Jump to content

Important: Rebalancing of Fashion Melon and Ice Cube & Wetness and Overheating!


Recommended Posts

Both of these Summer head gear items had been used occasionally. Ice Cube in particular was used by the majority for summer heat protection! But then afterwards because of an update where the very bad effects of wetness these items caused a lot of trouble for the players, these items became practically useless. Now we only use the thermal stones and the two vests. The balance of the Fashion Melon and Ice Cube, while sort of make sense in terms of wetness, they have become way too useless. While I agree that these items should give wetness, they need to be rebalanced. Here is my suggestion:

 

* Fashion melon would still have -2 sanity aura per minute. While wearing it, it would give +1 wetness per minute. Not sure about the cap of 33 though, depends on the program and the way rain might affect wetness as well, so those two combined could cause some problems. Should still rot after 3 days.

* Ice cube would have +2 wetness per minute. It would still decay after 4 days and could still be refueled via ice, but if melts, should instead of rot give back the doodads and rope which were used to craft the ice cube. In don't think this should have a cap, but even if it would be better with a cap, it would all depend on the interaction with the rain's wetness combined with Ice Cube.

*** While the character has wetness anything above 0, the player should not overheat. Basically the player could not overheat while wet and the overheating of summer, campfire or anything else that gives off heat should not make the player overheat until the player is completely dry. This would not also make a bit more sense, but would also be much more convenient and the items, particularly the Ice Cube would be used again as Summer protective items, believe me!

 

This applies not just to multiplayer RoG, but to single player RoG as well; we need this rebalance! Even if my tiny suggestions about Ice Cube and Fashion Melon rebalances seem kind of pointless, the Wetness and Overheating interactions should be in place, not just because of these two items, but because otherwise wetness and overheating could then both be a problem, almost impossible to solve.

This isn't just about RoG DST, but about RoG in general. Also, no, thermal stones and the vests would not become useless. Wigfrid, for example, in order to have the helmet for protection would need one of the vests instead or the thermal stone. Thermal stone in fact would probably be the most commonly used one as it is now, because it doesn't take up any equip slot, however if you wanted it to last ponger, you'd need a straw hat or one of the vests. It's better to have all the summer related items useful instead of having the few that were most commonly used to be nerfed so much that they are more of a trouble than benefit.

it because umbrella is beyond overpowered in summer. 

anyone wont use if that two item rebalanced. umbrella is 10000 times better

 

and more tips: straw hat + pretty parasol = about 95% overheating resistance

those 2 item was not needed from the start

1) Use Ice Hat.

2) Get wetness to 5.

3) Remove Ice Hat.

4) Enjoy keeping your sanity and not overheating.

5) If you reach wetness 0 or 1, go to step 1.

 

But apart from that.

 

If I recall correctly wetness does indeed make you feel colder which causes you to freeze in spring nights. In summer, when the season starts raining, you can spend the SECOND day without overheating. But summer goes to very high temperatures as the season progresses that only with a very, VERY high wetness (90-100) you can counter it. And by counter I mean reach 69,60 C on summer days.

 

I tested going on summer in DST with only the Ice Hat.

Observations:

* The Ice Hat wetness caps at 50.

* The moisture sanity penalty seems off, lower than it should be, or maybe it's just a feeling of mine.

* The Ice Hat applies a huge delta when you wear it, and the 50 wetness also contributes.

* The Ice Hat alone (with moisture = 0), can make you edge on 69,60 C, making you not overheat. So with or without moisture, the Ice Hat seems to prevent overheating.

* The Ice Hat (with high wetness, nearing 50; the lower the wetness, the closer it gets to oscillate between 66 and 69) makes your temperature oscillate between 55 and 60 C. The delta grows from 0 to 0.08 and then it goes from 0.08 to 0, then from 0 to -0.08, then from -0.08 to 0 and so on. Can change and reach 0.11 or -0.11 in response to minor insulation.

 

Perhaps I had a fresh summer, so I encourage people to use the Ice Hat and report results.

 

With the fashion melon, I overheat and get moisture, not worth it for intense days of summer, but it makes temperature buildup slower, so it delays overheating, doesn't prevent it.

 

Now I'm curious on what is the intended behavior of the Ice Hat.

and more tips: straw hat + pretty parasol = about 95% overheating resistance
 That's not correct, they both give insulation. Straw hat gives 60s insulation, umbrella and parasol gives 120s. Eyebrella gives 240s alone, as does the Floral Shirt.

 

I don't think anyone uses umbrellas or straw hats unless they're really really desperate, just like rabbit earmuffs.

oh thanks for point out for my missknowledge.

 

btw, when someone join in some server with summer. straw hat and parasol is only the way to avoid overheating at the start.

this is very important tactics

Last time, someone took my snow chester and let it die. RIP ROG DST chester abuse.

The trick for using the ice cube is to equip it when over heating, then quickly remove it.

Floral shirt is OP.I've never had an incidence which involves living off of 2melon hats so I think melon hat is [thumps down].

P.s. Hammer works on endothermic fire so have that ready.

This, also. The Ice Hat drops your temperature severely.

