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About RedMattis

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Don't Starve
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Don't Starve Together
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Oxygen Not Included
  • Alpha Contributor
  1. This is a mod I made crashing, but it seems inconsistent in when it crashes. The crash is when examining a mole digging. Sometimes she says generic description of it, sometimes it crashes. [00:02:21]: Console_CreateRoom: roomName RedMattis's World created for id 109775242011523442[00:02:21]: Succesfully removed server listing[00:02:25]: Received request to spawn as seras from RedMattis[Host][00:02:26]: [Fixed] SPAWNING PLAYER AT: (350.00, 0.00, 66.00) [00:02:26]: Serializing user session to session/0FE00002DC1EFFEE/KU_rcx2C0hm_/0000000002[00:02:26]: Loading minimap from session/0FE00002DC1EFFEE/KU_rcx2C0hm_/minimap[00:02:26]: Clearing minimap[00:07:16]: [string "scripts/stringutil.lua"]:5: attempt to index local 'ret' (a nil value)LUA ERROR stack traceback:scripts/stringutil.lua:5 in () ? (Lua) <1-13> topic_tab = table: 15AFD500 modifier = table: 2ECBE838 ret = nil i = 2 v = UNDERGROUND=(tail call):-1 in () (tail) <-1--1>scripts/stringutil.lua:146 in () ? (Lua) <123-149> inst = seras stringtype = DESCRIBE modifier = table: 2ECBE838 character = SERAS specialcharacter = SERAS=(tail call):-1 in () (tail) <-1--1>scripts/components/inspectable.lua:61 in (method) GetDescription (Lua) <53-84> self = descriptionfn = function - scripts/fx.lua:280 inst = 111406 - (valid:true) nameoverride = Raised Dirt viewer = 109642 - seras (valid:true) desc = nilscripts/actions.lua:282 in (field) fn (Lua) <279-294> act = Examine 111406 - (valid:true) targ = 111406 - (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35> self (valid:true) = options = table: 479BA308 action = table: 15E41C38 doer = 109642 - seras (valid:true) onfail = table: 479B8DA0 doerownsobject = false target = 111406 - (valid:true) onsuccess = table: 479BA128scripts/entityscript.lua:1165 in (method) PushBufferedAction (Lua) <1131-1178> self (valid:true) = DynamicShadow = DynamicShadow (18A7E750) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 SetCameraDistance = function - scripts/prefabs/player_common.lua:1043 ScreenFlash = function - scripts/prefabs/player_common.lua:1097 player_classified = 109643 - player_classified (valid:true) playercolour = table: 18CC6DD0 AnimState = AnimState (18A7DF50) Light = Light (18DCEEC8) OnRemoveEntity = function - scripts/prefabs/player_common.lua:538 pendingtasks = table: 0D7070F0 ShowHUD = function - scripts/prefabs/player_common.lua:1037 sg = sg="wilson", state="idle", time=0.30, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1027 ApplyScale = function - scripts/prefabs/player_common.lua:1112 SetGhostMode = function - scripts/prefabs/player_common.lua:454 CanExamine = function - scripts/prefabs/player_common.lua:20 HUD = HUD OnWakeUp = function - scripts/prefabs/player_common.lua:960 Transform = Transform (18A7DF30) actionreplica = table: 0D7068A8 event_listening = table: 18762068 actioncomponents = table: 0D705F70 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 prefab = seras updatecomponents = table: 44384198 ShakeCamera = function - scripts/prefabs/player_common.lua:1057 OnDespawn = function - scripts/prefabs/player_common.lua:978 persists = false MiniMapEntity = MiniMapEntity (18A7E790) event_listeners = table: 18768BC0 OnSetSkin = function - scripts/prefabs/player_common.lua:1005 replica = table: 0D706178 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 109642 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:415 worldstatewatching = table: 4438CC08 Network = Network (18A7E7D0) userid = KU_rcx2C0hm OnPreLoad = function - ../mods/Seras/scripts/prefabs/seras.lua:473 LightWatcher = LightWatcher (18A7E770) inherentactions = table: 4524DA98 spawntime = 15.500000808388 SnapCamera = function - scripts/prefabs/player_common.lua:1049 IsWet = function - scripts/prefabs/player_common.lua:107 ScreenFade = function - scripts/prefabs/player_common.lua:1090 strength = normal entity = Entity (45995B00) name = RedMattis children = table: 45B7F318 OnSleepIn = function - scripts/prefabs/player_common.lua:932 experience = 0 AttachClassified = function - scripts/prefabs/player_common.lua:527 IsOverheating = function - scripts/prefabs/player_common.lua:67 IsActionsVi[00:07:16]: SCRIPT ERROR! Showing error screen [00:07:17]: QueryServerComplete no callback[00:07:18]: QueryServerComplete no callback[00:07:29]: Force aborting...
  2. Seras Victoria, The Fledgling Vampire

