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I felt like asking about the sanity system.

 

If 1 of the players has low sanity and meanwhile the rest are fine in terms of that, will that 1 player be the only one to be able to see the nightmare creatures?

 

I felt this would be important to ask about because the nightmare creatures are figments of the imagination, being unable to defend a character from their own sanity would make the mode much more interesting.

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They aren't imaginary, they are real and they are drawn to the insane. As others have said before, I'd like it too if the sane person could not see the sanity creatures when they are sane enough, which would make the insane loon look even more insane. Hitting the air for seemingly no apparent reason. "Yeah I think I'll set up my own camp far away from you..."

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I hope so.

 

I started working out a possible idea to make webber more player friendly, but I realized his spider gang will kill sanity of others. I figured a radio like structure could be placed in the middle of the base to mess with the spiders (made only by webber of course). It would prevent aggro unless one is attacked, drive them out of the radius of the radios reach, however disband any spider followers.

 

Next with the pitchfork for you could tear the webbing, so it wouldn't slow players down but could be repaired with silk.

 

While roaming around with his team, it would work best if spiders saw the other characters as neutral since their leader like figure was friendly towards them. If Webber isn't around though, the spiders will act hostile like always. But I guess everyone would need to keep their distance from spider armies because of the sanity loss? Should chester actually be changed to fit in with the crowd better?

 

 

Hopefully this will keep Webber from annoying other characters, while allowing everyone to enjoy Webber's style. I do wish that the radio was very clear about its' radius reach though. 

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I hope so.

 

I started working out a possible idea to make webber more player friendly, but I realized his spider gang will kill sanity of others. I figured a radio like structure could be placed in the middle of the base to mess with the spiders (made only by webber of course). It would prevent aggro unless one is attacked, drive them out of the radius of the radios reach, however disband any spider followers.

 

Next with the pitchfork for you could tear the webbing, so it wouldn't slow players down but could be repaired with silk.

 

While roaming around with his team, it would work best if spiders saw the other characters as neutral since their leader like figure was friendly towards them. If Webber isn't around though, the spiders will act hostile like always. But I guess everyone would need to keep their distance from spider armies because of the sanity loss? Should chester actually be changed to fit in with the crowd better?

 

 

Hopefully this will keep Webber from annoying other characters, while allowing everyone to enjoy Webber's style. I do wish that the radio was very clear about its' radius reach though.

What if the befriended spiders simply lose their sanity degen aura and hostility towards other players(they are not that scary when friendly!)? Whilst being a monster, Webber is sharing the same faith as Wilson and co, thus should be accepted by them (and not have a sanity degen aura either). All other animals still find Webber and his entourage monsters that need to go smash! No need to make an item to play with Webber, no way to grief with Webber and his army, win win!

Ps: IF pvp is possible, force attack will make the spiders attack the other player.

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What if the befriended spiders simply lose their sanity degen aura and hostility towards other players(they are not that scary when friendly!)? Whilst being a monster, Webber is sharing the same faith as Wilson and co, thus should be accepted by them (and not have a sanity degen aura either). All other animals still find Webber and his entourage monsters that need to go smash! No need to make an item to play with Webber, no way to grief with Webber and his army, win win!

Ps: IF pvp is possible, force attack will make the spiders attack the other player.

 

I think Webber and Woodie both need a slight nerf if fixed to work well in MP. Woodie goes werebeaver mode and remains so friendly, it just doesn't sound right. I feel like werebeaver should have some negative effect on friends that prevents people exploiting Woodie too much.

 

Webber has the power to create the best base and army, but to not be annoying he needs to provide ways for his teammates to get through his spiders. It would truly be a shame to nerf him, that is why I tried thinking of ways would provide his spider protection to his team. The spiders causing sanity loss should be a serious threat, since you can't kill them or Webber can't even save you. The radio would allow Webber to set up the base, but you still have spiders running around outside which means you can't safely leave without Webber's escort. Though it wouldn't be a big deal to just run, it would be a pain if you were low on sanity/health.

 

Animals should absolutely still try to fight the spiders/Webber. 