Yes, but the fact is that almost nobody actually uses it! It's too useless now and tedious.

 

And wait, there's snow and shadow chesters now in DST?! When did that happen O_o ?!

Yes, but the fact is that almost nobody actually uses it! It's too useless now and tedious.

 

Well, people doesn't use it now because they don't know temperature it's somehow bugged, and now the insulation of the ice hat makes you not overheat. Now using an ice hat you don't overheat as long as you don't approach heat sources.

 

So it makes it more than viable to travel and not worry about endothermic fires or thermal stones, or using a frest. Just armor and the cube.

 

The movement penalty sucks though.

Well, I always thought that the Melon helmet was a despair item, in case you didn't prepare for summer well enough, so you don't have the resources to make descent clothing, so stick a melon in your head instead. The Ice Hat, however, always felt a bit weird. When it was implemented first, it felt oddly like some kind of inversed beefalo hat that slows you down and drains sanity, which was okay, since it presented more sanity management challenges along with the overheating, but also made running and walking around slower and harder, which is what I'd expect to feel in the insane warmth of the summer.

However, when it got updated to moisturise you while still slowing you down, and at the same time better and less sanity-dangerous clothing was implemented, I felt it had been way too nerfed. It does need a buff, in order to be usefull, or the other stuff need a nerf, I'm not sure. But right now, one way or another, the Ice Cube Hat's only advantage(not melting in fridges and being fixable with ice... that counts as 2....) is not worth the trouble of making it.

Well, I always thought that the Melon helmet was a despair item, in case you didn't prepare for summer well enough, so you don't have the resources to make descent clothing, so stick a melon in your head instead. The Ice Hat, however, always felt a bit weird. When it was implemented first, it felt oddly like some kind of inversed beefalo hat that slows you down and drains sanity, which was okay, since it presented more sanity management challenges along with the overheating, but also made running and walking around slower and harder, which is what I'd expect to feel in the insane warmth of the summer.

However, when it got updated to moisturise you while still slowing you down, and at the same time better and less sanity-dangerous clothing was implemented, I felt it had been way too nerfed. It does need a buff, in order to be usefull, or the other stuff need a nerf, I'm not sure. But right now, one way or another, the Ice Cube Hat's only advantage(not melting in fridges and being fixable with ice... that counts as 2....) is not worth the trouble of making it.

Wow, you even found some points which I didn't even know! I did not know the ice hat slows you down until people told me in this thread. Though I agree that it should slow you down, but by a little (say you move like 5% slower), it should give a hit of wetness (as I previously suggested, it would give 2 wetness per minute, and while you're wet you cannot overheat, so that would be a bit of a plus, meaning you won't need to wear the ice hat all time time, but when you get enough wet, you coulduse something like football helmet for combat instead, though the wetness would go down quicker than go up in Summer when Ice Cube gets unequipped). And that really would make it balanced and worth being used, wouldn't you say?
as I previously suggested, it would give 2 wetness per minute, and while you're wet you cannot overheat, so that would be a bit of a plus, meaning you won't need to wear the ice hat all time time, but when you get enough wet, you coulduse something like football helmet for combat instead, though the wetness would go down quicker than go up in Summer when Ice Cube gets unequipped
I like this idea. Maybe make it also so that when in heat, you lose wetness much faster, and in some cases during the worst parts of summer, it gets to the point of nullifying the Ice Cube wetness generation, or even overwhelming it, forcing you to resort to more cooling mechanisms. I would also suggest that it melted down faster when being used or according to the heat, but I'm not sure this is possible, since it uses the spoiling system. 

Evaporation of liquid has a cooling effect, so it would make sense to me if being wet caused a portion of ambient temperature difference to go towards changing the wetness instead of changing your temperature. 

You would dry off much more quickly when next to a heat source (in all seasons) which makes sense.


The effect of wetness itself making you cold would probably need to be lowered in order to make room for this new effect, because otherwise you would make it overall much harder to stay warm in the spring, being that both:

1) Being wet makes you cold

and

2) Being wet prevents the full effects of a nearby fire heating you up

 

But evaporative cooling does make you cooler, and happens at a decent rate assuming ambient humidity isn't already near 100%. 

That's why humans sweat.



Nothing suggests that the Don't Starve universe teeters at nearly saturated levels of humidity like a rainforest. 

It's inconvenient though. As someone previously said, the things you benefit from the ice cube and fashion melon are significantly smaller to what it takes to craft them and use them. It's like going through an extreme journey through caves, ruins, swamp etc. in DS just to get all your stats back up to full.

It's inconvenient though. As someone previously said, the things you benefit from the ice cube and fashion melon are significantly smaller to what it takes to craft them and use them. It's like going through an extreme journey through caves, ruins, swamp etc. in DS just to get all your stats back up to full.

Thats a problem DS has. Look at the Ancient Crafting Tab. It needs rare ingradients and it's not worth the time spent.

But the Ice Cube and Fashion Melon are not the only tools you can use to protect from overheating. Do you know there are other items you can use to defend from overheating, such as the Flower Shirt or the Umbrella?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...