Bug: Glommer's flower does not spoil after 6 days (as I read in wiki) when Glommer is killed. Waiting for another full moon does not respawn Glommer if this happens either. I tried spawn Glommer by console but obviously it doesn't link to the previous flower. Deleting flower after that still won't make new flower respawn at the statue. Deleting the statue and spawn a new one works though.
Bug: Crash when Ice Flingomatic attempts to put out continuous fire in mid-summer Reproduce: Plant a grass field farm with the edge a bit outside Flingomatic range. A while after trying to put out fire, game crash. Here is the error report:
I'm so sorry for the triple post! Apparently somehow my laptop decided to post 3 posts in a row when I was writing this . Hope any mod can help me delete them since I can't find the option anywhere. Going on with the topic: If there is no such function, where should I try implement one to? Thanks for helping.
Wassap erybody, I have some questions regarding checking status in the game, hope someone can help: 1. Does the game constantly checking a character's stats (health, sanity, hunger)? If yes, where can I find it? Can I put in a simple if (hunger condition) then (set speed) in charater's lua file? Or the base speed is permanent in the "creating character" process.