findz_art Posted July 11, 2021 Share Posted July 11, 2021 i got this error when lauch the server, it said socket port already in use, so how to fix this, am a lil bit confuse at any suggestion from google search. Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1477855 Share on other sites More sharing options...
artemiyME Posted September 13, 2021 Share Posted September 13, 2021 So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. Then I remembered the new worldgen options brought to us with March QoL update: " Added over 20 new world generation options. Added over 60 new world settings. " well... I know what new world options are from generating local server with default settings (see attached files)... but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out? Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places? - artemiy worldgenoverride(Caves).lua worldgenoverride(Master).lua 1 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1494528 Share on other sites More sharing options...
JazzyGames Posted November 20, 2021 Share Posted November 20, 2021 (edited) Bump. Can we also please get options for new "Eye for an Eye" settings? That is, "eyeofterror" in World Settings and "terrariumchest" in World Generation. On 9/13/2021 at 5:12 PM, artemiyME said: So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. Then I remembered the new worldgen options brought to us with March QoL update: " Added over 20 new world generation options. Added over 60 new world settings. " well... I know what new world options are from generating local server with default settings (see attached files)... but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out? Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places? - artemiy worldgenoverride(Caves).lua 2.34 kB · 4 downloads worldgenoverride(Master).lua 3.77 kB · 3 downloads Electroley posted a full list a while back. Edited November 20, 2021 by JazzyGames Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1515245 Share on other sites More sharing options...
Electroely Posted November 24, 2021 Share Posted November 24, 2021 (edited) On 11/19/2021 at 9:37 PM, JazzyGames said: Bump. Can we also please get options for new "Eye for an Eye" settings? That is, "eyeofterror" in World Settings and "terrariumchest" in World Generation. Electroley posted a full list a while back. My thread got archived, so no editing which is annoying... but like you said, these are the new lines I could find: terrariumchest="default", -- World | Terrarium never (None) default (Default) eyeofterror="default", -- Giants | Eye of Terror never (None) rare (Little) default (Default) often (More) always (Tons) On 9/13/2021 at 5:12 PM, artemiyME said: Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? I think that's the "Classic" starting resource variety. Twiggy trees will still pop up naturally and Grass Gekkos will still spawn from player-planted grass tufts as long as grass gekko morphing isn't disabled. The only way to get juicy berries is by playing on endless mode or through the caves, though. Edited November 24, 2021 by Electroely Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1516556 Share on other sites More sharing options...
JazzyGames Posted March 3, 2022 Share Posted March 3, 2022 (edited) Bump. Can we please add the new lines for enabling separate events? Also still needs lines for terrarium and eyeofterror. crow_carnival="default", -- World | Events default (Default) enabled (Always) hallowed_nights="default", -- World | Events default (Default) enabled (Always) winters_feast="default", -- World | Events default (Default) enabled (Always) year_of_the_beefalo="default", -- World | Events default (Default) enabled (Always) year_of_the_carrat="default", -- World | Events default (Default) enabled (Always) year_of_the_catcoon="default", -- World | Events default (Default) enabled (Always) year_of_the_gobbler="default", -- World | Events default (Default) enabled (Always) year_of_the_pig="default", -- World | Events default (Default) enabled (Always) year_of_the_varg="default", -- World | Events default (Default) enabled (Always) Edited March 3, 2022 by JazzyGames Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1544481 Share on other sites More sharing options...
Developer zarklord_klei Posted March 27, 2022 Developer Share Posted March 27, 2022 On 3/3/2022 at 12:58 PM, JazzyGames said: Bump. Can we please add the new lines for enabling separate events? Also still needs lines for terrarium and eyeofterror. crow_carnival="default", -- World | Events default (Default) enabled (Always) hallowed_nights="default", -- World | Events default (Default) enabled (Always) winters_feast="default", -- World | Events default (Default) enabled (Always) year_of_the_beefalo="default", -- World | Events default (Default) enabled (Always) year_of_the_carrat="default", -- World | Events default (Default) enabled (Always) year_of_the_catcoon="default", -- World | Events default (Default) enabled (Always) year_of_the_gobbler="default", -- World | Events default (Default) enabled (Always) year_of_the_pig="default", -- World | Events default (Default) enabled (Always) year_of_the_varg="default", -- World | Events default (Default) enabled (Always) The main post has been updated. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1552798 Share on other sites More sharing options...
JazzyGames Posted October 4, 2022 Share Posted October 4, 2022 (edited) Leaving a note here to ideally get an updated worldgenoverride.lua settings list with the new options from the Moon Quay and October QoL updates. I'll work on the list of options. EDIT 10/3: Here's what I got so far based on what options are currently missing from the main list. There are also some new preset names which could be added but I'm not savvy enough to find those. Spoiler --WORLDSETTINGS --GLOBAL spawnmode="fixed" -- "fixed", "scatter" ghostenabled = "always" -- "always", "never" portalresurection = "default" -- "default", "always" ghostsanitydrain = "default" -- "default", "none" resettime = "default" -- "none", "slow", "default", "fast", "always" basicresource_regrowth = "default" -- "default", "always" --SURVIVORS healthpenalty = "default" -- "default", "none" lessdamagetaken = "none" -- "none", "always" temperaturedamage = "default" -- "default", "nonlethal" hunger = "default" -- "default", "nonlethal" darkness = "default" -- "default", "nonlethal" --RESOURCES palmconetree_regrowth = "default" -- "never", "veryslow", "slow", "default", "fast", "veryfast" reeds_regrowth = "default" -- "never", "veryslow", "slow", "default", "fast", "veryfast" cactus_regrowth = "default" -- "never", "veryslow", "slow", "default", "fast", "veryfast" --UNNATURAL PORTAL bananabush_portalrate = "default" -- "never", "rare", "default", "often", "always" lightcrab_portalrate = "default" -- "never", "rare", "default", "often", "always" monkeytail_portalrate = "default" -- "never", "rare", "default", "often", "always" palmcone_seed_portalrate = "default" -- "never", "rare", "default", "often", "always" portal_spawnrate = "default" -- "never", "rare", "default", "often", "always" powder_monkey_portalrate = "default" -- "never", "rare", "default", "often", "always" --MONSTERS pirateraids = "default" -- "never", "few", "default", "many", "always" --WORLDGEN --MISC stageplays = "default" -- "default", "never" --RESOURCES palmconetree = "default" -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" Edited October 4, 2022 by JazzyGames Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1600579 Share on other sites More sharing options...
servertron-io Posted October 4, 2022 Share Posted October 4, 2022 @JazzyGames Hi, I've also been hard at work handling the new settings for my dedicated servers. Here you go! Let me know if you need anything else worldgenoverride.lua 1 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1600884 Share on other sites More sharing options...
Jinshi Posted October 20, 2022 Share Posted October 20, 2022 Update please ^-^ Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1603844 Share on other sites More sharing options...
Developer ScottHansen Posted October 21, 2022 Developer Share Posted October 21, 2022 I've updated the original post with information on how to configure the server's playstyle. 3 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1604093 Share on other sites More sharing options...