    The mod is now updated for Don't Starve Together. Just like Don't Starve Together itself it is still in beta and more stuff is being added. Have Fun!
  3. I seem to be having the same issue. The visibility is set to public yet I cannot find the mod by browsing. It like Haru, my mod is visible in my workshop though. Edit: Seems like no mod with a upload date after 20 December is up. It is probably a steam issue
  4. Seras Victoria, The Fledgling Vampire

    I'm working on updating the mod now.
  5. Seras Victoria, The Fledgling Vampire

    @daymyth She has reduced (50%) sanity loss at night. I guess she is just kind of a wuss who is still scared of the dark despite being a vampire.
  6. Seras Victoria, The Fledgling Vampire

    @Sublime If you wish to skip the full moon, simply use a bedroll or tent. Seras can't help getting nightmarishly corrupted during full moons. It is normal for her to lose sanity due to eating monster meat. Not only does it taste vile, it also has a corruptive influence on the mind and body of those who eat it. Her body is pretty corrupt by default since she is undead, but if she is sane it can certainly corrupt her mind further by driving her insane. Practically speaking, try making monster jerky from monster meat before eating it to mitigate the insanity inducing effects.
  7. Seras Victoria, The Fledgling Vampire

    @Erivega @Sublime The download link should let you download 1.7 now.
  8. Seras Victoria, The Fledgling Vampire

    She has some built in insulation (cold resistance). She takes approximately 2/4/6 extra time segments depending on how fed she is before she starts freezing. I'm currently working on vampiric powers (of sorts). In the most recent update I gave her a sword made of nightmares and blood. It's fairly deadly, but harms Seras when used, so be very careful not to use it too much at day or when otherwise low on health. At some point I'll probably create a life-stealing weapon for her, I just need to find the right balance for it. I'll take a look at the night vision. Perhaps I could make the radius larger as a quality-of-life buff.
  9. Seras Victoria, The Fledgling Vampire

    I usually don't change the world size. The default is big enough for me. Usually the only thing I alter from the default is Deerclops spawning (don't particularly like the base-wrecking Deerclops). Increasing the spawning of anything more than one step will typically result in the creature/plant spawning all over the place even where it would normally not spawn at all. For a slightly easier time with Seras you could try increasing the rabbit spawning. Spawning more rocks, grass, reeds, saplings, berry bushes and beefalo can also be useful. Winters are generally more difficult than the other seasons, but they shouldn't be overly troublesome if you've made some winter gear on time. Still if you don't like winters you could reduce/remove winters. I haven't actually written it the specifics here yet, but Seras actually has decent build-in insulation equal to 50%/100%/150% of a Winter Hat depending on if she is starved/normal/well fed. With a piece of winter gear she should be able to avoid turning into a vampire popsicle even when going on fairly long nightly winter adventures.
  10. I think he'll go quite insane overnight though, not to mention fighting hounds or the like.
  11. 30 Sanity? ouch! He's pretty much intended to be permanently insane aside for short bursts of relative sanity then? Sounds like an amusing challenge either way, I'll give him a try when you've got his core features implemented.
  12. Seras Victoria, The Fledgling Vampire

    You can still use them to bait rabbits. When testing her the first thing I did was create a ton of traps and stuff them with berries and carrots. Spiders are actually a good way to get food with her too, especially when you can make monster jerky. She doesn't take damage from food, and the sanity can be dealt with by making clothes from the spider web. Just make sure you attack at night since she is really quite a wimp during the day (especially when hungry). Now that I think about it, perhaps I should add a tips & tricks section. Edit: If you feel that it is still too difficult, please tell me so. The mod is a work in progress, so there could be slight balance issues.
  13. Seras Victoria, The Fledgling Vampire

