cmccann Posted December 22, 2012 Share Posted December 22, 2012 It should spawn more frequently. 2 extra slots isn't a lot. Maybe it could spawn extra slots and that would be rare.+2 = common+4 = rare+6 = extremely rare Link to comment Share on other sites More sharing options...
NippleKing Posted December 22, 2012 Share Posted December 22, 2012 No,it seems a bad idea to go over more than 2 slots as this is a survival game and hard decision must be made.4 slots is very risky because 4 slots is actually quite a lot.Any slots added is quite a lot but it's up to the devs to decide.I'm fighting with my lazy side who wants more slots but it's best for the game itself to not have too many. Link to comment Share on other sites More sharing options...
NippleKing Posted December 22, 2012 Share Posted December 22, 2012 Maybe extremely rare can be 0.0001 percent chance then SURE! 4 can be 0.001 percent then MAYBE it can be balanced. Link to comment Share on other sites More sharing options...
McMatthew Posted December 22, 2012 Share Posted December 22, 2012 To be honest I think I would prefer the novelty of having his bag as opposed to having it for purely functional purposes. And I like the rarity how it is. There aren't many items in the game that are particular special because nothing is that rare, except for things like butter and Krampus' sack. Link to comment Share on other sites More sharing options...
Ora Posted December 22, 2012 Share Posted December 22, 2012 I am in support of this. If I am just going to lose it when I die, it should be a tad easier to get hold of. Link to comment Share on other sites More sharing options...
osadat Posted December 23, 2012 Share Posted December 23, 2012 Great idea 1% chance is terrible and I agree with nipple king keep it +2 slots Link to comment Share on other sites More sharing options...
cmccann Posted December 23, 2012 Author Share Posted December 23, 2012 Ok, forget the +6 slots, that might be too many. +4 would still have you having to make tough decisions when accessing. Krampus takes a long time to get to and I think the rarity of him should allow for a non-rare drop.I think common would be at 30% to 50% drop rate... increasing to the 50% the more times you've encountered him.Rare would be 3% to 5%... increasing to the 5% the more times you've encountered him.By the time you've possibly encountered Krampus and get a sack, you've probably already have multiple bases and transporting stuff isn't that critical. Link to comment Share on other sites More sharing options...
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