JazzyGames Posted October 23, 2022 Share Posted October 23, 2022 (edited) Thanks, Scott. It's interesting how these game mode settings need to be applied to all shards. I assumed that indicating global settings only on the Master shard would be sufficient because in the client they only appear as options on the Master. Apparently that is not the case because I had players experiencing the dead player sanity drain, max health penalty, and resurrection setting in the Caves before I updated the world settings down there. Kind of scary realizing that one player alone on an Endless server could have caused a regen if they died in the caves. Edited October 23, 2022 by JazzyGames 1 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1604351 Share on other sites More sharing options...
Developer ScottHansen Posted October 24, 2022 Developer Share Posted October 24, 2022 We are currently working on simplifying the process of setting the playstyle for a dedicated server. 2 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1604513 Share on other sites More sharing options...
Developer ScottHansen Posted October 25, 2022 Developer Share Posted October 25, 2022 The instructions have been updated relating to the changes in Hotfix 528116 Spoiler Changes to setting the server’s playstyle via worldgenoverrrde.lua: The overrides table for the desired playstyle no longer need to be set on every shard. When set on the master server, they will automatically be sent to the caves server (or any other secondary shard). The playstyle settings should no longer be defined by listing out all the settings in the overrides table. Instead, only on the master server, set worldgen_preset and settings_preset to “RELAXED", "ENDLESS", "SURVIVAL_TOGETHER”, "WILDERNESS", or "LIGHTS_OUT" Feel free to continue to use the overrides table on the master server and it will auto-detect the playstyle. Setting these overrides on the caves/secondary servers is no longer required. 3 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1604654 Share on other sites More sharing options...
Jinshi Posted October 26, 2022 Share Posted October 26, 2022 Thanks Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1604678 Share on other sites More sharing options...
JazzyGames Posted October 26, 2022 Share Posted October 26, 2022 Amazing work, Scott. This level of customization is so unprecedented. Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1604762 Share on other sites More sharing options...
tide0v0 Posted December 5, 2022 Share Posted December 5, 2022 I tried extracting world settings from server files. Spoiler ========== ========== ========== ========== animals (Creatures and Spawners) ========== ========== ========== ========== beefalo (Beefalos) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) catcoon (Hollow Stump) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) bunnymen (Rabbit Hutches) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) lightninggoat (Volt Goats) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) slurper (Slurpers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) pigs (Pig Houses) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) buzzard (Buzzards) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rabbits (Rabbit Holes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) monkey (Splumonkey Pods) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_shoal (Shoals) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_wobsterden (Wobster Mounds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_fruitdragon (Saladmander) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) slurtles (Slurtle Mounds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moles (Mole Burrows) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rocky (Rock Lobsters) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_carrot (Carrats) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) bees (Bee Hives) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ========== ========== ========== ========== global (Global) ========== ========== ========== ========== season_start (Starting Season) Default Value = default Options = default(Autumn) winter(Winter) spring(Spring) summer(Summer) autumn|spring(Autumn or Spring) winter|summer(Winter or Summer) autumn|winter|spring|summer(Random) ========== ========== ========== ========== misc (World) ========== ========== ========== ========== moon_fissure (Celestial Fissures) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) boons (Failed Survivors) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) roads (Roads) Default Value = default Options = never(None) default(Default) terrariumchest (Terrarium) Default Value = default Options = never(None) default(Default) stageplays (Stage Plays) Default Value = default Options = never(None) default(Default) touchstone (Touch Stones) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) prefabswaps_start (Starting Resource Variety) Default Value = default Options = classic(Classic) default(Default) highly random(Highly Random) cavelight (Sinkhole Lights) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) world_size (World Size) Default Value = default Options = small(Small) medium(Medium) default(Large) huge(Huge) start_location (Spawn Area) Default Value = default Options = default(Default) plus(Plus) darkness(Dark) caves(Caves) task_set (Biomes) Default Value = default Options = default(Together) classic(Classic) cave_default(Underground) loop (Loops) Default Value = default Options = never(Never) default(Default) always(Always) branching (Branches) Default Value = default Options = never(Never) least(Least) default(Default) most(Most) random(Random) ========== ========== ========== ========== resources (Resources) ========== ========== ========== ========== moon_tree (Lune Trees) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_starfish (Anenemies) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_seastack (Sea Stacks) Default Value = ocean_default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) trees (Trees (All)) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) mushtree (Mushroom Trees) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) cave_ponds (Ponds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) tumbleweed (Tumbleweeds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) marshbush (Spiky Bushes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) wormlights (Glow Berries) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_berrybush (Stone Fruit Bushes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rock (Boulders) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) meteorspawner (Meteor Fields) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) mushroom (Mushrooms) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) flint (Flint) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) sapling (Saplings) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_hotspring (Hot Springs) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) fern (Cave Ferns) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) lichen (Lichen) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) palmconetree (Palmcone Tree) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) grass (Grass) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_rock (Lunar Rocks) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) carrot (Carrots) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) banana (Bananas) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) reeds (Reeds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) berrybush (Berry Bushes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) rock_ice (Mini Glaciers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) flowers (Flowers, Evil Flowers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_bullkelp (Bull Kelp) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ponds (Ponds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) cactus (Cacti) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_bullkelp (Beached Bull Kelp) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_sapling (Lunar Saplings) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) flower_cave (Light Flowers) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ========== ========== ========== ========== monsters (Hostile Creatures and Spawners) ========== ========== ========== ========== fissure (Nightmare Fissures) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) worms (Cave Worms) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) merm (Leaky Shack) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) tallbirds (Tallbirds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) spiders (Spider Dens) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) cave_spiders (Spilagmites) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) tentacles (Tentacles) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) houndmound (Hound Mounds) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) chess (Clockworks) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) angrybees (Killer Bee Hives) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) bats (Bats) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) moon_spiders (Shattered Spider Holes) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) ocean_waterplant (Sea Weeds) Default Value = ocean_default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) walrus (MacTusk Camps) Default Value = default Options = never(None) rare(Little) uncommon(Less) default(Default) often(More) mostly(Lots) always(Tons) insane(Insane) Spoiler ========== ========== ========== ========== animals (Creatures) ========== ========== ========== ========== birds (Birds) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) rocky_setting (Rock Lobsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) perd (Gobblers) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) slurtles_setting (Slurtles) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) catcoons (Catcoons) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bunnymen_setting (Bunnymen) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) grassgekkos (Grass Gekko Morphing) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) rabbits_setting (Rabbits) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) wobsters (Wobsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) mushgnome (Mush Gnomes) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) gnarwail (Gnarwails) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) pigs_setting (Pigs) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lightfliers (Bulbous Lightbugs) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) butterfly (Butterflies) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bees_setting (Bees) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) monkey_setting (Splumonkeys) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) dustmoths (Dust Moths) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) fishschools (Schools of Fish) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) snurtles (Snurtles) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) moles_setting (Moles) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) penguins (Pengulls) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== portal_resources (Unnatural Portal Resources) ========== ========== ========== ========== bananabush_portalrate (Banana Bushes) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lightcrab_portalrate (Crustashines) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) portal_spawnrate (Portal Activity) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) palmcone_seed_portalrate (Palmcone Sprouts) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) monkeytail_portalrate (Monkeytails) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) powder_monkey_portalrate (Powder Monkeys) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== giants (Giants) ========== ========== ========== ========== eyeofterror (Eye of Terror) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spiderqueen (Spider Queen) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) malbatross (Malbatross) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) antliontribute (Antlion Tribute) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) klaus (Klaus) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) fruitfly (Lord of the Fruit Flies) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) deciduousmonster (Poison Birchnut Trees) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) crabking (Crabking) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) toadstool (Toadstool) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) beequeen (Bee Queen) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) liefs (Treeguards) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bearger (Bearger) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) deerclops (Deerclops) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) goosemoose (Meese/Geese) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) dragonfly (Dragonfly) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== global (Global) ========== ========== ========== ========== spring (Spring) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) resettime (Death Reset Timer) Default Value = default Options = none(Disabled) slow(Slow) default(Default) fast(Fast) always(Instant) portalresurection (Revive At Florid Postern) Default Value = none Options = none(Disabled) always(Enabled) ghostenabled (Survivor Death) Default Value = always Options = none(Change Survivor) always(Become a Ghost) summer (Summer) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) winter (Winter) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) krampus (Krampii) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spawnmode (Spawn Mode) Default Value = fixed Options = fixed(Florid Postern) scatter(Random) ghostsanitydrain (Ghost Sanity Drain) Default Value = always Options = none(Disabled) always(Enabled) specialevent (Events) Default Value = default Options = none(None) default(Auto) beefaloheat (Beefalo Mating Frequency) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) autumn (Autumn) Default Value = default Options = noseason(None) veryshortseason(Very Short) shortseason(Short) default(Default) longseason(Long) verylongseason(Very Long) random(Random) day (Day Type) Default Value = default Options = default(Default) longday(Long Day) longdusk(Long Dusk) longnight(Long Night) noday(No Day) nodusk(No Dusk) nonight(No Night) onlyday(Only Day) onlydusk(Only Dusk) onlynight(Only Night) ========== ========== ========== ========== resources (Resource Regrowth) ========== ========== ========== ========== moon_tree_regrowth (Lune Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) saltstack_regrowth (Salt Formations) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) lightflier_flower_regrowth (Lightbug Flower) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) mushtree_moon_regrowth (Lunar Mushtrees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) regrowth (Regrowth Multiplier) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) basicresource_regrowth (Basic Resources) Default Value = none Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) carrots_regrowth (Carrots) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) flower_cave_regrowth (Light Flower) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) mushtree_regrowth (Mushroom Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) flowers_regrowth (Flowers) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) palmconetree_regrowth (Palmcone Tree) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) twiggytrees_regrowth (Twiggy Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) reeds_regrowth (Reeds) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) deciduoustree_regrowth (Birchnut Trees) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) evergreen_regrowth (Evergreens) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) cactus_regrowth (Cacti) Default Value = default Options = never(None) veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) ========== ========== ========== ========== survivors (Survivors) ========== ========== ========== ========== seasonalstartingitems (Seasonal Starting Items) Default Value = default Options = never(None) default(Default) shadowcreatures (Sanity Monsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) darkness (Darkness Damage) Default Value = default Options = nonlethal(Nonlethal) default(Default) temperaturedamage (Temperature Damage) Default Value = default Options = nonlethal(Nonlethal) default(Default) spawnprotection (Griefer Spawn Protection) Default Value = default Options = never(None) default(Auto Detect) always(Always) dropeverythingondespawn (Drop Items on Disconnect) Default Value = default Options = default(Default) always(Everything) hunger (Hunger Damage) Default Value = default Options = nonlethal(Nonlethal) default(Default) brightmarecreatures (Enlightenment Monsters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) healthpenalty (Max Health Penalty) Default Value = always Options = none(Disabled) always(Enabled) extrastartingitems (Extra Starting Resources) Default Value = default Options = 0(Always) 5(After Day 5) default(After Day 10) 15(After Day 15) 20(After Day 20) none(Never) lessdamagetaken (Damage Taken) Default Value = none Options = always(Less) none(Default) more(More) ========== ========== ========== ========== misc (World) ========== ========== ========== ========== atriumgate (Ancient Gateway) Default Value = default Options = veryslow(Very Slow) slow(Slow) default(Default) fast(Fast) veryfast(Very Fast) wildfires (Wildfires) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) hunt (Hunts) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) earthquakes (Earthquakes) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) summerhounds (Fire Hound Waves) Default Value = default Options = never(None) default(Default) petrification (Forest Petrification) Default Value = default Options = none(None) few(Slow) default(Default) many(Fast) max(Very Fast) frograin (Frog Rain) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lightning (Lightning) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) weather (Rain) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) hounds (Hound Attacks) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) winterhounds (Ice Hound Waves) Default Value = default Options = never(None) default(Default) alternatehunt (Hunt Surprises) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) wormattacks (Cave Worm Attacks) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) meteorshowers (Meteor Frequency) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== monsters (Hostile Creatures) ========== ========== ========== ========== mutated_hounds (Horror Hounds) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) bats_setting (Bats) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) hound_mounds (Hounds) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) sharks (Sharks) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) wasps (Killer Bees) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) molebats (Naked Mole Bats) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spiders_setting (Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) lureplants (Lureplants) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_dropper (Dangling Depth Dwellers) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) nightmarecreatures (Ruins Nightmares) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) penguins_moon (Moonrock Pengulls) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_spitter (Spitter Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) mosquitos (Mosquitos) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) cookiecutters (Cookie Cutters) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_warriors (Spider Warriors) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) merms (Merms) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) pirateraids (Moon Quay Pirates) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) spider_hider (Cave Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) squid (Skittersquids) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) frogs (Frogs) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) moon_spider (Shattered Spiders) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) walrus_setting (MacTusk) Default Value = default Options = never(None) rare(Little) default(Default) often(More) always(Tons) ========== ========== ========== ========== events (Events) ========== ========== ========== ========== hallowed_nights (Hallowed Nights) Default Value = default Options = default(Default) enabled(Always) year_of_the_pig (Year of the Pig King) Default Value = default Options = default(Default) enabled(Always) winters_feast (Winter's Feast) Default Value = default Options = default(Default) enabled(Always) year_of_the_varg (Year of the Varg) Default Value = default Options = default(Default) enabled(Always) year_of_the_carrat (Year of the Carrat) Default Value = default Options = default(Default) enabled(Always) year_of_the_catcoon (Year of the Catcoon) Default Value = default Options = default(Default) enabled(Always) crow_carnival (Midsummer Cawnival) Default Value = default Options = default(Default) enabled(Always) year_of_the_gobbler (Year of the Gobbler) Default Value = default Options = default(Default) enabled(Always) year_of_the_beefalo (Year of the Beefalo) Default Value = default Options = default(Default) enabled(Always) Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1613675 Share on other sites More sharing options...
JazzyGames Posted April 20, 2023 Share Posted April 20, 2023 Hoping to get the new rift world settings added to this post! I believe they are "rifts_enabled" and "rifts_frequency" . Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1630906 Share on other sites More sharing options...
JazzyGames Posted August 28, 2023 Share Posted August 28, 2023 Bump. Could we please get those two rift settings added? Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1661983 Share on other sites More sharing options...
