Jump to content

Is there a template or something for bodyslot-equippable items?

Recommended Posts

So I looked around, and it seems the only tutorials out there are for handslot equippable items and hats. But not a single tut for bodyslot equippable items. I got confused even more when I looked at an example armor (armor_log) and noticed it required only one animation file vs two for (modded) hats and weapons...or is that because it is in the vanilla game? I'm curious how I should name the swap_armor stuff, like, in Spriter, should I change entity_000 to mybodyitem and then name the "NewAnimation" to BUILD_PLAYER like with hats, provided that the root folder for the spriter project has swap_body-0.png, swap_body-1.png, and swap_body-2.png.(which are the files for the three orientations of the armor.)

Is thare a tut that I have somewhere missed? Or is the approach I described suitable(it is based off the hat template and my guesswork.) 


Okay, I probably should also say, there needs to be a properly updated guide for all three kinds of slot-equipable items, as the tutorial for the hand-equipable item is completely different from the template for a hat

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

  • Create New...