from ../worldgenoverride.lua	
[00:00:05]: Merging override file into savedata.	
[00:00:05]: Collecting garbage...
[00:00:05]: lua_gc took 0.06 seconds
[00:00:05]: ~ShardLuaProxy()
[00:00:05]: ~cEventLeaderboardProxy()
[00:00:05]: ~ItemServerLuaProxy()
[00:00:05]: ~InventoryLuaProxy()
[00:00:05]: ~NetworkLuaProxy()
[00:00:05]: ~SimLuaProxy()
[00:00:05]: lua_close took 0.06 seconds
[00:00:05]: ReleaseAll
[00:00:05]: ReleaseAll Finished
[00:00:05]: cGame::StartPlaying
[00:00:05]: AppVersion::GetArchitecture() x64
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]:   taskgrouplist:	default	Together	
[00:00:05]:   taskgrouplist:	classic	Classic	
[00:00:05]:   taskgrouplist:	cave_default	Underground	
[00:00:05]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:05]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:05]: Running main.lua
	
[00:00:05]: loaded modindex	
[00:00:05]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:05]: SUCCESS: Loaded modoverrides.lua	
[00:00:05]: Registering Mods:
[00:00:05]: No mods registered
[00:00:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths could not load morgue	
[00:00:05]: PlayerHistory could not load player_history	
[00:00:05]: ServerPreferences could not load server_preferences	
[00:00:05]: ConsoleScreenSettings could not load consolescreen	
[00:00:05]: bloom_enabled	true	
[00:00:05]: OnFilesLoaded()	
[00:00:05]: OnUpdatePurchaseStateComplete	
[00:00:05]: SUCCESS: Loaded modoverrides.lua	
[00:00:05]: Not applying level data overrides.	
[00:00:05]: Found a worldgen override file with these contents:	
[00:00:05]: 	K: 	override_enabled	 V: 	true	
[00:00:05]: 	K: 	overrides	 V: 	table: 0x73bc740	
[00:00:05]: 		K: 	berrybush	 V: 	insane	
[00:00:05]: 		K: 	mushroom	 V: 	insane	
[00:00:05]: 		K: 	season_start	 V: 	winter	
[00:00:05]: 		K: 	trees	 V: 	insane	
[00:00:05]:   sanity-checking worldgenoverride.lua...	
[00:00:05]: Loaded and applied world gen overrides from ../worldgenoverride.lua	
[00:00:05]: Merging override file into savedata.	
[00:00:05]: WorldSim::SimThread::SimThread()
[00:00:05]: ABOUT TO INSTALL STACKTRACE
[00:00:05]: DoLuaFile scripts/stacktrace.lua
[00:00:05]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:05]: INSTALLED STACKTRACE
[00:00:05]: Engine Seed: (1765972186 + 1893671692) & 0x7FFFFFFF = 1512160230
[00:00:05]: WorldSim::SimThread::SimThread() complete
[00:00:05]: Check for write access: TRUE
[00:00:05]: Check for read access: TRUE
[00:00:05]: Available disk space for save files: 734 MB
[00:00:05]: ModIndex: Load sequence finished successfully.	
[00:00:05]: Reset() returning
[00:00:05]: THREAD - started 'WorldSim' (140342217144064)
[00:00:05]: WorldSim::SimThread::Main()
[00:00:05]: DoLuaFile scripts/worldgen_main.lua
[00:00:05]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:05]: DLC enabled : 	false	
[00:00:05]:   taskgrouplist:	default	Together	
[00:00:05]:   taskgrouplist:	classic	Classic	
[00:00:05]:   taskgrouplist:	cave_default	Underground	
[00:00:05]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:05]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:05]: running worldgen_main.lua
	
[00:00:05]: SEED = 	1512160230	
[00:00:05]: Generating world with these parameters:	
[00:00:05]: level_type	SURVIVAL	
[00:00:05]: level_data:	
[00:00:05]: 	K: 	desc	 V: 	The standard Don't Starve experience.	
