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Found 337 results

  1. I am trying to make an upgradeable hat. It has 4 shapes. For first one you must drop it from bosses(it drops when you kill enought boss). For the second form you must craft it with some items and for the third one you must find 3 pieces on map and for the third one you must find an gem spot in ornate chest(%100 drop rate) and some crafting. The problem is i don't know if its possible to make the pieces spawn at start at random places. Also is it possible to add custom item in the ornate chest. Its a character mod and the hat is under character mod İt would be great if someone show or tell me how to do it.
  2. I've been struggling with the reap what you sow update because of the weeds, specifically the fire nettle. Do any of you folk have tips on how to deal with them.
  3. So I was loading up DST and forgot why I was loading up DST and just as I clicked the X I realized there was my daily gift ready to be opened, and then my finger clicked the X, when I tried to log back in quickly to fix that oopsie it didn't show up again! Did I ruin my one chance to get the daily gift?
  4. I still want to send messages, I just don't want to see the messages that have already been sent. Is it possible? I tried using chat fade or removing widgets but it didn't work. And I'm not a modding expert just a beginner.
  5. I am making a hud-like pannel for my character stats like level experience boss kill etc... Well it works fine but it does not update itself when the character level ups how i can make it check for any changes? Anyway im leaving my codes. this is for my character to level up if inst.experience >= inst.expneededforlevel then inst.experience = 0 inst.SoundEmitter:PlaySound("kitsura/characters/kitsura/level up") inst.level = inst.level + 1 inst.expneededforlevel = (inst.expneededforlevel * 0 + inst.level * 10) inst.components.talker:Say("Level Up!! Level \n".. (inst.level) ) end and this is the screen shot of the menu when this photo taken my character was lvl 1(i am sure he is) and he had some experience with 1 koalefant kill but none of them were updated. i don't know how to check for if the variables are changed or not.
  6. I am trying to make a hud for display my characters some stats(like exp) and boss counts. And i am using this tutorial. I don't know what i did wrong but it stuck at "server is generating world" screen (it does not stop working or crush" here is the code files. The tutorial for a seperate mod but im trying to make it in a character mode i don't know what i did wrong. Any help would be great. PrefabFiles = { "esctemplate", "esctemplate_none", "rusty_armor", "stat_ui", } Assets = { Asset( "IMAGE", "images/saveslot_portraits/esctemplate.tex" ), Asset( "ATLAS", "images/saveslot_portraits/esctemplate.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/esctemplate.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/esctemplate.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/esctemplate_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/esctemplate_silho.xml" ), Asset( "IMAGE", "bigportraits/esctemplate.tex" ), Asset( "ATLAS", "bigportraits/esctemplate.xml" ), Asset( "IMAGE", "images/map_icons/esctemplate.tex" ), Asset( "ATLAS", "images/map_icons/esctemplate.xml" ), Asset( "IMAGE", "images/avatars/avatar_esctemplate.tex" ), Asset( "ATLAS", "images/avatars/avatar_esctemplate.xml" ), Asset( "IMAGE", "images/avatars/avatar_ghost_esctemplate.tex" ), Asset( "ATLAS", "images/avatars/avatar_ghost_esctemplate.xml" ), Asset( "IMAGE", "images/avatars/self_inspect_esctemplate.tex" ), Asset( "ATLAS", "images/avatars/self_inspect_esctemplate.xml" ), Asset( "IMAGE", "images/names_esctemplate.tex" ), Asset( "ATLAS", "images/names_esctemplate.xml" ), Asset( "IMAGE", "images/names_gold_esctemplate.tex" ), Asset( "ATLAS", "images/names_gold_esctemplate.xml" ), } AddMinimapAtlas("images/map_icons/esctemplate.xml") local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS -- The character select screen lines STRINGS.CHARACTER_TITLES.esctemplate = "The Sample Character" STRINGS.CHARACTER_NAMES.esctemplate = "Esc" STRINGS.CHARACTER_DESCRIPTIONS.esctemplate = "*Perk 1\n*Perk 2\n*Perk 3" STRINGS.CHARACTER_QUOTES.esctemplate = "\"Quote\"" STRINGS.CHARACTER_SURVIVABILITY.esctemplate = "Slim" -- Custom speech strings STRINGS.CHARACTERS.ESCTEMPLATE = require "speech_esctemplate" -- The character's name as appears in-game STRINGS.NAMES.ESCTEMPLATE = "Esc" STRINGS.SKIN_NAMES.esctemplate_none = "Esc" AddPrefabPostInit("rusty_armor", function(inst) if inst.components and inst.components.armor then inst.components.armor.TakeDamage = function () end end end) GLOBAL.STRINGS.NAMES.RUSTY_ARMOR = "Rusty Armor" STRINGS.CHARACTERS.GENERIC.DESCRIBE.RUSTY_ARMOR = "testing" -- The skins shown in the cycle view window on the character select screen. -- A good place to see what you can put in here is in skinutils.lua, in the function GetSkinModes local skin_modes = { { type = "ghost_skin", anim_bank = "ghost", idle_anim = "idle", scale = 0.75, offset = { 0, -25 } }, } -- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL. AddModCharacter("esctemplate", "FEMALE", skin_modes) AddSimPostInıt(function() GLOBAL.TheInput:AddKeyHandler( function(key, down) if not down then return end if key == GLOBAL.KEY_T then local screen = TheFrontEnd:GetActiveScreen() if not screen or not screen.name then return true end if screen.name:find("HUD") then TheFrontEnd:PushScreen(require("screens/stat_ui")(GLOBAL.ThePlayer)) return true else if screen.name == "spawner" then screen:OnClose() end end end if GLOBAL.TheInput:IsKeyDown(GLOBAL.KEY_CTRL) then if key == GLOBAL:KEY_R then if GLOBAL.TheWorld.ismastersim then GLOBAL.c_reset() else GLOBAL.TheNey:SendRemoteExecute("c_reset()") end end end end) end) modmain local Screen = require "widgets/screen" local Widget = require "widgets/widget" local Templates = require "widgets/templates" local Text = require "widgets/text" local Spawner = Class(Screen, function(self, inst)) self.inst = inst self.tasks = [] Screen_ctor(self,"spawner") self.black = self:AddChild(Image("images/global.xml", "square.tex")) self.black:SetVRegPoint(ANCHOR_MIDDLE) self.black:SetHRegPoint(ANCHOR_MIDDLE) self.black:SetVAnchor(ANCHOR_MIDDLE) self.black:SetHAnchor(ANCHOR_MIDDLE) self.black:SetScaleMode(SCALEMODE_FILLSCREEN) self.black:SetTint(0, 0, 0, .5) end function Spawner:OnClose() for k, v in pairs(self.tasks) do if v then v:Cancel() end end local screen = TheFrontEnd:GetActiveScreen() if screen and screen.name:find("HUD") == nil then TheFrontEnd:PopScreen() end TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/click_move") end function Spawner:OnControl(control, down) if Spawner_base.OnControl(self, control, down) then return true end if down and (control == CONTROL_PAUSE or control == CONTROL_CANCEL) then self:OnClose() return true end end return Spawner stat_ui.lua edit: tutorial modmain.lua esctemplate.lua stat_ui.lua
  7. So I'm still pretty new to running a dedicated server for me and my friends to play on, we managed to play on it for 500+ days with no lag issues, but all of a sudden everyone is getting noticeable lag; is there a way for me to see a list of items or entities to pin point what is causing the issue? Or do I have to blindly guess and start using c_removeall on what I think is the problem?
  8. Hello everyone, I am currently working on a emote mod where you hug your friends either for comfort or sanity purposes. I had an issue while working on the mod where I had the code become recognizable to the game, but the images/animation became blank. I tried to fix that but I made the situation way worse than it should be. It introduced the label "crashed" under it and i couldn't open the world anymore with the mod enabled. I have the animation already down and build to a specific folder, and I have already decided to start over on the coding aspects for the mod. I just really need help with the coding for the mod, this is my first time creating a emote mod ever. I just wanna say first, yes I have used another mod for this. It was the default dance mod (yea I know cringe) I use Visual Studio Code for this mod the image below was the old code for my first try its a modinfo.lua The second one was my mod main again I used the default dance mod to help me out with this please don't lash on me about it. but this is really what I had including the anim build. I would really love some help on this mod, if anyone knows how to do this please let me know
  9. Hello comunity!! I'm making with some friends a custom character in game and tecnically we have everything done but we need help with custom perks (and some char modifications like effects on it) and one custom item. So we were wondering if one person with already experience about custom chars mod in the comunity can help us please. We are ready to pay any help/service (as we know is fair to pay a good work) for to create all the info in playable accions in game. If is so, write to me by PM. ^^ Once again, Thanks!!
