unluckyman Posted August 26, 2014 Share Posted August 26, 2014 Bug Submission:Category: GeneralPlatform: PCIssue Title: captain attract guard when KO on detention centerIssue Description: Each time the captain is KO on detention center, at the next turn a random guard on the map is moving to check the body without any visible reason. I don't know if this bug was reported before, don't see any topic about it.Steps to Reproduce: see the pictures Link to comment Share on other sites More sharing options...
Developer Wade Posted August 27, 2014 Developer Share Posted August 27, 2014 Was the guard that was coming to investigate already in an investigating\searching state? Link to comment Share on other sites More sharing options...
ildarz Posted August 28, 2014 Share Posted August 28, 2014 Was the guard that was coming to investigate already in an investigating\searching state? I also encountered this situation but not sure if it's bug or feature. When "captain" NPC is knocked out in any mission one guard comes to investigate body. It doesn't matter was this guard alerted before or no. Also if agent drags captain's body, investigation marker jumps on current body location every 2 or 3 turns. Link to comment Share on other sites More sharing options...
HolyDeath Posted August 28, 2014 Share Posted August 28, 2014 Guard always comes to investigate the captain's position once he's KOed. The same happened with the mole mission as well (the mole is also a captain). I do not think this is a bug. When you KO anyone who's coming to investigate then another guard will be called in. Link to comment Share on other sites More sharing options...
obliviondoll Posted August 28, 2014 Share Posted August 28, 2014 I've had guards alerted to check the vault when I finished looting everything too. I assumed it was working as intended. Link to comment Share on other sites More sharing options...
unluckyman Posted August 28, 2014 Author Share Posted August 28, 2014 Was the guard that was coming to investigate already in an investigating\searching state? no Link to comment Share on other sites More sharing options...
stealthnut Posted August 29, 2014 Share Posted August 29, 2014 Thats a bug ? thought this is a feature. The captain has long standard KO downtime: 6 rounds. So i thought this was a design decision to make things more interesting. Captain= Leader, stays in contact with security over radio, when he doesn't check in, security comes to investigate. Link to comment Share on other sites More sharing options...
Developer Wade Posted August 29, 2014 Developer Share Posted August 29, 2014 Alright, I'll discuss with the designers to find out how his functionality should work. Link to comment Share on other sites More sharing options...
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