SenpaisBeard Posted September 27, 2023 Share Posted September 27, 2023 ive gotten tired of hosting locally and everyone having to get off the game when I am done playing; so i finally setup a dedi and am having troubles setting up the LUA; namely the reset timer and revive at portal... whats the setting in the LUA i have to change? Spoiler return { override_enabled = true, preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC task_set = "default", -- "classic", "default", "cave_default" start_location = "default", -- "caves", "default", "plus", "darkness" world_size = "huge", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most" loop = "default", -- "never", "default", "always" specialevent = "default", -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" frograin = "rare", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" regrowth = "fast", -- "veryslow", "slow", "default", "fast", "veryfast" touchstone = "always", -- "never", "rare", "default", "often", "always" boons = "default", -- "never", "rare", "default", "often", "always" cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" disease_delay = "default", -- "none", "random", "long", "default", "short" prefabswaps_start = "default", -- "classic", "default", "highly random" petrification = "default", -- "none", "few", "default", "many", "max" -- RESOURCES flowers = "default", -- "never", "rare", "default", "often", "always" grass = "default", -- "never", "rare", "default", "often", "always" sapling = "default", -- "never", "rare", "default", "often", "always" marshbush = "default", -- "never", "rare", "default", "often", "always" tumbleweed = "default", -- "never", "rare", "default", "often", "always" reeds = "default", -- "never", "rare", "default", "often", "always" trees = "default", -- "never", "rare", "default", "often", "always" flint = "default", -- "never", "rare", "default", "often", "always" rock = "default", -- "never", "rare", "default", "often", "always" rock_ice = "default", -- "never", "rare", "default", "often", "always" meteorspawner = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" mushtree = "default", -- "never", "rare", "default", "often", "always" fern = "default", -- "never", "rare", "default", "often", "always" flower_cave = "default", -- "never", "rare", "default", "often", "always" wormlights = "default", -- "never", "rare", "default", "often", "always" -- UNPREPARED berrybush = "default", -- "never", "rare", "default", "often", "always" carrot = "default", -- "never", "rare", "default", "often", "always" mushroom = "default", -- "never", "rare", "default", "often", "always" cactus = "default", -- "never", "rare", "default", "often", "always" banana = "default", -- "never", "rare", "default", "often", "always" lichen = "default", -- "never", "rare", "default", "often", "always" -- ANIMALS rabbits = "default", -- "never", "rare", "default", "often", "always" moles = "default", -- "never", "rare", "default", "often", "always" butterfly = "default", -- "never", "rare", "default", "often", "always" birds = "default", -- "never", "rare", "default", "often", "always" buzzard = "default", -- "never", "rare", "default", "often", "always" catcoon = "default", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" pigs = "default", -- "never", "rare", "default", "often", "always" lightninggoat = "default", -- "never", "rare", "default", "often", "always" beefalo = "default", -- "never", "rare", "default", "often", "always" beefaloheat = "often", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" cave_ponds = "default", -- "never", "rare", "default", "often", "always" ponds = "often", -- "never", "rare", "default", "often", "always" bees = "default", -- "never", "rare", "default", "often", "always" angrybees = "default", -- "never", "rare", "default", "often", "always" tallbirds = "default", -- "never", "rare", "default", "often", "always" slurper = "default", -- "never", "rare", "default", "often", "always" bunnymen = "default", -- "never", "rare", "default", "often", "always" slurtles = "default", -- "never", "rare", "default", "often", "always" rocky = "default", -- "never", "rare", "default", "often", "always" monkey = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS spiders = "default", -- "never", "rare", "default", "often", "always" cave_spiders = "default", -- "never", "rare", "default", "often", "always" hounds = "default", -- "never", "rare", "default", "often", "always" houndmound = "default", -- "never", "rare", "default", "often", "always" merm = "default", -- "never", "rare", "default", "often", "always" tentacles = "default", -- "never", "rare", "default", "often", "always" chess = "default", -- "never", "rare", "default", "often", "always" lureplants = "default", -- "never", "rare", "default", "often", "always" walrus = "default", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" bearger = "default", -- "never", "rare", "default", "often", "always" deerclops = "default", -- "never", "rare", "default", "often", "always" goosemoose = "default", -- "never", "rare", "default", "often", "always" dragonfly = "default", -- "never", "rare", "default", "often", "always" antliontribute = "default", -- "never", "rare", "default", "often", "always" bats = "default", -- "never", "rare", "default", "often", "always" fissure = "default", -- "never", "rare", "default", "often", "always" wormattacks = "default", -- "never", "rare", "default", "often", "always" worms = "default", -- "never", "rare", "default", "often", "always" frogs ="rare", -- "never", "rare", "default", "often", "always" }, } Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1666883 Share on other sites More sharing options...
JazzyGames Posted October 9, 2023 Share Posted October 9, 2023 Until the main post gets updated, here's my current worldgenoverride.lua with the complete list of rift settings and presets. I'm guessing we'll probably get a new setting for lunar hail by the end of the current beta so hopefully that gets added as well. worldgenoverride.lua On 9/27/2023 at 1:38 AM, SenpaisBeard said: ive gotten tired of hosting locally and everyone having to get off the game when I am done playing; so i finally setup a dedi and am having troubles setting up the LUA; namely the reset timer and revive at portal... whats the setting in the LUA i have to change? Reveal hidden contents return { override_enabled = true, preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC task_set = "default", -- "classic", "default", "cave_default" start_location = "default", -- "caves", "default", "plus", "darkness" world_size = "huge", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most" loop = "default", -- "never", "default", "always" specialevent = "default", -- "none", "default", "hallowed_nights", "winters_feast", "year_of_the_gobbler" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" frograin = "rare", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" regrowth = "fast", -- "veryslow", "slow", "default", "fast", "veryfast" touchstone = "always", -- "never", "rare", "default", "often", "always" boons = "default", -- "never", "rare", "default", "often", "always" cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" disease_delay = "default", -- "none", "random", "long", "default", "short" prefabswaps_start = "default", -- "classic", "default", "highly random" petrification = "default", -- "none", "few", "default", "many", "max" -- RESOURCES flowers = "default", -- "never", "rare", "default", "often", "always" grass = "default", -- "never", "rare", "default", "often", "always" sapling = "default", -- "never", "rare", "default", "often", "always" marshbush = "default", -- "never", "rare", "default", "often", "always" tumbleweed = "default", -- "never", "rare", "default", "often", "always" reeds = "default", -- "never", "rare", "default", "often", "always" trees = "default", -- "never", "rare", "default", "often", "always" flint = "default", -- "never", "rare", "default", "often", "always" rock = "default", -- "never", "rare", "default", "often", "always" rock_ice = "default", -- "never", "rare", "default", "often", "always" meteorspawner = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" mushtree = "default", -- "never", "rare", "default", "often", "always" fern = "default", -- "never", "rare", "default", "often", "always" flower_cave = "default", -- "never", "rare", "default", "often", "always" wormlights = "default", -- "never", "rare", "default", "often", "always" -- UNPREPARED berrybush = "default", -- "never", "rare", "default", "often", "always" carrot = "default", -- "never", "rare", "default", "often", "always" mushroom = "default", -- "never", "rare", "default", "often", "always" cactus = "default", -- "never", "rare", "default", "often", "always" banana = "default", -- "never", "rare", "default", "often", "always" lichen = "default", -- "never", "rare", "default", "often", "always" -- ANIMALS rabbits = "default", -- "never", "rare", "default", "often", "always" moles = "default", -- "never", "rare", "default", "often", "always" butterfly = "default", -- "never", "rare", "default", "often", "always" birds = "default", -- "never", "rare", "default", "often", "always" buzzard = "default", -- "never", "rare", "default", "often", "always" catcoon = "default", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" pigs = "default", -- "never", "rare", "default", "often", "always" lightninggoat = "default", -- "never", "rare", "default", "often", "always" beefalo = "default", -- "never", "rare", "default", "often", "always" beefaloheat = "often", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" cave_ponds = "default", -- "never", "rare", "default", "often", "always" ponds = "often", -- "never", "rare", "default", "often", "always" bees = "default", -- "never", "rare", "default", "often", "always" angrybees = "default", -- "never", "rare", "default", "often", "always" tallbirds = "default", -- "never", "rare", "default", "often", "always" slurper = "default", -- "never", "rare", "default", "often", "always" bunnymen = "default", -- "never", "rare", "default", "often", "always" slurtles = "default", -- "never", "rare", "default", "often", "always" rocky = "default", -- "never", "rare", "default", "often", "always" monkey = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS spiders = "default", -- "never", "rare", "default", "often", "always" cave_spiders = "default", -- "never", "rare", "default", "often", "always" hounds = "default", -- "never", "rare", "default", "often", "always" houndmound = "default", -- "never", "rare", "default", "often", "always" merm = "default", -- "never", "rare", "default", "often", "always" tentacles = "default", -- "never", "rare", "default", "often", "always" chess = "default", -- "never", "rare", "default", "often", "always" lureplants = "default", -- "never", "rare", "default", "often", "always" walrus = "default", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" bearger = "default", -- "never", "rare", "default", "often", "always" deerclops = "default", -- "never", "rare", "default", "often", "always" goosemoose = "default", -- "never", "rare", "default", "often", "always" dragonfly = "default", -- "never", "rare", "default", "often", "always" antliontribute = "default", -- "never", "rare", "default", "often", "always" bats = "default", -- "never", "rare", "default", "often", "always" fissure = "default", -- "never", "rare", "default", "often", "always" wormattacks = "default", -- "never", "rare", "default", "often", "always" worms = "default", -- "never", "rare", "default", "often", "always" frogs ="rare", -- "never", "rare", "default", "often", "always" }, } If you're trying to make an Endless server, this is all you need for worldgenoverride.lua: return { override_enabled = true, preset = "ENDLESS", overrides = {} } 1 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1671288 Share on other sites More sharing options...
marmot Posted September 21, 2024 Share Posted September 21, 2024 Does anyone have an up to date generic worldgenoverride.lua by any chance? 1 Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1749876 Share on other sites More sharing options...
Spyro83 Posted December 17, 2025 Share Posted December 17, 2025 (edited) Hello, It looks like some options aren't working when they are applied on a slave shard (i have disabled all my mods beforehand). I have 4 shards on my linux dedicated server set up like this : Master <=> Caves <=> Shard2 <=> Shard3 when i change some options like 'trees ="insane", ' it works perfectly well on all shards ; but options like day="onlynight", or season_start="winter", aren't working on my shard2 . I thought in the beginning it was due to the lines " settings_preset & worldgen_preset" defined in master's worldgenoverride file but i was wrong since it's not working even when i remove these lines. I've tried countless things, removing the save folder from all shards everytime before relaunching the server but it doesn't work. The options "day" and "season_start" only work when i set them up on master which is not what i would like (i'm trying to make some kind of an adventure mode with a winter overworld and a night-only overworld) I think this a bug. My shard2's log says the options are about to be applied but in the end only trees/mushroom/berrybush options work (autumn is still the first season when i go into my shard). Here's my shard2 log : Spoiler [00:00:00]: PersistRootStorage is now /home/steam/.klei//DoNotStarveTogether/MyDediServer/Shard2/ [00:00:00]: Starting Up [00:00:00]: Version: 699627 [00:00:00]: Current time: Wed Dec 17 12:49:41 2025 [00:00:00]: System Name: Linux [00:00:00]: Host Name: pcnico [00:00:00]: Release(Kernel) Version: 5.15.0-139-generic [00:00:00]: Kernel Build Timestamp: #149~20.04.1-Ubuntu SMP Wed Apr 16 08:29:56 UTC 2025 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 699627 LINUX [00:00:00]: Build Date: 3504 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console_enabled -cluster MyDediServer -monitor_parent_process 11370 -shard Shard2 [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: ProfileIndex:0.54 [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: THREAD - started 'GAClient' (140343268439808) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: [Steam] SteamGameServer_Init(11001, 27018) [00:00:00]: [Steam] SteamGameServer_Init success [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /home/steam/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /home/steam/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: /home/steam/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: THREAD - started 'StreamInput' (140343241180928) [00:00:00]: AppVersion::GetArchitecture() x64 [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: Running main.lua [00:00:01]: Could not load modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: [Workshop] Item query page 0, size: 5, total size: 5 [00:00:02]: [Workshop] Item query queued IDs: 378160973 1207269058 1530801499 623749604 666155465 [00:00:02]: [Workshop] Item query sent [00:00:02]: [Workshop] ItemQuery got this many results: 5, matching: 5 [00:00:02]: [Workshop] ModQuery got 5 results [00:00:02]: [Workshop] ModQuery already have IDs: {1.7.5,378160973} {2.16,1207269058} {1.10,1530801499} {2.6a,623749604} {0.58,666155465} [00:00:02]: [Workshop] ItemQuery finished all queries, moving to download phase [00:00:02]: [Workshop] ItemQuery finished downloading everything [00:00:02]: SUCCESS: Loaded modoverrides.lua [00:00:02]: Registering Mods: [00:00:02]: No mods registered [00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: ServerPreferences could not load server_preferences [00:00:03]: ConsoleScreenSettings could not load consolescreen [00:00:03]: bloom_enabled true [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Klump load on boot started. [00:00:03]: Klump files loaded: 0 [00:00:04]: Load FE [00:00:04]: Load FE: done [00:00:04]: Check for write access: TRUE [00:00:04]: Check for read access: TRUE [00:00:04]: Available disk space for save files: 734 MB [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: THREAD - started 'FilesExistAsyncThread' (140343236974336) [00:00:04]: FilesExistAsyncThread started (0 files)... [00:00:04]: ... FilesExistAsyncThread complete [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Cached userid (null) saved to /home/steam/.klei//DoNotStarveTogether/MyDediServer/Shard2/save/cached_userid [00:00:05]: Received (KU_ZBHsCKC2) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: true [00:00:05]: ServerPort: 11001 [00:00:05]: SteamAuthPort: 8768 [00:00:05]: SteamMasterServerPort: 27018 [00:00:05]: ClanID: true [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: true [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnableAutosaver: true [00:00:05]: EncodeUserPath: true [00:00:05]: PVP: false [00:00:05]: MaxPlayers: 5 [00:00:05]: GameMode: survival [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: IdleTimeout: 1800s [00:00:05]: VoteEnabled: true [00:00:05]: InternetBroadcasting: true [00:00:05]: Online Server Started on port: 11001 [00:00:05]: SUCCESS: Loaded modoverrides.lua [00:00:05]: Not applying level data overrides. [00:00:05]: Found a worldgen override file with these contents: [00:00:05]: K: override_enabled V: true [00:00:05]: K: overrides V: table: 0xf887eb0 [00:00:05]: K: berrybush V: insane [00:00:05]: K: mushroom V: insane [00:00:05]: K: season_start V: winter [00:00:05]: K: trees V: insane [00:00:05]: sanity-checking worldgenoverride.lua... [00:00:05]: Loaded and applied world gen overrides from ../worldgenoverride.lua [00:00:05]: Merging override file into savedata. [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.06 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~cEventLeaderboardProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.06 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: AppVersion::GetArchitecture() x64 [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: Running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: SUCCESS: Loaded modoverrides.lua [00:00:05]: Registering Mods: [00:00:05]: No mods registered [00:00:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: ServerPreferences could not load server_preferences [00:00:05]: ConsoleScreenSettings could not load consolescreen [00:00:05]: bloom_enabled true [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: SUCCESS: Loaded modoverrides.lua [00:00:05]: Not applying level data overrides. [00:00:05]: Found a worldgen override file with these contents: [00:00:05]: K: override_enabled V: true [00:00:05]: K: overrides V: table: 0x73bc740 [00:00:05]: K: berrybush V: insane [00:00:05]: K: mushroom V: insane [00:00:05]: K: season_start V: winter [00:00:05]: K: trees V: insane [00:00:05]: sanity-checking worldgenoverride.lua... [00:00:05]: Loaded and applied world gen overrides from ../worldgenoverride.lua [00:00:05]: Merging override file into savedata. [00:00:05]: WorldSim::SimThread::SimThread() [00:00:05]: ABOUT TO INSTALL STACKTRACE [00:00:05]: DoLuaFile scripts/stacktrace.lua [00:00:05]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:05]: INSTALLED STACKTRACE [00:00:05]: Engine Seed: (1765972186 + 1893671692) & 0x7FFFFFFF = 1512160230 [00:00:05]: WorldSim::SimThread::SimThread() complete [00:00:05]: Check for write access: TRUE [00:00:05]: Check for read access: TRUE [00:00:05]: Available disk space for save files: 734 MB [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:05]: THREAD - started 'WorldSim' (140342217144064) [00:00:05]: WorldSim::SimThread::Main() [00:00:05]: DoLuaFile scripts/worldgen_main.lua [00:00:05]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:05]: DLC enabled : false [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running worldgen_main.lua [00:00:05]: SEED = 1512160230 [00:00:05]: Generating world with these parameters: [00:00:05]: level_type SURVIVAL [00:00:05]: level_data: [00:00:05]: K: desc V: The standard Don't Starve experience. [00:00:05]: K: hideminimap V: false [00:00:05]: K: id V: SURVIVAL_TOGETHER [00:00:05]: K: location V: forest [00:00:05]: K: max_playlist_position V: 999 [00:00:05]: K: min_playlist_position V: 0 [00:00:05]: K: name V: Survival [00:00:05]: K: numrandom_set_pieces V: 4 [00:00:05]: K: override_level_string V: false [00:00:05]: K: overrides V: table: 0x7fa3f05753a0 [00:00:05]: K: berrybush V: insane [00:00:05]: K: has_ocean V: true [00:00:05]: K: keep_disconnected_tiles V: true [00:00:05]: K: layout_mode V: LinkNodesByKeys [00:00:05]: K: mushroom V: insane [00:00:05]: K: no_joining_islands V: true [00:00:05]: K: no_wormholes_to_disconnected_tiles V: true [00:00:05]: K: roads V: default [00:00:05]: K: season_start V: winter [00:00:05]: K: start_location V: default [00:00:05]: K: task_set V: default [00:00:05]: K: trees V: insane [00:00:05]: K: world_size V: default [00:00:05]: K: wormhole_prefab V: wormhole [00:00:05]: K: random_set_pieces V: table: 0x7fa3f0573050 [00:00:05]: K: 1 V: Sculptures_2 [00:00:05]: K: 2 V: Sculptures_3 [00:00:05]: K: 3 V: Sculptures_4 [00:00:05]: K: 4 V: Sculptures_5 [00:00:05]: K: 5 V: Chessy_1 [00:00:05]: K: 6 V: Chessy_2 [00:00:05]: K: 7 V: Chessy_3 [00:00:05]: K: 8 V: Chessy_4 [00:00:05]: K: 9 V: Chessy_5 [00:00:05]: K: 10 V: Chessy_6 [00:00:05]: K: 11 V: Maxwell1 [00:00:05]: K: 12 V: Maxwell2 [00:00:05]: K: 13 V: Maxwell3 [00:00:05]: K: 14 V: Maxwell4 [00:00:05]: K: 15 V: Maxwell6 [00:00:05]: K: 16 V: Maxwell7 [00:00:05]: K: 17 V: Warzone_1 [00:00:05]: K: 18 V: Warzone_2 [00:00:05]: K: 19 V: Warzone_3 [00:00:05]: K: required_prefabs V: table: 0x7fa3f0571b10 [00:00:05]: K: 1 V: multiplayer_portal [00:00:05]: K: required_setpieces V: table: 0x7fa3f0570220 [00:00:05]: K: 1 V: Sculptures_1 [00:00:05]: K: 2 V: Maxwell5 [00:00:05]: K: substitutes V: table: 0x7fa3f056ffc0 [00:00:05]: K: version V: 4 [00:00:05]: K: worldgen_desc V: The standard Don't Starve experience. [00:00:05]: K: worldgen_id V: SURVIVAL_TOGETHER [00:00:05]: K: worldgen_name V: Survival [00:00:05]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:05]: Prefab Swap Selection: regular grass [00:00:05]: Prefab Swap Selection: twiggy trees [00:00:05]: Prefab Swap Selection: regular berries [00:00:05]: Sculptures_1 added to task Frogs and bugs [00:00:05]: Maxwell5 added to task Lightning Bluff [00:00:05]: Warzone_3 added to task Dig that rock [00:00:05]: Sculptures_2 added to task Badlands [00:00:05]: Chessy_1 added to task For a nice walk [00:00:05]: Maxwell2 added to task Speak to the king [00:00:05]: New size: 425 default [00:00:05]: Creating story... [00:00:05]: [Story Gen] Generate nodes. Starting at: 'Make a pick' [00:00:05]: [Story Gen] LinkNodesByKeys [00:00:05]: Finding valid start task... [00:00:05]: ...picked Make a pick [00:00:05]: Has start node Clearing [00:00:05]: Adding Background Nodes [00:00:05]: [Story Gen] Adding Cove Nodes [00:00:05]: [Ocean] Processing ocean fake room content. [00:00:05]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:05]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:05]: GenerateVoronoiMap [100]: [00:00:06]: ...Done. [00:00:06]: [Story Gen] Finding nodes on mainland to connect a region to. [00:00:06]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards' [00:00:06]: [Story Gen] RestrictNodesByKey [00:00:06]: [Story Gen] Adding Cove Nodes [00:00:06]: [WorldSimActual::WorldGen_AddNewPositions] [00:00:06]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:06]: GenerateVoronoiMap [50]: [00:00:06]: ...Done. [00:00:06]: ... story created [00:00:06]: Baking map... 425 [00:00:06]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:06]: [WorldSimActual::ConvertToTileMap] [00:00:06]: [ConvertToTileMap] [00:00:06]: [WorldSimActual::ConvertToTileMap] complete [00:00:06]: [WorldSimActual::SeparateIslands] [00:00:06]: [SeparateIslands] [00:00:06]: [WorldSimActual::SeparateIslands] complete [00:00:06]: Map Baked! [00:00:06]: [WorldSimActual::ForceConnectivity] [00:00:06]: [GenerateLandmasses] [00:00:06]: [GenerateLandmasses] islands: 11 [00:00:06]: [MergeConnectedLandmasses] false [00:00:06]: [WorldSimActual::ForceConnectivity] complete [00:00:06]: [WorldSimActual::DrawRoads] [00:00:06]: [DrawRoads] [00:00:06]: [WorldSimActual::DrawRoads] complete [00:00:06]: Encoding... [00:00:06]: [WorldSimActual::CreateNodeIdTileMap] [00:00:06]: Encoding... DONE [00:00:06]: Checking Tags [00:00:06]: Tag: Labyrinth [00:00:06]: Tag: Maze [00:00:06]: Populating voronoi... [00:00:06]: Warning! Could not find a spot for CaveEntrance in node Frogs and bugs:2:Clearing [00:00:06]: Warning! Could not find a spot for Balatro in node Frogs and bugs:2:Clearing [00:00:06]: [ReplaceSingleNonLandTiles] Validating... [00:00:06]: [ReplaceSingleNonLandTiles] Replaced 4 tiles. [00:00:06]: Not checking for disconnected tiles. [00:00:06]: [Ocean] Placing ocean set pieces. [00:00:06]: [Ocean] Placed 11 of 11 ocean set pieces. [00:00:06]: [Ocean] Convert impassible to water... [00:00:06]: [Ocean] Square fill... [00:00:07]: [Ocean] Ground fill... [00:00:07]: [Ocean] Noise... [00:00:07]: [Ocean] Blend... [00:00:07]: [Ocean] Adding shoreline... [00:00:07]: [Ocean] Void Outline... [00:00:07]: [Ocean] Populating the ocean with lots of fun things to do... [00:00:07]: [Ocean] Placing ocean set pieces. [00:00:07]: [Ocean] Placed 9 of 9 ocean set pieces. [00:00:07]: [Ocean] Placing ocean set pieces. [00:00:07]: [Ocean] Placed 4 of 4 ocean set pieces. [00:00:07]: [Ocean] Placing ocean set pieces. [00:00:07]: [Ocean] Placed 3 of 3 ocean set pieces. [00:00:08]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found). [00:00:08]: Checking Required Prefab sculpture_bishop has at least 1 instances (2 found). [00:00:08]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:00:08]: Checking Required Prefab moon_fissure has at least 2 instances (74 found). [00:00:08]: Checking Required Prefab monkeyqueen has at least 1 instances (1 found). [00:00:08]: Checking Required Prefab terrariumchest has at least 1 instances (1 found). [00:00:08]: Checking Required Prefab gravestone has at least 1 instances (16 found). [00:00:08]: Checking Required Prefab statueglommer has at least 1 instances (1 found). [00:00:08]: Checking Required Prefab waterplant has at least 1 instances (251 found). [00:00:08]: Checking Required Prefab balatro_machine has at least 1 instances (0 found). [00:00:08]: PANIC: missing required prefab [balatro_machine]! Expected 1, got 0 [00:00:08]: An error occured during world gen we will retry! [was 1 of 5 ] [00:00:08]: New size: 425 default [00:00:08]: Creating story... [00:00:08]: [Story Gen] Generate nodes. Starting at: 'Make a pick' [00:00:08]: [Story Gen] LinkNodesByKeys [00:00:08]: Finding valid start task... [00:00:08]: ...picked Make a pick [00:00:08]: Has start node Clearing [00:00:08]: Adding Background Nodes [00:00:08]: [Story Gen] Adding Cove Nodes [00:00:08]: [Ocean] Processing ocean fake room content. [00:00:08]: [WorldSimActual::WorldGen_InitializeNodePoints] [00:00:08]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:08]: GenerateVoronoiMap [100]: [00:00:08]: ...Done. [00:00:08]: [Story Gen] Finding nodes on mainland to connect a region to. [00:00:08]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards' [00:00:08]: [Story Gen] RestrictNodesByKey [00:00:08]: [Story Gen] Adding Cove Nodes [00:00:08]: [WorldSimActual::WorldGen_AddNewPositions] [00:00:08]: [WorldSimActual::WorldGen_VoronoiPass] [00:00:08]: GenerateVoronoiMap [50]: [00:00:08]: ...Done. [00:00:08]: ... story created [00:00:08]: Baking map... 425 [00:00:08]: [WorldSimActual::WorldGen_Commit] worldgen success. [00:00:08]: [WorldSimActual::ConvertToTileMap] [00:00:08]: [ConvertToTileMap] [00:00:08]: [WorldSimActual::ConvertToTileMap] complete [00:00:08]: [WorldSimActual::SeparateIslands] [00:00:08]: [SeparateIslands] [00:00:08]: [WorldSimActual::SeparateIslands] complete [00:00:08]: Map Baked! [00:00:08]: [WorldSimActual::ForceConnectivity] [00:00:08]: [GenerateLandmasses] [00:00:08]: [GenerateLandmasses] islands: 11 [00:00:08]: [MergeConnectedLandmasses] false [00:00:08]: [WorldSimActual::ForceConnectivity] complete [00:00:08]: [WorldSimActual::DrawRoads] [00:00:08]: [DrawRoads] [00:00:08]: [WorldSimActual::DrawRoads] complete [00:00:08]: Encoding... [00:00:08]: [WorldSimActual::CreateNodeIdTileMap] [00:00:08]: Encoding... DONE [00:00:08]: Checking Tags [00:00:08]: Tag: Labyrinth [00:00:08]: Tag: Maze [00:00:08]: Populating voronoi... [00:00:08]: Warning! Could not find a spot for CaveEntrance in node Magic meadow:BG_8:Clearing [00:00:08]: [ReplaceSingleNonLandTiles] Validating... [00:00:08]: [ReplaceSingleNonLandTiles] Replaced 5 tiles. [00:00:08]: Not checking for disconnected tiles. [00:00:08]: [Ocean] Placing ocean set pieces. [00:00:08]: [Ocean] Placed 11 of 11 ocean set pieces. [00:00:08]: [Ocean] Convert impassible to water... [00:00:08]: [Ocean] Square fill... [00:00:09]: [Ocean] Ground fill... [00:00:09]: [Ocean] Noise... [00:00:09]: [Ocean] Blend... [00:00:09]: [Ocean] Adding shoreline... [00:00:09]: [Ocean] Void Outline... [00:00:09]: [Ocean] Populating the ocean with lots of fun things to do... [00:00:09]: [Ocean] Placing