[00:00:05]: 	K: 	hideminimap	 V: 	false	
[00:00:05]: 	K: 	id	 V: 	SURVIVAL_TOGETHER	
[00:00:05]: 	K: 	location	 V: 	forest	
[00:00:05]: 	K: 	max_playlist_position	 V: 	999	
[00:00:05]: 	K: 	min_playlist_position	 V: 	0	
[00:00:05]: 	K: 	name	 V: 	Survival	
[00:00:05]: 	K: 	numrandom_set_pieces	 V: 	4	
[00:00:05]: 	K: 	override_level_string	 V: 	false	
[00:00:05]: 	K: 	overrides	 V: 	table: 0x7fa3f05753a0	
[00:00:05]: 		K: 	berrybush	 V: 	insane	
[00:00:05]: 		K: 	has_ocean	 V: 	true	
[00:00:05]: 		K: 	keep_disconnected_tiles	 V: 	true	
[00:00:05]: 		K: 	layout_mode	 V: 	LinkNodesByKeys	
[00:00:05]: 		K: 	mushroom	 V: 	insane	
[00:00:05]: 		K: 	no_joining_islands	 V: 	true	
[00:00:05]: 		K: 	no_wormholes_to_disconnected_tiles	 V: 	true	
[00:00:05]: 		K: 	roads	 V: 	default	
[00:00:05]: 		K: 	season_start	 V: 	winter	
[00:00:05]: 		K: 	start_location	 V: 	default	
[00:00:05]: 		K: 	task_set	 V: 	default	
[00:00:05]: 		K: 	trees	 V: 	insane	
[00:00:05]: 		K: 	world_size	 V: 	default	
[00:00:05]: 		K: 	wormhole_prefab	 V: 	wormhole	
[00:00:05]: 	K: 	random_set_pieces	 V: 	table: 0x7fa3f0573050	
[00:00:05]: 		K: 	1	 V: 	Sculptures_2	
[00:00:05]: 		K: 	2	 V: 	Sculptures_3	
[00:00:05]: 		K: 	3	 V: 	Sculptures_4	
[00:00:05]: 		K: 	4	 V: 	Sculptures_5	
[00:00:05]: 		K: 	5	 V: 	Chessy_1	
[00:00:05]: 		K: 	6	 V: 	Chessy_2	
[00:00:05]: 		K: 	7	 V: 	Chessy_3	
[00:00:05]: 		K: 	8	 V: 	Chessy_4	
[00:00:05]: 		K: 	9	 V: 	Chessy_5	
[00:00:05]: 		K: 	10	 V: 	Chessy_6	
[00:00:05]: 		K: 	11	 V: 	Maxwell1	
[00:00:05]: 		K: 	12	 V: 	Maxwell2	
[00:00:05]: 		K: 	13	 V: 	Maxwell3	
[00:00:05]: 		K: 	14	 V: 	Maxwell4	
[00:00:05]: 		K: 	15	 V: 	Maxwell6	
[00:00:05]: 		K: 	16	 V: 	Maxwell7	
[00:00:05]: 		K: 	17	 V: 	Warzone_1	
[00:00:05]: 		K: 	18	 V: 	Warzone_2	
[00:00:05]: 		K: 	19	 V: 	Warzone_3	
[00:00:05]: 	K: 	required_prefabs	 V: 	table: 0x7fa3f0571b10	
[00:00:05]: 		K: 	1	 V: 	multiplayer_portal	
[00:00:05]: 	K: 	required_setpieces	 V: 	table: 0x7fa3f0570220	
[00:00:05]: 		K: 	1	 V: 	Sculptures_1	
[00:00:05]: 		K: 	2	 V: 	Maxwell5	
[00:00:05]: 	K: 	substitutes	 V: 	table: 0x7fa3f056ffc0	
[00:00:05]: 	K: 	version	 V: 	4	
[00:00:05]: 	K: 	worldgen_desc	 V: 	The standard Don't Starve experience.	
