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Robot can't win with gears!


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First map on DST I play with robot I leave chess pieces on default. After exhaustively exploring the map there is ONE chess piece. There is no large checkerboard and just the one single knight. That sucks. So next map I decide to set chess pieces one tick higher to more. The whole map is overloaded with the things including a rook on the spawn point. Gotta be close to a hundred chess pieces total!

 

I've found a lot of things to be like this. Maybe the default is just a touch too few of something. But if you set it to only the next higher setting you get a comical number of whatever you tweaked. Can this perhaps be a bit better balanced?

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I've found a lot of things to be like this. Maybe the default is just a touch too few of something. But if you set it to only the next higher setting you get a comical number of whatever you tweaked. Can this perhaps be a bit better balanced?

 

Add a small chess biome or up the number of chess setpieces.

Add a small chess biome or up the number of chess setpieces.

 

I think if they just did like most regular maps and had a single guaranteed large chess board full of chess pieces and the random spots on the map (that also had 1-2) chess pieces this would be solved.

I think if they just did like most regular maps and had a single guaranteed large chess board full of chess pieces and the random spots on the map (that also had 1-2) chess pieces this would be solved.

 

You can do that yourself, you know.

 

Everything you need is right here:

Don't Starve Together Beta\data\scripts\map\rooms

Don't Starve Together Beta\data\scripts\map\tasks.lua

Don't Starve Together Beta\data\scripts\map\levels\survival.lua

 

Make a new task with some rooms you want in it, add the new task to survival.lua under tasks = {}

 

And you've got yourself a quick fix. It's not good modding practice, but it will get the job done quickly and easily as long as you don't want to share it.

If you do want to share it, you'll need to make an actual mod.

That is technically a solution.

 

However, even though I've actually tweaked game's text files before I still don't know how to do what you just posted.

 

Probably the most optimal idea would be for the map custom options to work like they should.

That is technically a solution.

 

However, even though I've actually tweaked game's text files before I still don't know how to do what you just posted.

 

Probably the most optimal idea would be for the map custom options to work like they should.

 

You're right, I suppose they could add more of the biome that whatever you modified is supposed to be in, and that would work, but for now:

 

Add this to your tasks.lua

AddTask("chessforonyx", {		locks={LOCKS.ROCKS},		keys_given={KEYS.PIGS,KEYS.WOOD,KEYS.MEAT,KEYS.TIER2},		room_choices={			["ChessForest"] = 1,			["ChessBarrens"] = 1,			["ChessMarsh"] = 1,		},		room_bg=GROUND.ROCKY,		background_room="BGChessRocky",		colour={r=.8,g=.08,b=.05,a=1}	}) 

and modify the tasks section of your survival.lua, under the game mode you choose.

should look like this at this:

		tasks = {				"Make a pick",				"Dig that rock",				"Great Plains",				"Squeltch",				"Beeeees!","				"chessforonyx",				"Speak to the king",				"Forest hunters",		},

I haven't tested it, but that should work fine. modify the task to get a bigger or smaller chess biome, I have no clue what size you wanted, but that one should be fairly small.

Can confirm that bumping Chess Pieces up even just one notch was the worst idea I ever had.

 

 

was that ever fixed in Vanilla, or is it still the old problem? Because this is one of the problems that bugs me the most.

 

I don't know what you guys were expecting. I mean if more enemies got placed in the chess biome in vanilla, it would make the teleportato impossible to get to, where else are they going to be placed?

@tetrified, Well, if you go by that argument, then something more reasonable would be like... one per biome. That's still a lot of chess pieces. But really I think what most people want when they increase the chess pieces is, say, double the chess rooms.

Can confirm that bumping Chess Pieces up even just one notch was the worst idea I ever had.

 

I find putting the Chess Pieces on "more" makes it easier to play on, well thats cause the rooks cut down the trees for me, If you can get rooks to hit other chess pieces, he deals dmg to them. Plus When your wolfgang, WHAT IS LITTLE CHESSPIECE, THESE MIGHTY MUSCLES SCREAM FOR BATTLE.

@tetrified, Well, if you go by that argument, then something more reasonable would be like... one per biome. That's still a lot of chess pieces. But really I think what most people want when they increase the chess pieces is, say, double the chess rooms.

 

I suppose something to the effect of adding chess rooms to the world would be better than just randomly placing chess monsters, however I'm not sure that worldgen is set up to receive something like that. I can think of a couple ways around it, but they're all at least mildly annoying to do. I'll take a look at it later today.

I find putting the Chess Pieces on "more" makes it easier to play on, well thats cause the rooks cut down the trees for me, If you can get rooks to hit other chess pieces, he deals dmg to them. Plus When your wolfgang, WHAT IS LITTLE CHESSPIECE, THESE MIGHTY MUSCLES SCREAM FOR BATTLE.

 

It wasn't very fun in laggy multiplayer. :( 

I don't like to make any changes in default map settings, except of the size of map, I love to explore. But start as robot and make yourself better conditions by increasing number of chesses? Dat is like cheating for me, as increase number of anything else. On default you will find at least 1 spawn of chesses and there is a chance to dig some, i guess it is fine already. And you want to make a good base and boost yourself to max, that is boring.

I don't like to make any changes in default map settings, except of the size of map, I love to explore. But start as robot and make yourself better conditions by increasing number of chesses? Dat is like cheating for me, as increase number of anything else. On default you will find at least 1 spawn of chesses and there is a chance to dig some, i guess it is fine already. And you want to make a good base and boost yourself to max, that is boring.

 

In default DS wx is designed to go to max level through either worldhopping or going to ruins, we have neither of those, so as it stands he's ridiculously underpowered, this is more of a temporary fix until the devs actually implement the ability for wx to reach max level through one of those methods.

 

Not to mention, there's a chance for no chess monsters in the world in DST currently, so that would mean no fridges. The best solution to this is to either guarantee a prefab or add a world biome that has chess monsters in it.

Increasing spawn of things seems somewhat bugged. Increasing walrus spawns to just 'more' will result in a camp on every other screen, and turning spiders to more turns the world into a spider infested hellhole. I imagined the 'more' option would maybe double the number of items on a map, but right now for lots of things it can result in a 20-40 fold increase.

Increasing spawn of things seems somewhat bugged. Increasing walrus spawns to just 'more' will result in a camp on every other screen, and turning spiders to more turns the world into a spider infested hellhole. I imagined the 'more' option would maybe double the number of items on a map, but right now for lots of things it can result in a 20-40 fold increase.

 

That's what I thought too. It would just make them more common, not spread them out like chicken pox. 

Yeah the chess pieces are definitely broken.  On Default settings, I rarely see a chessboard and it seems that most worlds don't have a single chess piece.  On the "More" setting, they are placed in the hundreds, all over the map, outside of the chess board biomes.  Really needs fixing.

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