Worthington Posted April 7, 2015 Share Posted April 7, 2015 (edited) Hello, I'm a casual, on-again-off-again modder (that's really the best description of myself I could think of) working on a character mod idea I came up with the other day to try to get myself back into the modding mood. I don't usually post on the forums, I'm more of a stalker, really, but I kind of need some help with hair placement in Spriter.The problem I'm having right now is, the hair files (used for Wilson, Wickerbottom and maybe someone else idk) go behind the character's head when I want them to be on the top layer of the character, so the hair acts appropriately as hair, and bangs that go over the character's eyes, as so:I just saved the hair there in the image, but I'm experienced enough with Spriter to know that no real change has been made (to the coding, anyway). I hacked up his .scml a little bit in a way I thought would make the hair stay on the top layer, but when I shoved this WIP in game real quick for a test drive, the hair was still behind his head. Thinking about it now, I'm not sure it would still stay above his head when he moved around and did stuff, since the different animations are still built with the default code. tl;dr: I want a character's hair as the top layer in their code, not behind the head and face. Is it possible to keep it there, or should I just settle with the face clipping over the hair? Edited April 8, 2015 by Worthington Link to comment Share on other sites More sharing options...
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