XirmiX Posted June 1, 2014 Share Posted June 1, 2014 It doesn't say on wiki for some good reason, so I wanted to ask here. What are the chances of it dropping: Beard hair, Monster meat and Nightmare fuel? Because to me this doesn't make sense: inst.components.lootdropper:AddRandomLoot("beardhair", .5)inst.components.lootdropper:AddRandomLoot("monstermeat", 1)inst.components.lootdropper:AddRandomLoot("nightmarefuel", 1)inst.components.lootdropper.numrandomloot = 1 does the 1 on nightmare fuel and monster meat mean 10%? Cause I don't get this. The .5 would make sense as 50% chance, but what about the others? This drop rate is really confusing. EDIT: I think I figured it out, could it be beardhair 20%, monster meat and nightmare fuel both 40%? Just to check, tell me if I'm correct! And how would I write it if I wanted something to drop at 30% rate and something else at 70% rate? Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/ Share on other sites More sharing options...
Decelexevi Posted June 2, 2014 Share Posted June 2, 2014 Save yourself a headache and just kill 2 beardlords. I believe that beardlings have a 20% drop rate for hair. Beardlords have 200%. Or set up near a touch stone. Meat effigies have their reasons for sucking. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492578 Share on other sites More sharing options...
BurningBalls Posted June 2, 2014 Share Posted June 2, 2014 Save yourself a headache and just kill 2 beardlords. I believe that beardlings have a 20% drop rate for hair. Beardlords have 200%.Or set up near a touch stone. Meat effigies have their reasons for sucking.Beardlords are currently bugged, every time I kill one, I get standard bunny man drops. I.e. Two carrots and a meat (or bunny puff).I killed Splumonkeys during the "nightmare phase" instead, they reliably drop 2 beard hair each.Though I wouldn't recommend it, Ruins are such a dangerous place to fight in, especially if you don't already have meat effigy. And now that weather effects are active in caves/ruins in the DLC, it's hard to wear head armor and explore at the same time, you have to equip just before you fight.Beardlings are the safest way. Beardlords and shadow splumonkeys are more risky, it's easy to get rushed by a big group of them. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492719 Share on other sites More sharing options...
chromiumboy Posted June 2, 2014 Share Posted June 2, 2014 There is a 20% chance of beard hair dropping, a 40% chance of monster meat dropping and a 40% chance of nightmare fuel dropping. The number after the prefab is the probability weighting, not the actual percentage chance of it dropping. You can read a more detailed explanation here: http://forums.kleientertainment.com/topic/17216-request-mod-to-change-drops-from-mobs/?hl=lootdropper#entry162738 Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492728 Share on other sites More sharing options...
Decelexevi Posted June 2, 2014 Share Posted June 2, 2014 Beardlords are currently bugged, every time I kill one, I get standard bunny man drops. I.e. Two carrots and a meat (or bunny puff). Mods? Mine are dropping fine. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492743 Share on other sites More sharing options...
XirmiX Posted June 2, 2014 Author Share Posted June 2, 2014 So 2.5 is the full probability, right? Is 2.5 required as full probability for all mobs allways or not? Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492833 Share on other sites More sharing options...
JYM Posted June 2, 2014 Share Posted June 2, 2014 So 2.5 is the full probability, right? Is 2.5 required as full probability for all mobs allways or not?No 2.5 is just the sum of 1, 1, and .5.5 is 20% because .5 is the 20% of 2.5 and 1 is 40% because 1 is 40% of 2.5 another example will be a mob with. ("meat", 3) and ("monstermeat", 7) or ("meat", 6) and ("monstermeat", 14)3+7=10 6+14=203 is 30% of 10 and 7 is 70% of 10. 6 is 30% of 20 and 14 is 70% of 20. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492843 Share on other sites More sharing options...
XirmiX Posted June 2, 2014 Author Share Posted June 2, 2014 No 2.5 is just the sum of 1, 1, and .5.5 is 20% because .5 is the 20% of 2.5 and 1 is 40% because 1 is 40% of 2.5 another example will be a mob with. ("meat", 3) and ("monstermeat", 7) or ("meat", 6) and ("monstermeat", 14)3+7=10 6+14=203 is 30% of 10 and 7 is 70% of 10. 6 is 30% of 20 and 14 is 70% of 20. Okay, so what would you write if you wanted a mob not to drop anything? Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492908 Share on other sites More sharing options...
orian34 Posted June 2, 2014 Share Posted June 2, 2014 you don't wrote the drops;.. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492918 Share on other sites More sharing options...
Pluc Posted June 2, 2014 Share Posted June 2, 2014 Okay, so what would you write if you wanted a mob not to drop anything? you don't wrote the drops;.. 0 would work too ^^ Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492956 Share on other sites More sharing options...
BurningBalls Posted June 2, 2014 Share Posted June 2, 2014 Mods? Mine are dropping fine. Hmm, that is strange. I don't use mods. I've never used any mods, I prefer the standard DS experience. I might submit a bug report with my save file. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-492985 Share on other sites More sharing options...
XirmiX Posted June 2, 2014 Author Share Posted June 2, 2014 you don't wrote the drops;..I meant a chance of dropping nothing. A lot like Pengulls (I'm one of those people who actually know they're called Pengulls and not Punguins)! Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-493090 Share on other sites More sharing options...
JYM Posted June 3, 2014 Share Posted June 3, 2014 use "AddChanceLoot" instead of "AddRandomLoot" examples:AddRandomLoot("axe",3) AddRandomLoot("goldaxe",2) AddChanceLoot("krampus_sack",.01)60% axe, 40% gold axe and 1% chance of krampus sack AddChanceLoot("bandage",.75)75% chance of honey poultice, then 25% of nothing. Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-493317 Share on other sites More sharing options...
chromiumboy Posted June 3, 2014 Share Posted June 3, 2014 AddChanceLoot("bandage",.75)75% chance of honey poultice, then 25% of nothing. Yup. But note that if you had: AddChanceLoot("rocks",.75)AddChanceLoot("ash",.25) it make a roll for each item on the list. So, you have a 75% chance of getting rocks, a 25% of getting ashes. But overall you have a ~19% chance of getting both, ~19% of getting neither and a ~62% of getting one of them (if my probability skills are working correctly). Link to comment https://forums.kleientertainment.com/forums/topic/37053-the-rate-at-which-beardlings-drop-stuff/#findComment-493367 Share on other sites More sharing options...
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