DrDelgra Posted November 17, 2014 Share Posted November 17, 2014 too much meteorites,reduce it please From Italy Link to comment Share on other sites More sharing options...
Pyromailmann Posted November 17, 2014 Share Posted November 17, 2014 Did you do a debugspawn? Link to comment Share on other sites More sharing options...
Mysanthil Posted November 17, 2014 Share Posted November 17, 2014 I agree meteors need a re-balance. I started noticing this same density around day 100, but it probably happened before then. Never need a pickaxe again. Even the first wave (day 13ish) has a half dozen or more meteors. Link to comment Share on other sites More sharing options...
rezecib Posted November 17, 2014 Share Posted November 17, 2014 I wrote a script to clear the ground of stuff left by meteorites on my maze server, and it noticeably improves lag after I run it. So it's actually a bit of a performance problem on long-lasting servers, but I suppose several other things are, too (spider dens multiplying, beefalo herds growing). I think meteors fall a bit too often at the moment. You can essentially get all the rocks you need from a mosaic biome if it ends up with a meteor spawner in it. Link to comment Share on other sites More sharing options...
Developer SethR Posted November 17, 2014 Developer Share Posted November 17, 2014 Thanks for the feedback everyone! The tuning on this is very first-pass: I'll be iterating on it in the next few days. Shouldn't be long before we get a hotfix out to make the situation better. Link to comment Share on other sites More sharing options...
acemurdock Posted November 18, 2014 Share Posted November 18, 2014 I wrote a script to clear the ground of stuff left by meteorites on my maze server, and it noticeably improves lag after I run it. This was a big problem on my server, mind sharing/explaining? I'd love this. Link to comment Share on other sites More sharing options...
oltana Posted November 18, 2014 Share Posted November 18, 2014 meteorites are horrible, they smashed the house and the whole environment. I think a good idea for there to be rock spam but it should be moderate Link to comment Share on other sites More sharing options...
rezecib Posted November 19, 2014 Share Posted November 19, 2014 This was a big problem on my server, mind sharing/explaining? I'd love this. I put it into consolecommands.lua (which occasionally gets overwritten in updates, so watch out for that):function c_getAll(prefab, inst) local x,y,z = ConsoleCommandPlayer().Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 9001) local found = {} for k,v in pairs(ents) do if v ~= inst and v.prefab == prefab then found[#found+1] = v end end return foundendfunction c_clearGround(prefabs, probability) if prefabs == nil then prefabs = { 'flint', 'rocks', 'nitre', 'goldnugget', 'moonrocknugget', 'food_spoiled'} end if probability == nil then probability = 2 end for i,p in pairs(prefabs) do for k,v in pairs(c_getAll(p)) do if (not v.inlimbo) and math.random() < probability then v:Remove() end end endendIt will clear the ground of the listed stuff if you just type c_clearGround() Edit: Oops, it was calling c_getAll, another function I wrote, so I added that above Link to comment Share on other sites More sharing options...
acemurdock Posted November 19, 2014 Share Posted November 19, 2014 It will clear the ground of the listed stuff if you just type c_clearGround() Edit: Oops, it was calling c_getAll, another function I wrote, so I added that above AHHHH thanks so much! I'll try this out next time I log in. Awesome! Edit: It worked great, thanks for sharing. This will solve a lot of headaches ahah. Link to comment Share on other sites More sharing options...
maxwellthanks Posted November 25, 2014 Share Posted November 25, 2014 same here, too much of these Link to comment Share on other sites More sharing options...
Developer SethR Posted November 25, 2014 Developer Share Posted November 25, 2014 same here, too much of these Are you still seeing this? We pushed an update several days ago that should have addressed it... Link to comment Share on other sites More sharing options...
osmRhodey Posted November 25, 2014 Share Posted November 25, 2014 Are you still seeing this? We pushed an update several days ago that should have addressed it... Not sure if you need to start a new world is the issue.I have my 200+ day file and every now and again major lag spikes still occur.(mind you it is noticeably different by a long shot from before when even I, as host, was starting to poof around frame by frame) I'm thinking that the meteor showers might need the same function as the beefalo in how often multiplication takes occurrence.We've done our best to clear out what we can and leave the place alone again but it seems to happen still. Also on a semi-related note, they seem to be spreading out farther and farther from their original destination points.Not sure if they're suppose to be getting larger or what this is but the rocks went from appearing around the edge of the woods on the rocklands to now, they're encroaching on the base we have which is pretty far away. My only thoughts is having the updates on meteor showers happen less frequently when you're not around the general area of the spawners. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.