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@Maris, that is the way I would do it instead of trying to modify 4-5 components to get it to work correctly. All that would need to be done is create the custom fishingrod prefab then create a custom fishingrod component to be used with the custom rod. Ultimately it uses all of your code with slight modifications. 

Yeah I took a look at it, was hoping New items could be added to ponds but... seems every fish has a special animation when being catched, so normal items don't work (they error out with the build).

 

 

Honestly I just did the simple yet boring, have the owner drop the new item once the fish is catched by using the listener. This function is called upon in the custom fishingrod onfished() and housed in the same prefab. Simple, boring, but it works... lol

Edited by JadeKnightblazer

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