[00:00:05]: 	K: 	worldgen_id	 V: 	SURVIVAL_TOGETHER	
[00:00:05]: 	K: 	worldgen_name	 V: 	Survival	
[00:00:05]: 
#######
#
# Generating SURVIVAL Mode Level
#
#######
	
[00:00:05]: Prefab Swap Selection: regular grass	
[00:00:05]: Prefab Swap Selection: twiggy trees	
[00:00:05]: Prefab Swap Selection: regular berries	
[00:00:05]: Sculptures_1 added to task Frogs and bugs	
[00:00:05]: Maxwell5 added to task Lightning Bluff	
[00:00:05]: Warzone_3 added to task Dig that rock	
[00:00:05]: Sculptures_2 added to task Badlands	
[00:00:05]: Chessy_1 added to task For a nice walk	
[00:00:05]: Maxwell2 added to task Speak to the king	
[00:00:05]: New size:	425	default	
[00:00:05]: Creating story...	
[00:00:05]: [Story Gen] Generate nodes. Starting at: 'Make a pick'	
[00:00:05]: [Story Gen] LinkNodesByKeys	
[00:00:05]: Finding valid start task...	
[00:00:05]:    ...picked 	Make a pick	
[00:00:05]: Has start node	Clearing	
[00:00:05]: Adding Background Nodes	
[00:00:05]: [Story Gen] Adding Cove Nodes	
[00:00:05]: [Ocean] Processing ocean fake room content.	
[00:00:05]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:05]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:05]: GenerateVoronoiMap [100]:
[00:00:06]: ...Done.
[00:00:06]: [Story Gen] Finding nodes on mainland to connect a region to.	
[00:00:06]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'	
[00:00:06]: [Story Gen] RestrictNodesByKey	
[00:00:06]: [Story Gen] Adding Cove Nodes	
[00:00:06]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:06]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:06]: GenerateVoronoiMap [50]:
[00:00:06]: ...Done.
[00:00:06]: ... story created	
[00:00:06]: Baking map...	425	
[00:00:06]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:06]: [WorldSimActual::ConvertToTileMap]
[00:00:06]: [ConvertToTileMap]
[00:00:06]: [WorldSimActual::ConvertToTileMap] complete
[00:00:06]: [WorldSimActual::SeparateIslands]
[00:00:06]: [SeparateIslands]
[00:00:06]: [WorldSimActual::SeparateIslands] complete
[00:00:06]: Map Baked!	
[00:00:06]: [WorldSimActual::ForceConnectivity]
[00:00:06]: [GenerateLandmasses]
[00:00:06]: [GenerateLandmasses] islands: 11
[00:00:06]: [MergeConnectedLandmasses] false
[00:00:06]: [WorldSimActual::ForceConnectivity] complete
[00:00:06]: [WorldSimActual::DrawRoads]
[00:00:06]: [DrawRoads]
[00:00:06]: [WorldSimActual::DrawRoads] complete
[00:00:06]: Encoding...	
[00:00:06]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:06]: Encoding... DONE	
[00:00:06]: Checking Tags	
[00:00:06]: Tag: Labyrinth	
[00:00:06]: Tag: Maze	
[00:00:06]: Populating voronoi...	
[00:00:06]: Warning! Could not find a spot for CaveEntrance in node Frogs and bugs:2:Clearing	
[00:00:06]: Warning! Could not find a spot for Balatro in node Frogs and bugs:2:Clearing	
[00:00:06]: [ReplaceSingleNonLandTiles] Validating...
[00:00:06]: [ReplaceSingleNonLandTiles] Replaced 4 tiles.
[00:00:06]: Not checking for disconnected tiles.	
[00:00:06]: [Ocean] Placing ocean set pieces.	
[00:00:06]: [Ocean] Placed 11 of 11 ocean set pieces.	
[00:00:06]: [Ocean] Convert impassible to water...	
[00:00:06]: [Ocean]  Square fill...	
[00:00:07]: [Ocean]  Ground fill...	
[00:00:07]: [Ocean]  Noise...	
[00:00:07]: [Ocean]  Blend...	
[00:00:07]: [Ocean]  Adding shoreline...	
[00:00:07]: [Ocean] Void Outline...	
[00:00:07]: [Ocean] Populating the ocean with lots of fun things to do...	
[00:00:07]: [Ocean] Placing ocean set pieces.	
[00:00:07]: [Ocean] Placed 9 of 9 ocean set pieces.	
