DwerBomb Posted October 5, 2014 Share Posted October 5, 2014 Bug Submission: Category: Gameplay Issue Title: Koalefant's track spawning right next to me. Issue Description: A track appeared next to me. Steps to Reproduce: Not sure. I was at my base and wasn't walking. Link to comment Share on other sites More sharing options...
Ridley Posted October 5, 2014 Share Posted October 5, 2014 I think Kolaphant tracks spawn like Lureplants, in the way that they spawn near high traffic areas. Link to comment Share on other sites More sharing options...
osmRhodey Posted October 5, 2014 Share Posted October 5, 2014 Currently the Koalephant tracks spawn at random intervals all over the world.I want to think the spawn rate has been greatly increased so as to accommodate multiple people in a server in need of food. So it's not so much a bug as it is a gameplay mechanic that needs a little tweaking. Link to comment Share on other sites More sharing options...
imsomony Posted October 5, 2014 Share Posted October 5, 2014 Something is definitely off about the Koalefant tracks. My partner and I started a closed default world (Wilson/Wickerbottom) this afternoon, and we noticed that after the very first Koalefant spawned, every time he went to uncover a new first track, he got the "dead end" messaging (the tracks go no further, etc). This happened at least 5 times. Then I went to uncover a a track for the first time, which was found in our base... same thing, dead-end. Then he went to uncover a track, outside our base... and it finally worked again. Also odd, I had the same thing OP mentioned happened in our base... the track appeared out of nowhere, just a few moments after my partner had a Koalefant spawn and was chasing it back home. I followed the tracks until I spawned the second Koalefant, but the generation of them was weird. The tracks were spawning almost directly on top of one another, and just kept pointing me back to where I last uncovered one. I just kept going up-and-down, back-and-forth, between the same 2 areas. EDIT: oh, perhaps I should also say, my partner was hosting the server. Link to comment Share on other sites More sharing options...
the truthseeker Posted October 7, 2014 Share Posted October 7, 2014 Yeah the increased spawn rate means the increase despawn (or "dead end") of older tracks. So they become "useless" quicker. Link to comment Share on other sites More sharing options...
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