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Hey guys, it's me again, whoops. :x

I've run into another, unexpected hurdle here. I'm making my mod a custom hat, using Warwick as an example. After crashes and testing, he finally started working and I even figured out the invisible hat issue I was having... but now I'm getting this weird nasty clipping error on the character's hair when he wears the hat from the front.

qKkT02B.png

I'm kinda baffled on what to do about this! :c Is this something I'd need to fiddle with in an .xml file somewhere or something? 

Hey guys, it's me again, whoops. :-x

I've run into another, unexpected hurdle here. I'm making my mod a custom hat, using Warwick as an example. After crashes and testing, he finally started working and I even figured out the invisible hat issue I was having... but now I'm getting this weird nasty clipping error on the character's hair when he wears the hat from the front.

qKkT02B.png

I'm kinda baffled on what to do about this! :c Is this something I'd need to fiddle with in an .xml file somewhere or something? 

If it is a character use kind of thing. Just use ktools and decompile the atlas and edit it to be larger.

I'm sorry, how might I do that? Thank you for all your patience and help with my previous issues as well, by the by. :-)

 

Step 1. install ktools

Step 2. open command prompt

Step 3. go to ktools in its folder

Step 4 drag the .exe in the command prompt

Step 5. press the spacebar to make a space.

Step 6. add the current anim (not the custom character one provided by klei, but the one you are using)

Step 7. Repeat Step. 5

Step 8. add the character's build.

Step 9. Repeat Step. 5

Step 10. Type in the folder name you want.

Step 11. Go to Yourname>thefoldername>charactername>pigtails

Step 12. Make the boundary large enough.

Step 12.5 SAVE THE FILE SAVE AS... NOT SAVE

Step 13. Make sure it works and looks good.

Step 14. Hate what you did.

Step 15. Redo steps 13-14 until Step. 14 does not apply.

Step 16. Go to OS(C:)> Program files(x86)>Steam>SteamApps>common>Don't Starve Mod Tools>mod_tools>autocompiler.exe

Step 17. Double click/ Open autocompiler.exe

Step 18. Watch as it screws up because I forgot a step

Step 18thesequel. Run the game.

Step 19. Repeat steps 13-15

Step 20. Finish.

Alright, gave it a go:

First off, he has no anim file in his anim folder, only the .tex and the build file. :c

On attempting the method you gave me for the hat, however, I got this error: 
 

Microsoft Windows [Version 6.1.7601]Copyright (c) 2009 Microsoft Corporation.  All rights reserved.C:\Users\Rutares>C:\Users\Rutares\Downloads\ktools-4.1.1-win32\ktools-4.1.1\krane.exe C:\Users\Rutares\Steam\steamapps\common\dont_starve\mods\Teller\anim\anim.bin C:\Users\Rutares\Steam\steamapps\common\dont_starve\mods\Teller\anim\build.bin tellermcdingleberriesLoading anims from `C:\Users\Rutares\Steam\steamapps\common\dont_starve\mods\Teller\anim\anim.bin'...Loading build from `C:\Users\Rutares\Steam\steamapps\common\dont_starve\mods\Teller\anim\build.bin'...ERROR: Missing hash table at the end of the build file.Skipping build file.Discarded.ERROR: No build found in the input files.

EDIT: I'm not sure if this will be of any help, but here's the folder in mod folder in question. :c

Teller.zip

Edited by Wisteria

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