_Q_ Posted February 14, 2015 Share Posted February 14, 2015 Why on earth dedicated server config and other files are placed in the same folder as normal DST, its annoying and confusing. I can't even make one mod to run on dedicated server. And have no idea how, even after checking the wiki and getting right files in the places they should be the mod is downloaded but never enabled. Link to comment Share on other sites More sharing options...
ToNiO55 Posted February 14, 2015 Share Posted February 14, 2015 Hi, maybe this is temporaryi dunnodo not forget that this is still a beta versionit maybe necessary to allow time to developer for make better system Link to comment Share on other sites More sharing options...
Kzisor Posted February 14, 2015 Share Posted February 14, 2015 You can change the configuration directory by using -config_dir foldername in the console while launching the dedicate server or if on windows through the shortcut arguments. In order to enable mods on dedicated servers you must create a modoverrides.lua file in your configuration directory and input the following code in it:return { ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true }, ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true }, ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true }, ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true },} After that you should be able to easily update your mods to work on dedicated servers. Link to comment Share on other sites More sharing options...
_Q_ Posted February 14, 2015 Author Share Posted February 14, 2015 You can change the configuration directory by using -config_dir foldername in the console while launching the dedicate server or if on windows through the shortcut arguments. In order to enable mods on dedicated servers you must create a modoverrides.lua file in your configuration directory and input the following code in it:return { ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true }, ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true }, ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true }, ["WORKSHOP ID HERE or FOLDER NAME HERE"] = { enable = true },} After that you should be able to easily update your mods to work on dedicated servers. I did it like on the wiki: return { ["workshop-357875628"] = { enabled = true }, }DOnt works at all. Link to comment Share on other sites More sharing options...
Kzisor Posted February 15, 2015 Share Posted February 15, 2015 Are you using Linux or Windows? You could try only using the ID I know PeterA set it up to work with both the full folder name or the workshop ID only. I only use the workshop Id on Windows and it works flawlessly. Link to comment Share on other sites More sharing options...
Winsyrstrife Posted February 15, 2015 Share Posted February 15, 2015 Just chiming in, tested the Wall Gates mod. It is working on my server. I enabled the installation of the mod in file: dedicated_server_mods_setup.lua and enabled the mod itself in: modoverrides.lua Created stone wall gates and locked stone wall gates. Very nice/convenient touch, making them lock/unlock together. -EDIT- I've had to scrap the session (player data) & server (server map history) folder contents to get some mods working, essentially wiping the server (map is separate file, so it is preserved). Link to comment Share on other sites More sharing options...
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