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I think befriended spiders should be neutral towards other players (but still retain their insanity aura), just like they are neutral to Chester or Glommer. The same should apply to befriended pigs, i.e. they should be neutral towards Webber. The sanity regen gained from pig followers should only be applied to the player that the pigs are following or to all ''non-Webber'' players in close proximity. Other mobs should definitely react to Webber normally (treat him as a monster).

 

I think Webber is really good, but the downside of having him in a multiplayer game is that the ''team'' needs to adapt to the fact that spiders still give insanity aura. That would mean either build the spider nests a bit further away from the main camp or not at all. Also, Webber's army will be strong as usual, but it would need to be used with care since other players will go insane (I am personally perfectly fine with that, it's a constraint) or get attacked on sight by the non-befriended spiders that could roam nearby.

 

As for the characters themselves, perhaps Webber should have an insanity aura considering he is a monster ? That would need to be balanced though (-X/min and range). It would represent the fact that other players are uncomfortable being close to him, but still tolerate him. Werebeaver Woodie could be treated similarly to Webber (insanity aura), or a straight sanity drain (-Y) to all the players in a certain radius around Woodie when he transforms ? Or a combination of both ? I don't think anything else should be done with him.

 

Overall, I really believe things should be kept as close to single player as possible, with some simple and minor balance changes for multiplayer when really necessary. Honestly, I am not sure that adding an insanity aura to Webber or Werebeaver Woodie is such a good thing =\

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I don't think the Webber needs a insanity aura, or it will make the him a unattractive character to start with. The spiders should wreck sanity enough, which takes time to amount enough spiders for that.

 

Following the wreckage of a werebeaver would be easy, so you wouldn't even have to go near him. A insanity aura might be very nonthreatening. However, I guess you wouldn't spam this because you wouldn't need to do it often. Fighting as a team with him would put people in the position for sharp sanity loss. You sacrifice your teams sanity for beaver powers, which would be dangerous in a deadly giant fight. What do you think @NeoDeusMachina

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I don't think the Webber needs a insanity aura, or it will make the him a unattractive character to start with. The spiders should wreck sanity enough, which takes time to amount enough spiders for that.

 

Following the wreckage of a werebeaver would be easy, so you wouldn't even have to go near him. A insanity aura might be very nonthreatening. However, I guess you wouldn't spam this because you wouldn't need to do it often. Fighting as a team with him would put people in the position for sharp sanity loss. You sacrifice your teams sanity for beaver powers, which would be dangerous in a deadly giant fight. What do you think @NeoDeusMachina

 

Well, like I mentionned, I don't think that adding insanity aura to characters is a good idea. It would be coding a mechanic just for the sake of coding, as players could just avoid standing near one another. I think the only thing that would do is put Webber in a position where is is alone by his fire while the other players are together by another fire!

 

For the same reason (easily avoidable), I don't think the sanity drain to nearby players when Woodie transforms is worth the coding effort. He will just go in his corner and transform then come back for the fight!

 

I would rather see the first things I said get implemented in order to keep things balanced, i.e.:

 

I think befriended spiders should be neutral towards other players (but still retain their insanity aura), just like they are neutral to Chester or Glommer. The same should apply to befriended pigs, i.e. they should be neutral towards Webber. The sanity regen gained from pig followers should only be applied to the player that the pigs are following or to all ''non-Webber'' players in close proximity. Other mobs should definitely react to Webber normally (treat him as a monster). Obviously, non-befriended spiders should treat non-Webber players as usual.
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I don't think Webber should be kicked outside the group fire, that might be rather annoying to play as. I fear that would get old fast.

 

The problem with Woodie having a large and heavy insanity aura would be that he burden the team during fights. Everyone couldn't jump in to fight Werepigs if Woodie was killing their sanity with his beaver mode. He would have to fight like a normal character to prevent that, which would give other more combat style characters more viability.

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They aren't imaginary, they are real and they are drawn to the insane. As others have said before, I'd like it too if the sane person could not see the sanity creatures when they are sane enough, which would make the insane loon look even more insane. Hitting the air for seemingly no apparent reason. "Yeah I think I'll set up my own camp far away from you..."

Exactly.

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