  10. I'm trying to make a modification that changes status in a day/night cycle. local function WorldPhaseChangeSpeed(inst, phase) local spmultplier = 1 local dmultplier = 1 --local healthtest = 1 if not inst:HasTag("playerghost") then if not TheWorld:HasTag("cave") then if phase == "day" then local percent = inst.components.health:GetPercent() spmultplier = 0.8 dmultplier = 0.5 --healthtest = 50 inst.components.health:SetMaxHealth(50) inst.components.health:DoDelta(0) inst.components.health:SetPercent(percent) elseif phase == "dusk" then local percent = inst.components.health:GetPercent() spmultplier = 1.0 dmultplier = 0.8 --healthtest = 100 inst.components.health:SetMaxHealth(100) inst.components.health:DoDelta(0) inst.components.health:SetPercent(percent) elseif phase == "night" then local percent = inst.components.health:GetPercent() spmultplier = 1.4 dmultplier = 1.5 --healthtest = 200 inst.components.health:SetMaxHealth(200) inst.components.health:DoDelta(0) inst.components.health:SetPercent(percent) end inst.components.locomotor:SetExternalSpeedMultiplier(inst, "phase_speed", spmultplier) inst.components.combat.externaldamagemultipliers:SetModifier("phase_power", dmultplier) --TUNING.UNNAMED_HEALTH = healthtest --inst.components.health:DoDelta(0) else if phase == "caveday" then local percent = inst.components.health:GetPercent() spmultplier = 1.2 dmultplier = 1.2 inst.components.health:SetMaxHealth(80) inst.components.health:DoDelta(0) inst.components.health:SetPercent(percent) elseif phase == "cavedusk" then local percent = inst.components.health:GetPercent() spmultplier = 1.2 dmultplier = 1.2 inst.components.health:SetMaxHealth(130) inst.components.health:DoDelta(0) inst.components.health:SetPercent(percent) elseif phase == "cavenight" then local percent = inst.components.health:GetPercent() spmultplier = 1.2 dmultplier = 1.2 inst.components.health:SetMaxHealth(160) inst.components.health:DoDelta(0) inst.components.health:SetPercent(percent) end inst.components.locomotor:SetExternalSpeedMultiplier(inst, "phase_speed", spmultplier) inst.components.combat.externaldamagemultipliers:SetModifier("phase_power", dmultplier) end end end --master_postinit inst:WatchWorldState("phase", WorldPhaseChangeSpeed) WorldPhaseChangeSpeed(inst, TheWorld.state.phase) The code worked on the surface world, but not on the cave world. What part am I doing wrong? My English is not good, sorry if I'm rude.
  11. I am making a map in the Tiled Map Editor for a Forge event. I need a lava tile or some kind of null tile. Can't find it in the game files.
  12. hola yo hablo español ¿Cómo puedo crear una variable de contador que se guarde y cargue al cerrar el servidor? i no speak english How can I create a counter variable that is saved and loaded when shutting down the server? --------------------------------------------------------- "inst.components.helth.maxhealth" is = max hp character in theory "contador" It is my variable to create, when using it locally it is not saved, it is only restarted, not like the previous one that if it is modified because it is saved and loaded in the function -------------------------------------- local contador = contador or nil local function subirnivel(inst) if inst.components.health.maxhealth >= (1) and inst.components.health.maxhealth < (300) then inst.components.health.maxhealth = (inst.components.health.maxhealth + contador ) contador = contador * 0.9 end end ------------------------------------------- my funcion save and load local function onsave(inst, data) data.maxhealth = inst.components.health.maxhealth or nil end local function onpreload(inst, data) inst.components.health:SetMaxHealth(data.maxhealth) end ----------------------------------------------------------------------------- alguien tiene un ejemplo de como crear una variable para usarla como contador para poder guardar su valor y cargarlo sin que se reinicie en tiempo real o al cerrar y abrir el servidor o partida. someone has an example of how to create a variable to use as a counter to save its value and load it without rebooting in real time or when closing and opening the server or game.
  13. On console the structure you are trying to place is horrendously attached to your character. Character covers up half the structure making it hard to see anything. Does anyone have a way to fast forward nice chest placement? I tried walls but it doesn't make it any easier. Trying to follow the lines on carpet or tile flooring helps but its not always exact, still making me waste planks and tons of time. Would be nice if there was an option to keep your character still until you place the structure. No, random placement is not an option for me.
  14. I want to make a world that is just a giant square with no ocean, it all is one turf like Forrest and that's it. How do I do this?
