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Performance hit since more recent updates...


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I'm usually playing the game together with my girlfriend. She's playing on a late 2011 15" Macbook Pro under bootcamp ( Windows 7 ). After a ~1 month break, we wanted to play some DST the past days but we really couldn't because her notebook can no longer, seemingly, keep up with the game.

Before, we were able to play quite long sessions, surviving +150 days in almost a single run and everything was fine. Currently, performance seems to degrade heavily after roughly 10-15 days and the game becomes very choppy and non-responsive. Again, the game was working just fine on her notebook roughly 1 month ago ( it's still working fine for me because I'm running it on better hardware )...

 

Of course, getting a better notebook would "solve" ( hide ) the issue... but it's still surprising that things took such a big performance hit in roughly a month's time. We've tried playing around with in-game settings, lowering details / resolution, etc., but there's no noticeable improvement or things get even worse ( especially when using small textures... the game somehow gets even choppier than before; even on my notebook that is a late 2012 13" Macbook Pro with Retina Display ).

 

It's quite annoying because the game should really run fine on her Macbook Pro.

More demanding games run on it quite decently, but seemingly not DST ( not anymore that is ).

 

Has anyone had similar experience?

Anything we could provide that could be of some use?

Has anyone had similar experience?
 It hapenned to me once, but it was because my notebook was dying. It had 3 years, so I would keep that in mind as yours has 4.
 

Also, it seems that some servers some times go a bit crazy and start having massive performance hits for seamingly no reason.

But I'm a very dumb person about tech, so I wouldn't take anything I say on the matter seriously. The guy beneath me must have better advice.

@Unguro, That's strange-- if anything, the game has been performing better and better for me as time goes on.

 

I do want to note on the "more demanding games" point that DST is actually deceptively demanding. Graphically, it's not that demanding, true, but there's a lot more going on it its world simulation than most games, so it's quite demanding on your processor.

Yeah, I also find it weird that it got worse instead of getting better... I'm of course aware that the game is quite CPU intensive, but her 15" MBP should ( in my opinion ) be able to keep up decently and performance shouldn't degrade so heavily after 10-15 in-game days ( all settings - map size, spawns, etc. - are left on default btw ).

 

It's quite consistently getting worse after 10-15 in-game days ( it's not something that just randomly happens in certain games / servers )... roughly a month ago, we were able to play a +150 in-game days session almost in one run ( then we decided to start a new game... but it had nothing to do with performance, we simply wanted to start anew ).

 

PS: She can play DS: RoG just fine on the same notebook... it's really just DST struggling after 10-15 days and it's surely not a connection issue ( I was hosting my own dedicated server on a very decent VPS and we're of course using the same internet connection... even if I were to disconnect / shut down and let only her play, it doesn't improve at all ).

I'm going to agree with rezecib on this one, dst has been performing much better for me as well. I also have a macbook pro that I play it on, and I don't have any problems with it. My macbook is only about 2 years old though.

What is annoying me the most is that it started happening recently and only for DST... had it been choppy and weird from day 1, I would have accepted the fact that it's most likely the hardware's fault ( being a tad bit old ). That's why it's so annoying... it was fine before but not since recent updates ( and no, new stuff hasn't been installed meanwhile - in this past month I mean... nothing else is running in the background that would be hogging up performance, etc. she really only boots into Bootcamp when playing games with me and I'm the only one installing / configuring stuff on her notebook whenever needed )...

You can try setting up a dedicated server for you and her.

 

Been using that all along... but since the game update on the 12th this month: http://forums.kleientertainment.com/topic/52086-character-selection-prompted-every-time-the-server-is-joined/ Because my VPS only supports reiserfs and they broke / dropped ( accidentally or not ) support for reiserfs with that update... my hands are kinda tied. I'm now hoping that the next update will contain the reiserfs fix so that I can properly run my dedicated server once again.

 

Anyway, this doesn't help with my girlfriend's situation... we've been playing on the same config more than a month ago and everything was working fine for the both of us back then. Recent updates have had quite negative impacts for some... and some positive impacts for others. We're seemingly less fortunate...

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@Unguro

 

What are the specs of your g/f's laptop? Especially memory? I'm curious if she's running low on memory and the system starts swapping out (as others said, the game has seen some optimization, but graphics memory went up as new resources were added). Are you playing the default branch or the ROG branch?

 

Could you capture a profile on her system and upload it? (in the game console type 'TheSim:Profile()' [without quotes] and in her documents directory for DontStarveTogether there should be a profile.json). It could give me some insight into what causes it.

 

 

Our experience is kinda similar. 

 

My gf has been hosting on her Mac late 2013 retina and we have to turn settings to low as well as reduce resolution to get a decent "Good Host" for 2 players and "OK Host" for 3. As the game is CPU intensive I guess the culprit might be the i7 CPU with low 2GHz.

 

We noticed that the game get more lag with the following conditions:

  • The players move much further away from each other
  • The bigger the map 
  • The more map we explore
  • The longer the game get (noticeable at around every 100 days)
  • With mod such as "global player icon"
  • Properly adjust power-saving mode
  • MUCH more with netbook mode ON or small texture ON

Here is her profile file (can't use forum attach, it said "You aren't permitted to upload this kind of file":

http://www.mediafire.com/view/7o61l2smcb7fcru/profile.json

EDIT: wrong file

  • Developer

@LocHa,

 

It won't let me download the file (access denied) - could you zip it, then the forum will let you attach it.  

 

Ah, she's the one hosting. Okay, good to know - her i7@2ghz should be the problem, but hopefully the profile will tell me more.

@bizziboi CPU: 2.4 Ghz quad-core i7 ( 2760QM ), 16GB RAM ( 1333Mhz ),

256GB SSD ( Corsair ), AMD Radeon HD 6750M dedicated GPU

 

We were only ever playing on the default branch ( I was seemingly too busy understanding why my dedicated server started behaving weirdly since the update on the 12th and I completely missed the RoG branch post / announcement... but I am now planning on giving the RoG branch a shot too - most likely the upcoming days )

 

I guess you want the profile to be captured once the game performance is starting to deteriorate, right? Or should I simply start the game up and capture a profile? Or both scenarios? :-) Might just do both...

 

Our case differs from that of LocHa's because I was hosting my own dedicated server on a completely separate machine ( it's hosted on a quite decent-ish hexa-core VPS that is running somewhere in Germany; you can find some additional info on it in the thread I've linked to a few posts above )... so the "heavy lifting" was taken care of by the dedicated server... still, her client's performance deteriorates after 10-15 in-game days of playing ( same if she connects to any other server or if I host on my local machine instead of using the VPS ).

@LocHa,

 

It won't let me download the file (access denied) - could you zip it, then the forum will let you attach it.  

 

Ah, she's the one hosting. Okay, good to know - her i7@2ghz should be the problem, but hopefully the profile will tell me more.

 

@bizziboi,

 

Edit: Just want to say that we are playing on RoG branch if that helps

profile.zip

  • Developer

@LocHa

 

Oh, I should have been more clear - I'd like to see a profile taken when she's actually hosting, preferably when the slowdown happens. The profile you sent shows me it's running at a solid 60, but that's to be expected if noone's connected.

 

I do see that graphics take up a good amount of the frametime - she should benefit from running with the -threaded_render commandline option.

 

ROG may be more expensive to run that vanila, but that's still under investigation.

  • Developer
I guess you want the profile to be captured once the game performance is starting to deteriorate, right? Or should I simply start the game up and capture a profile? Or both scenarios?  Might just do both...

 

Under load is more important, but yeah both would be great so I can see baseline behaviour :)

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