[00:00:07]: [Ocean] Placing ocean set pieces.	
[00:00:07]: [Ocean] Placed 4 of 4 ocean set pieces.	
[00:00:07]: [Ocean] Placing ocean set pieces.	
[00:00:07]: [Ocean] Placed 3 of 3 ocean set pieces.	
[00:00:08]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found).	
[00:00:08]: Checking Required Prefab sculpture_bishop has at least 1 instances (2 found).	
[00:00:08]: Checking Required Prefab pigking has at least 1 instances (1 found).	
[00:00:08]: Checking Required Prefab moon_fissure has at least 2 instances (74 found).	
[00:00:08]: Checking Required Prefab monkeyqueen has at least 1 instances (1 found).	
[00:00:08]: Checking Required Prefab terrariumchest has at least 1 instances (1 found).	
[00:00:08]: Checking Required Prefab gravestone has at least 1 instances (16 found).	
[00:00:08]: Checking Required Prefab statueglommer has at least 1 instances (1 found).	
[00:00:08]: Checking Required Prefab waterplant has at least 1 instances (251 found).	
[00:00:08]: Checking Required Prefab balatro_machine has at least 1 instances (0 found).	
[00:00:08]: PANIC: missing required prefab [balatro_machine]! Expected 1, got 0	
[00:00:08]: An error occured during world gen we will retry! [was 	1	 of 	5	]	
[00:00:08]: New size:	425	default	
[00:00:08]: Creating story...	
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'Make a pick'	
[00:00:08]: [Story Gen] LinkNodesByKeys	
[00:00:08]: Finding valid start task...	
[00:00:08]:    ...picked 	Make a pick	
[00:00:08]: Has start node	Clearing	
[00:00:08]: Adding Background Nodes	
[00:00:08]: [Story Gen] Adding Cove Nodes	
[00:00:08]: [Ocean] Processing ocean fake room content.	
[00:00:08]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [100]:
[00:00:08]: ...Done.
[00:00:08]: [Story Gen] Finding nodes on mainland to connect a region to.	
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'	
[00:00:08]: [Story Gen] RestrictNodesByKey	
[00:00:08]: [Story Gen] Adding Cove Nodes	
[00:00:08]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [50]:
[00:00:08]: ...Done.
[00:00:08]: ... story created	
[00:00:08]: Baking map...	425	
[00:00:08]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:08]: [WorldSimActual::ConvertToTileMap] complete
[00:00:08]: [WorldSimActual::SeparateIslands]
[00:00:08]: [SeparateIslands]
[00:00:08]: [WorldSimActual::SeparateIslands] complete
[00:00:08]: Map Baked!	
[00:00:08]: [WorldSimActual::ForceConnectivity]
[00:00:08]: [GenerateLandmasses]
[00:00:08]: [GenerateLandmasses] islands: 11
[00:00:08]: [MergeConnectedLandmasses] false
[00:00:08]: [WorldSimActual::ForceConnectivity] complete
[00:00:08]: [WorldSimActual::DrawRoads]
[00:00:08]: [DrawRoads]
[00:00:08]: [WorldSimActual::DrawRoads] complete
[00:00:08]: Encoding...	
[00:00:08]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:08]: Encoding... DONE	
[00:00:08]: Checking Tags	
[00:00:08]: Tag: Labyrinth	
[00:00:08]: Tag: Maze	
[00:00:08]: Populating voronoi...	
[00:00:08]: Warning! Could not find a spot for CaveEntrance in node Magic meadow:BG_8:Clearing	
[00:00:08]: [ReplaceSingleNonLandTiles] Validating...
[00:00:08]: [ReplaceSingleNonLandTiles] Replaced 5 tiles.
[00:00:08]: Not checking for disconnected tiles.	
[00:00:08]: [Ocean] Placing ocean set pieces.	
[00:00:08]: [Ocean] Placed 11 of 11 ocean set pieces.	
[00:00:08]: [Ocean] Convert impassible to water...	
[00:00:08]: [Ocean]  Square fill...	
[00:00:09]: [Ocean]  Ground fill...	
[00:00:09]: [Ocean]  Noise...	