    I wasn't really planning to, but if there is a great interest in one I guess I could create an Alucard character.
  14. Version 1.7


    A version for Don't Starve Together now exists and can be downloaded via the steam page: Seras Victoria, The Fledgling Vampire "Seras was a member of the D11 elite police response unit, until she was mortally wounded by Alucard in his destruction of a vampire masquerading as a priest. On the verge of death, she chose to allow Alucard to turn her into a vampire. Serving beneath Alucard, she now works for the Hellsing Organization and deals with the consequences of her decision." Project background and goal I've always liked Seras character from the Hellsing Anime, and in a game like Don't Starve where all characters seem to be going off the edge in one way or another, Seras as a reluctant human-turned-blood-sucking-monster seemed oddly fitting. I will focus on making Seras fun to play more than "balanced", with this meaning that playing Seras should be a different experience from playing other characters in don't starve. Playing her meant to be challenging in its own way. Attributes Health: 260/60* Stomach: 150 Sanity: 120 Damage: x2.1/x0.4* *highest at night when full, lowest at day while starved. Features Green = Working feature Yellow = Partially implemented/semi-working Red = Not implemented Power changes day/night & full/starved. Character model changes depending on power (5 models) Regenerate hp at night (when not starved). Night vision. Sanity loss while starved. Cold resistant (insulation). Affected by full moon. Can only eat meat-type items. Partially meaty food such as meatballs have reduced effect. Takes no damage eating monster meat, but still loses sanity Unique speech text. Unique craftables. Tweaking, polishing and extra testing. Status The mod is in a stable state. Tips and tricks General survival 1. Seras is very weak during the day, especially when hungry. Avoid all confrontation with enemies when possible during the day. Even a few frogs can be dangerous to a starved Seras during the day. 2. Seras has night vision and she is extremely strong during the night as long as she is above 60 hunger. You can use this time to kill spiders, beefalo, werepigs and other dangerous opponents with relative ease. 3. Caves are considered constant night, and since Seras excels at nightly adventures you should not hesitate to explore the lands underground. 4. Seras unique weapon is quite affordable and has the same power as a tentacle spike it drains Seras own health when used. Using it during the day or when starved is not recommended 5. You may want to sleep through the full moon. Dealing with hunger and health 1. Seras cannot eat non-meat food, but this does not stop you from using this food as bait for tasty animals. It is a good idea to create a large number of traps with bait near rabbit holes to get a stable source of meat early on. 2. Seras does not take health damage from eating damaging food. This means that spiders and the like are a passable source of meat. When you can create monster jerky and have some sanity improving clothes you can use monsters as your primary source of food. 3. If Seras stomach is filled above 145 she will become somewhat more powerful but drain hunger quickly until she goes below 130. She drains hunger even faster during the day while in this state. An advantage is that she will slowly regenerate health during the evening and night while in this state. 4. Seras slowly regenerates health at night while above 60 hunger. Since caves are considered constant night you can use caves to get your health up when no other health restoration is available. 5. When cooking try to stick to cooking "meaty" recipes such as Meaty Stew, Honey Ham, Bacon & Eggs with the crock pot. Less meaty recipes have reduced effect on Seras. Version History Version v1.0 This is the first public version Version v1.1 Fixed head not showing when wearing a hat. Tweaked hunger (reduced to be less difficult) Fixed a minor texture error. Changed some speech lines. Version v1.2 Completed speech text. Version v1.3 Major visual upgrade Version v1.4 New portrait for character selection Less meaty Crock pot recipes have been rebalanced to better suit Seras being a carnivore. Version v1.5 New portraits for selection & save slots Now with better spelling! Fixed portrait compression error that was effecting some players Version v1.6 New blood-fuelled unique weapon Version v1.7 (current, download via Klei) Added 5 new character appearances dependant on power Rebalanced hunger Increased night vision radius Added full moon effect. Special Thanks to: Sukoushi TheDanaAddams debugman18 Vazura You guys helped make this mod possible! Forum Topic