icies101010 Posted January 6, 2015 Share Posted January 6, 2015 Hey guys, After playing DST with some friends and absolutely loving it I decided to try my hand at some modding by adding the Reign of Giant Giants into DST. I know Klei have said they will be adding ROG features into the game at some point but I thought this would be a good way to get my feet wet with the DS modding scene. I'll prefix this by saying up front that I'm a web developer by trade so I've very familiar with JavaScript and not with Lua, luckily for me they are both loosely typed and Interpreted so I've not had to much trouble picking it up. I've so far moved over the prefab, brain and state-graph files as well as the animation files for Bearger (I am starting with Bearger) and have modified them to function correctly with DST. I am able to DebugSpawn a Bearger that functions the same as in ROG. I'm having some issues with integrating the prefab within the world however, as there are currently only two seasons DST I'll be looking to have Bearger arrive in Summer. I've tried a few different methods in the modmain.lua file but am not really sure where to start, I've not been able to find any example mods that implement this kind of logic. If anyone can point me in the direction of one or give me a starting point I would be very grateful. I've tried things like the following in the modmain.lua file that I've pieced together from other mods I've peaked at but don't think I'm heading in the right direction (especially with the looping through characters table which I saw on another mod but not sure how else to tackle it at this stage) function ModCharacterInit(inst) local function BeargerInit() if _G.GetSeasonManager().current_season == _G.SEASONS.SUMMER then print("Spawning Bearger") local bearger = _G.SpawnPrefab("bearger") end end _G.GetClock().inst:ListenForEvent("daytime", BeargerInit)endModCharacterInit()Thanks guys! Link to comment Share on other sites More sharing options...
QuickShot010 Posted January 6, 2015 Share Posted January 6, 2015 (edited) I think it's illegal upload DLC created by Klei.Not 100% sure though. Edited January 6, 2015 by QuickShot010 Link to comment Share on other sites More sharing options...
RedMattis Posted January 6, 2015 Share Posted January 6, 2015 (edited) I think it's illegal upload DLC created by Klei.Not 100% sure though.I'm pretty sure I heard that mentioned about the RoG characters like Webber at least. I think it is better to leave the RoG stuff alone. Klei will probably implement it in some form later. Perhaps free to those who own the DLC with a bit of luck. Edited January 6, 2015 by RedMattis Link to comment Share on other sites More sharing options...
DarkXero Posted January 6, 2015 Share Posted January 6, 2015 You can copy the basehassler component, and in your new file, change the name, change deerclops for bearger, winter for summer, and then make a inst:AddComponent("beargerhassler") in the forest prefab with a PostInit. Or you can make a ComponentPostInit that listens to the world state when it's summer and then you use the public functions to set your own basehassler parameters. But remember to put another for winter to not delete the deerclops. And there is no GetClock() and GetSeasonManager() in DST. Link to comment Share on other sites More sharing options...
icies101010 Posted January 6, 2015 Author Share Posted January 6, 2015 Thanks guys, I think I'll leave it to Klei then, hopefully the giants will be implemented at some point!And thanks for the tips DarkXero - I might try and get it working locally just for kicks Link to comment Share on other sites More sharing options...
Aquaterion Posted January 6, 2015 Share Posted January 6, 2015 I'm pretty sure I heard that mentioned about the RoG characters like Webber at least. I think it is better to leave the RoG stuff alone. Klei will probably implement it in some form later. Perhaps free to those who own the DLC with a bit of luck. Since they are combining DS with DST once it's done, I don't see why we would have to pay for RoG again just to be able to play it multiplayer. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now