  15. I use to play DST with my friends a lot, and my Wi-Fi connection is pretty stable so i'm usually picked as the host, but something odd happens whenever i'm it. When i host, i notice that whenever i drag my mouse above an item in my inventory or one of my inventory slots, it adds a "frame" of lag everytime i do it, and by day 20 - 30 i have to restart the server because otherwise i just can't put my mouse over my inventory, because if i do it drops my FPS to 5 and the server starts working embarasingly wrong, and i'm forced to use the numbers of my Keyboard. I have no clue why does this happens, but it happens A LOT, and it's disturbing as hell, and as far i've seen, this doesn't occurs to nobody of my group, i'm literally the only one who has this problem. This only happens when i'm the host, it doesn't matter if i'm playing vanilla, low graphics/netbook mode, with mods, etc, IT-ALWAYS-HAPPENS, even when i'm playing alone. An important note to say is that whenever i'm not the host, this still occurs, but at a WAAAAAY less worse level Anyone has any idea of what could be the source of the problem here and how can i fix this? I'm pretty sure my PC is better than what DST asks to run properly, yet this stills happens. This never happened to me on regular DS, and neither the first days of my DST experiences. Thanks a lot before hand to whoever reads this! EDIT: If it helps trying to find the problem, 2 of the friends i play with have worse PC than mine, yet their game works 100% better than mine. I've already trying rebooting my PC to 0 or cleaning it up entirelly, yet this still happens.
  16. I want Wilson standing next to my character to restore his sanity How can i do this
  17. Hi great people! I've been translating to french using strings.pot. Everything goes fine except for characters' speeches: they won't translate. To make sure I didn't do anything wrong, I've tested using the template given by Klei in the topic below. It turned out speeches were properly translated as the template is server side. When I change it to client using this in modinfo.lua, speeches are back to english (everything else is correctly translated): client_only_mod=true Any idea why speeches, and only speeches won't translate at client side? Do I need to translate those using each speech_*.lua?? That would be strange, the strings are available in strings.pot... Or maybe I'm just missing something as simple as this? (I've tried adding these lines in modmain.lua, not a success!) local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS This is my first steps at modding, any help would be really appreciated! Thanks!
  18. Hello, I would like to build a Character that can craft custom items but only if near an specific character. Has someone an idee how to do it?
  19. please help me i cant get this out of my head anymore i try every day but i fail so much i have evven asked in multple places if there is someone that could do it for me but i always get something that is wrong 1 of my friends alredy says that im not normal anymore please if you know anyone that may be able to do this i try modding every day always the same failed results and gave up then i ask if someone may do it for me and i wont get anything my head it just hurts me at this point and i cant sleep anymore because of another dream/idea that is failed and only others are able to do it but same as in the past i cant find anyone that may help me i was able to get past ideas out of my head but not this time not this time it wont go from my head it will always remind me that this is just another failed idea from me that will never happen unless i find a kind soul that is if only there was one and this realy is the last place i can ask so please end my pain
  20. i dit try to make it myshelf but all my trying just hurt myshelf so because i cant do it i ask if someone may want to do it i may not be able to pay you directly whit money but i can however buy you a game or 2 on steam if thats ok and here is my idea alsol thanks to some of my friends for helpin me rebalance or givin ideas to some of those things alsol about custom examination quotes we can talk about that later in the steam friends chat if your ready to place them so thanks for now if you want to help someone that cant do it themshelf
  21. So I've been trying to get some custom server creation tabs to work in my mod, but I can't seem to make it work. The code: Any help is much appreciated. For clarity, this is in the modworldgenmain and the crash (which only happens when I click on a tab) is as follows:
  22. Hello everyone, since the latest update I've had problems with several mods. What happened is that I could not connect to a server (not dedicated) and I was met with an error that prevented me to join because mods were "missing" (see third attachment). We both verified our mods through unsubscribing and subscribing again to them through the workshop, and we also tried to re-download them through the clean install tool in the game, but to no avail. In the mods section of the game the mods I downloaded appeared with ther ID code (I presume?) but with no name or description, without even the possibiity to update it, albeit I can press the update buttons without success (see first attachment) What I realized is that while I am subscribed to the mod, the mods folder remains with just four files - which I never interacted with (see second attachment). I even changed the download region through Steam, but without success. I will provide logs if necessary but I admit I am at a loss of things to think about. Thank you in advance.
  23. Can other characters change the phrase if they are examining my character?
  24. I've been trying to code a character for a long time so that he can restore his sanity next to Webber. But nothing comes out I will be very grateful if you can write the code (Write the code better in the chat, and not a link to another topic, I tried it for me it does not work , For example, a discussion with rabbits) I know quite a bit about programming, can you tell me what I might have forgotten
  25. I want to make a recipe like 1 flit and 1 log makes 3 twigs or make a cheaper gold axe how would I do that. I have this command will this help me? local Recipe = GLOBAL.Recipe local RECIPETABS = GLOBAL.RECIPETABS local Ingredient = GLOBAL.Ingredient local TECH = GLOBAL.TECH