jangofet Posted December 1, 2014 Share Posted December 1, 2014 Once DST is moved into the normal Don't Starve game, will we be able to take a single player world and make it multi-player? For example:I have been playing as wx-78 for a month or so now in normal DS. Now, I want my friend who recently bought Don't Starve to join me. Will I be able to make my single-player world a server? Link to comment Share on other sites More sharing options...
rezecib Posted December 1, 2014 Share Posted December 1, 2014 Don't Starve Together will be a standalone game. It's an expansion of Don't Starve in that we're expanding on the core game and making a multiplayer mode, but not in that it is literally expanding on the same code. It's derived from the Don't Starve code, but we've had to change enough that it made sense to split it out and not worry about compatibility (and our own sanity). So, mods will either be for Don't Starve or for Don't Starve Together. Don't Starve Together will always have its own folder and set of files, which means that, when you're in Don't Starve Together, DST is always implicitly enabled.So it'll stay a separate game. It might, however, be possible to copy single-player worlds over... but I would be surprised if there wasn't at least one bug related to spawning. Link to comment Share on other sites More sharing options...
Scrimbles Posted December 1, 2014 Share Posted December 1, 2014 I have a feeling Klei plans to implement this. After all, it would be a shame to waste this portal design; Link to comment Share on other sites More sharing options...
Pyromailmann Posted December 1, 2014 Share Posted December 1, 2014 Let them first get the worlds compatible. THEN we can talk about this. Link to comment Share on other sites More sharing options...
rezecib Posted December 1, 2014 Share Posted December 1, 2014 I have a feeling Klei plans to implement this. After all, it would be a shame to waste this portal design; Seth said in the last developer stream that he's been working on it. It's something related to marking/moving the spawn point, I think. It should be in the update tomorrow... and maybe the pictured character coming through, too? Link to comment Share on other sites More sharing options...
Scrimbles Posted December 1, 2014 Share Posted December 1, 2014 Seth said in the last developer stream that he's been working on it. It's something related to marking/moving the spawn point, I think. It should be in the update tomorrow... and maybe the pictured character coming through, too? It's Wendy. Link to comment Share on other sites More sharing options...
rezecib Posted December 1, 2014 Share Posted December 1, 2014 It's Wendy. And Wendy is not currently available in DST. Edit: Yeah, the whole "BUT IT'S A TOTALLY NEW CHARACTER" thing annoyed me, too Link to comment Share on other sites More sharing options...
THEGHOSTOFGAMING Posted December 1, 2014 Share Posted December 1, 2014 Wait it's a separate game? Wouldn't it just be easier to have two buttons one for single player and multiplayer? Or is them being seperate only for the beta? Link to comment Share on other sites More sharing options...
rezecib Posted December 1, 2014 Share Posted December 1, 2014 @THEGHOSTOFGAMING, As far as I know, it's going to stay separate. Making DST has involved a lot of patches to the executable of the game (the C++ code), and basically every other game file had to be modified, so... not much reason not to have it as a separate game, really. Link to comment Share on other sites More sharing options...
Scrimbles Posted December 1, 2014 Share Posted December 1, 2014 And Wendy is not currently available in DST. I just got fahking destroyed. Sorry, just assumed you were talking about the character there being some new thing, like a bunch of other people seem to think. mabad Link to comment Share on other sites More sharing options...
polygone Posted December 5, 2014 Share Posted December 5, 2014 @THEGHOSTOFGAMING, As far as I know, it's going to stay separate. Making DST has involved a lot of patches to the executable of the game (the C++ code), and basically every other game file had to be modified, so... not much reason not to have it as a separate game, really.It's not going to stay separate. From the beginning they planned to have DST as an expansion to the actual game, not as a standalone. The only reason it's it's own game on Steam atm is because it's in beta. Once it goes public it'll just be a button on the actual game to go to multiplayer. Link to comment Share on other sites More sharing options...
rezecib Posted December 5, 2014 Share Posted December 5, 2014 @polygone, That is what they planned at the beginning, but plans have changed: Don't Starve Together will be a standalone game. It's an expansion of Don't Starve in that we're expanding on the core game and making a multiplayer mode, but not in that it is literally expanding on the same code. It's derived from the Don't Starve code, but we've had to change enough that it made sense to split it out and not worry about compatibility (and our own sanity). So, mods will either be for Don't Starve or for Don't Starve Together. Don't Starve Together will always have its own folder and set of files, which means that, when you're in Don't Starve Together, DST is always implicitly enabled. Link to comment Share on other sites More sharing options...
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