ocean set pieces. [00:00:09]: [Ocean] Placed 9 of 9 ocean set pieces. [00:00:09]: [Ocean] Placing ocean set pieces. [00:00:09]: [Ocean] Placed 2 of 2 ocean set pieces. [00:00:09]: [Ocean] Placing ocean set pieces. [00:00:09]: [Ocean] Placed 3 of 3 ocean set pieces. [00:00:09]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab sculpture_bishop has at least 1 instances (2 found). [00:00:09]: Checking Required Prefab pigking has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab moon_fissure has at least 2 instances (62 found). [00:00:09]: Checking Required Prefab monkeyqueen has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab terrariumchest has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab gravestone has at least 1 instances (18 found). [00:00:09]: Checking Required Prefab statueglommer has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab waterplant has at least 1 instances (149 found). [00:00:09]: Checking Required Prefab balatro_machine has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab sculpture_rook has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab hermithouse_construction1 has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab moon_altar_rock_seed has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab charlie_stage_post has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab statueharp_hedgespawner has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab crabking_spawner has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab moon_altar_rock_idol has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab junk_pile_big has at least 1 instances (1 found). [00:00:09]: Checking Required Prefab sculpture_knight has at least 1 instances (3 found). [00:00:09]: Checking Required Prefab oceanwhirlbigportal has at least 1 instances (1 found). [00:00:09]: [ReplaceSingleNonLandTiles] Validating... [00:00:09]: [ReplaceSingleNonLandTiles] Replaced 1 tiles. [00:00:09]: Done forest map gen! [00:00:09]: Checking map... [00:00:09]: Generation complete, injecting world entities. [00:00:09]: Injected world entities. [00:00:10]: WorldSim::SimThread::Main() complete [00:00:10]: Serializing world: session/59B1AC93712009EE/0000000002 [00:00:10]: Klump load on boot started. [00:00:10]: Klump files loaded: 0 [00:00:10]: Unload FE [00:00:10]: Unload FE done [00:00:10]: LOAD BE [00:00:16]: LOAD BE: done [00:00:16]: Begin Session: 59B1AC93712009EE [00:00:16]: saving to server_temp/server_save [00:00:16]: MiniMapComponent::AddAtlas( minimap/minimap_data1.xml ) [00:00:16]: MiniMapComponent::AddAtlas( minimap/minimap_data2.xml ) [00:00:16]: Loading 19 new character(s) [00:00:17]: Total 19 character(s) loaded [00:00:17]: Loading Nav Grid [00:00:17]: World generated on build 699627 with save version: 5.18, using seed: 1512160230 [00:00:17]: [Shard] Secondary shard is waiting for LUA... [00:00:20]: Reconstructing topology [00:00:20]: ...Sorting points [00:00:20]: ...Sorting edges [00:00:20]: ...Connecting nodes [00:00:20]: ...Validating connections [00:00:20]: ...Housekeeping [00:00:20]: ...Done! [00:00:20]: [Special Event] Setting up hallowed_nights [00:00:20]: [Hallowed Nights] Halloween Trinkets added: 53 [00:00:20]: 1 uploads added to server. From server_temp [00:00:20]: About to start a shard with these settings: [00:00:20]: ShardName: "Shard2" [00:00:20]: ShardID: 2 [00:00:20]: ShardRole: SECONDARY [00:00:20]: MasterHost: 192.168.1.6 [00:00:20]: MasterBind: (null) [00:00:20]: MasterPort: 10888 [00:00:20]: [Shard] Connecting to master... [00:00:20]: Telling Client our new session identifier: 59B1AC93712009EE [00:00:20]: [Shard] Sending secondary shard information to master... [00:00:21]: Skipping portal[oceanwhirlbigportal] (no available shard [Caves] connected) [00:00:21]: Skipping portal[1] (no available shard [Caves] connected) [00:00:21]: Skipping portal[2] (no available shard [Caves] connected) [00:00:21]: Skipping portal[3] (no available shard [Caves] connected) [00:00:21]: Skipping portal[4] (no available shard [Caves] connected) [00:00:21]: Skipping portal[5] (no available shard [Caves] connected) [00:00:21]: Skipping portal[6] (no available shard [Caves] connected) [00:00:21]: Skipping portal[7] (no available shard [Caves] connected) [00:00:21]: Skipping portal[8] (no available shard [Caves] connected) [00:00:21]: Skipping portal[9] (no available shard [Caves] connected) [00:00:21]: Received MasterInfoPacket row a6d2717e54f092d6c2d6ef7a7b7373da region eu-central-1 [00:00:21]: Obtaining secondary shard IP from eu-central-1 lobby [00:00:22]: [Shard] secondary shard is now ready! [00:00:22]: World 3("Shard3") is now connected [00:00:22]: Invalid RPC sender list [00:00:22]: World 1(Master) is now connected [00:00:23]: World 4(Caves) is now connected [00:00:23]: Validating portal[oceanwhirlbigportal] <-> 4[oceanwhirlbigportal] (active) [00:00:23]: Validating portal[1] <-> 4[1] (disabled) [00:00:23]: Validating portal[2] <-> 4[2] (disabled) [00:00:23]: Validating portal[3] <-> 4[3] (disabled) [00:00:23]: Validating portal[4] <-> 4[4] (disabled) [00:00:23]: Validating portal[5] <-> 4[5] (disabled) [00:00:23]: Validating portal[6] <-> 4[6] (disabled) [00:00:23]: Validating portal[7] <-> 4[7] (disabled) [00:00:23]: Validating portal[8] <-> 4[8] (disabled) [00:00:23]: Validating portal[9] <-> 4[9] (disabled) [00:00:23]: [Shard] secondary shard LUA is now ready! [00:00:23]: Sim paused [00:01:20]: Sim unpaused [00:01:28]: Server Autopaused [00:01:31]: Server Unpaused [00:01:41]: Server Autopaused [00:01:44]: Server Unpaused [00:01:44]: [Shard] #1 -> session/59B1AC93712009EE/A7KCMHR32GO2/0000000003 [00:01:44]: [Shard] Received migration #1 data for (KU_ZBHsCKC2) [00:01:46]: [P2P] Session request for '76561199101456458' [00:01:52]: [P2P] Create session: 112.213.104.104|1 '76561199101456458' [00:01:52]: [P2P] Received from 112.213.104.104|1 '76561199101456458' [00:01:52]: [P2P] Sent to 112.213.104.104|1 '76561199101456458' [00:01:53]: New incoming connection 112.213.104.104|1 <4028257113366769990> [00:01:53]: Client connected from 112.213.104.104|1 <4028257113366769990> [00:01:53]: ValidateGameSessionToken GUID<4028257113366769990> [00:01:53]: Client authenticated: (KU_ZBHsCKC2) Spyro [00:01:53]: [Steam] Authenticated host '76561199101456458' [00:01:53]: [Shard] Completed incoming migration #1 for (KU_ZBHsCKC2) [00:02:02]: Resuming user: session/59B1AC93712009EE/A7KCMHR32GO2/0000000003 [00:02:02]: User ID KU_ZBHsCKC2 assigned ownership to entity 127718 - wilson [00:02:02]: Migrating prefab wilson will spawn at default location [00:02:02]: Spawning player at: [Load] (222.00, 0.00, 374.00) [00:02:10]: Server Autopaused [00:02:13]: [(KU_ZBHsCKC2) Spyro] ReceiveRemoteExecute(c_speedmult(5)) @(226.62, 385.68) [00:02:13]: Server Unpaused [00:02:26]: Server Autopaused [00:02:31]: [(KU_ZBHsCKC2) Spyro] ReceiveRemoteExecute(c_skip(3)) @(215.03, 360.31) [00:02:31]: Server Unpaused [00:02:52]: Server Autopaused thank you in advance for your help Edited December 17, 2025 by Spyro83 wanted to elaborate the issue i'm facing Link to comment https://forums.kleientertainment.com/forums/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/page/5/#findComment-1845976 Share on other sites More sharing options...
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