[00:00:09]: [Ocean]  Blend...	
[00:00:09]: [Ocean]  Adding shoreline...	
[00:00:09]: [Ocean] Void Outline...	
[00:00:09]: [Ocean] Populating the ocean with lots of fun things to do...	
[00:00:09]: [Ocean] Placing ocean set pieces.	
[00:00:09]: [Ocean] Placed 9 of 9 ocean set pieces.	
[00:00:09]: [Ocean] Placing ocean set pieces.	
[00:00:09]: [Ocean] Placed 2 of 2 ocean set pieces.	
[00:00:09]: [Ocean] Placing ocean set pieces.	
[00:00:09]: [Ocean] Placed 3 of 3 ocean set pieces.	
[00:00:09]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab sculpture_bishop has at least 1 instances (2 found).	
[00:00:09]: Checking Required Prefab pigking has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab moon_fissure has at least 2 instances (62 found).	
[00:00:09]: Checking Required Prefab monkeyqueen has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab terrariumchest has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab gravestone has at least 1 instances (18 found).	
[00:00:09]: Checking Required Prefab statueglommer has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab waterplant has at least 1 instances (149 found).	
[00:00:09]: Checking Required Prefab balatro_machine has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab sculpture_rook has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab hermithouse_construction1 has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab moon_altar_rock_seed has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab charlie_stage_post has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab statueharp_hedgespawner has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab crabking_spawner has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab moon_altar_rock_idol has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab junk_pile_big has at least 1 instances (1 found).	
[00:00:09]: Checking Required Prefab sculpture_knight has at least 1 instances (3 found).	
[00:00:09]: Checking Required Prefab oceanwhirlbigportal has at least 1 instances (1 found).	
[00:00:09]: [ReplaceSingleNonLandTiles] Validating...
[00:00:09]: [ReplaceSingleNonLandTiles] Replaced 1 tiles.
[00:00:09]: Done forest map gen!	
[00:00:09]: Checking map...	
[00:00:09]: Generation complete, injecting world entities.	
[00:00:09]: Injected world entities.	
[00:00:10]: WorldSim::SimThread::Main() complete
[00:00:10]: Serializing world: session/59B1AC93712009EE/0000000002
[00:00:10]: Klump load on boot started.	
[00:00:10]: Klump files loaded: 	0	
[00:00:10]: 	Unload FE	
[00:00:10]: 	Unload FE done	
[00:00:10]: 	LOAD BE	
[00:00:16]: 	LOAD BE: done	
[00:00:16]: Begin Session: 59B1AC93712009EE
[00:00:16]: saving to server_temp/server_save	
[00:00:16]: MiniMapComponent::AddAtlas( minimap/minimap_data1.xml )
[00:00:16]: MiniMapComponent::AddAtlas( minimap/minimap_data2.xml )
[00:00:16]: Loading 19 new character(s)	
[00:00:17]: Total 19 character(s) loaded	
[00:00:17]: Loading Nav Grid	
[00:00:17]: World generated on build 699627 with save version: 5.18, using seed: 1512160230	
[00:00:17]: [Shard] Secondary shard is waiting for LUA...
[00:00:20]: Reconstructing topology	
[00:00:20]: 	...Sorting points	
[00:00:20]: 	...Sorting edges	
[00:00:20]: 	...Connecting nodes	
[00:00:20]: 	...Validating connections	
[00:00:20]: 	...Housekeeping	
[00:00:20]: 	...Done!	
[00:00:20]: [Special Event] Setting up hallowed_nights	
[00:00:20]: [Hallowed Nights] Halloween Trinkets added: 53	
[00:00:20]: 1 uploads added to server. From server_temp
[00:00:20]: About to start a shard with these settings:
[00:00:20]:   ShardName: "Shard2"
[00:00:20]:   ShardID: 2
[00:00:20]:   ShardRole: SECONDARY
[00:00:20]:   MasterHost: 192.168.1.6
[00:00:20]:   MasterBind: (null)
[00:00:20]:   MasterPort: 10888
[00:00:20]: [Shard] Connecting to master...
