Krampus - sack - increase spawn rate of sack


Thoughts?  

9 members have voted

  1. 1. Thoughts?

    • Like
    • Dislike
    • Undecided
      0


Recommended Posts

No,it seems a bad idea to go over more than 2 slots as this is a survival game and hard decision must be made.4 slots is very risky because 4 slots is actually quite a lot.Any slots added is quite a lot but it's up to the devs to decide.I'm fighting with my lazy side who wants more slots but it's best for the game itself to not have too many.

Link to comment
Share on other sites

To be honest I think I would prefer the novelty of having his bag as opposed to having it for purely functional purposes. And I like the rarity how it is. There aren't many items in the game that are particular special because nothing is that rare, except for things like butter and Krampus' sack.

Link to comment
Share on other sites

Ok, forget the +6 slots, that might be too many. +4 would still have you having to make tough decisions when accessing.

Krampus takes a long time to get to and I think the rarity of him should allow for a non-rare drop.

I think common would be at 30% to 50% drop rate... increasing to the 50% the more times you've encountered him.

Rare would be 3% to 5%... increasing to the 5% the more times you've encountered him.

By the time you've possibly encountered Krampus and get a sack, you've probably already have multiple bases and transporting stuff isn't that critical.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share