Toorimakun Posted January 5, 2015 Share Posted January 5, 2015 is there any way to save a map?or download map files or some thing so that we can use a map we like? i am hoping to get a map with a narrow walk way that opens up a some what small area but still big enough to build a base to make it easier to get use to the game.i just got the game and am still learning it. Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/ Share on other sites More sharing options...
Mobbstar Posted January 5, 2015 Share Posted January 5, 2015 I think you can copy the save file (in documents/Klei) When you want to load it, make sure there is a save already in that slot and the overwrite it. You are doing this at your own risk Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-597225 Share on other sites More sharing options...
tetrified Posted January 5, 2015 Share Posted January 5, 2015 You could always specify a seed Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-597231 Share on other sites More sharing options...
Toorimakun Posted January 5, 2015 Author Share Posted January 5, 2015 how do you specify a seed?and find a list of seeds? Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-597384 Share on other sites More sharing options...
tetrified Posted January 16, 2015 Share Posted January 16, 2015 how do you specify a seed?and find a list of seeds? @Toorimakun, Sorry I didn't get to this sooner, to get a prompt reply from me please either quote me or @mention me as in the examples above. to find your seed use the console and typeprint(TheWorld.meta.seed) to specify a seed, you can go into the worldgen_main.luaif SEED == nil then SEED = getrealtime()endSEED = yourseedmath.randomseed(SEED)and replace "yourseed" with a number. Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-602782 Share on other sites More sharing options...
Russian Posted January 17, 2015 Share Posted January 17, 2015 By the by, regarding the "seed" of map generation ... Last time I played changing the "worlds" like every 20-40 days, I have figured that much: Once you define your "world" initially, it still holds the same, no matter that you "start anew" It even comes to the same set of "features", same geo stuff : if one has a "tallbird rocky square" somewhere nearby in the first world, it shall be there in the second one, and third one, etc If a certain world has some set of features, like "lack of stones" or "no beefaloes" or "many killer bee hives", it shall gonna have it all the same after a char "escapes" and enters a "new" place. Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-603011 Share on other sites More sharing options...
nailertn Posted December 4, 2015 Share Posted December 4, 2015 I realize this is an old thread but also the only one google managed to turn up on the issue. The original command doesn't work anymore, use this instead: print(GetWorld().meta.seed) Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-692466 Share on other sites More sharing options...
Blucher Posted December 6, 2015 Share Posted December 6, 2015 Another thing I've noticed is that the mods you have active seem to have an effect on the world generated with a particular seed. Link to comment https://forums.kleientertainment.com/forums/topic/48457-re-using-a-map-or-map-seed-alternative/#findComment-693183 Share on other sites More sharing options...
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