[00:00:20]: Telling Client our new session identifier: 59B1AC93712009EE
[00:00:20]: [Shard] Sending secondary shard information to master...
[00:00:21]: Skipping portal[oceanwhirlbigportal] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[1] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[2] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[3] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[4] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[5] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[6] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[7] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[8] (no available shard [Caves] connected)	
[00:00:21]: Skipping portal[9] (no available shard [Caves] connected)	
[00:00:21]: Received MasterInfoPacket row a6d2717e54f092d6c2d6ef7a7b7373da region eu-central-1
[00:00:21]: Obtaining secondary shard IP from eu-central-1 lobby
[00:00:22]: [Shard] secondary shard is now ready!
[00:00:22]: World 3("Shard3") is now connected	
[00:00:22]: Invalid RPC sender list
[00:00:22]: World 1(Master) is now connected	
[00:00:23]: World 4(Caves) is now connected	
[00:00:23]: Validating portal[oceanwhirlbigportal] <-> 4[oceanwhirlbigportal] (active)	
[00:00:23]: Validating portal[1] <-> 4[1] (disabled)	
[00:00:23]: Validating portal[2] <-> 4[2] (disabled)	
[00:00:23]: Validating portal[3] <-> 4[3] (disabled)	
[00:00:23]: Validating portal[4] <-> 4[4] (disabled)	
[00:00:23]: Validating portal[5] <-> 4[5] (disabled)	
[00:00:23]: Validating portal[6] <-> 4[6] (disabled)	
[00:00:23]: Validating portal[7] <-> 4[7] (disabled)	
[00:00:23]: Validating portal[8] <-> 4[8] (disabled)	
[00:00:23]: Validating portal[9] <-> 4[9] (disabled)	
[00:00:23]: [Shard] secondary shard LUA is now ready!
[00:00:23]: Sim paused
[00:01:20]: Sim unpaused
[00:01:28]: Server Autopaused	
[00:01:31]: Server Unpaused	
[00:01:41]: Server Autopaused	
[00:01:44]: Server Unpaused	
[00:01:44]: [Shard] #1 -> session/59B1AC93712009EE/A7KCMHR32GO2/0000000003
[00:01:44]: [Shard] Received migration #1 data for (KU_ZBHsCKC2)
[00:01:46]: [P2P] Session request for '76561199101456458'
[00:01:52]: [P2P] Create session: 112.213.104.104|1 '76561199101456458'
[00:01:52]: [P2P] Received from 112.213.104.104|1 '76561199101456458'
[00:01:52]: [P2P] Sent to 112.213.104.104|1 '76561199101456458'
[00:01:53]: New incoming connection 112.213.104.104|1 <4028257113366769990>
[00:01:53]: Client connected from 112.213.104.104|1 <4028257113366769990>
[00:01:53]: ValidateGameSessionToken GUID<4028257113366769990>
[00:01:53]: Client authenticated: (KU_ZBHsCKC2) Spyro
[00:01:53]: [Steam] Authenticated host '76561199101456458'
[00:01:53]: [Shard] Completed incoming migration #1 for (KU_ZBHsCKC2)
[00:02:02]: Resuming user: session/59B1AC93712009EE/A7KCMHR32GO2/0000000003
[00:02:02]: User ID	KU_ZBHsCKC2	assigned ownership to entity	127718 - wilson	
[00:02:02]: Migrating prefab wilson will spawn at default location	
[00:02:02]: Spawning player at: [Load] (222.00, 0.00, 374.00)	
[00:02:10]: Server Autopaused	
[00:02:13]: [(KU_ZBHsCKC2) Spyro] ReceiveRemoteExecute(c_speedmult(5)) @(226.62, 385.68)
[00:02:13]: Server Unpaused	
[00:02:26]: Server Autopaused	
[00:02:31]: [(KU_ZBHsCKC2) Spyro] ReceiveRemoteExecute(c_skip(3)) @(215.03, 360.31)
[00:02:31]: Server Unpaused	
[00:02:52]: Server Autopaused	

 

thank you in advance for your help

Edited by Spyro83
wanted to elaborate the issue i'm facing

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