DevilXD Posted April 24, 2014 Share Posted April 24, 2014 OK, so I have a bucket sprites, basic prefab code and recipe... Any ideas about recipe description and/or inspect text ? Link to comment https://forums.kleientertainment.com/forums/topic/35401-season-balances/page/2/#findComment-461676 Share on other sites More sharing options...
Cacahuatoforo Posted April 24, 2014 Share Posted April 24, 2014 That's micro though. If you're taking a bucket around with you, filling it up, using it on multiple things in game, then that's the definition of micro-management. The thing is, you'd be replacing a system where you simply move your character to the position where water would be necessary and you are able to do exactly the same thing except without the need of an extra item. And what does this extra item add to the game? Not a lot. It adds 'stuff to do', but that's it. Collecting water in a bucket isn't exactly what many players would constitute as 'interesting' considering it only involves crafting a bucket and finding a pond. See how it adds zero dimension to anything? It'd be just as interesting to make the Smothering animation include the use of a 'prop-bucket' that doesn't actually exist. As for the rest, not sure I follow about the seasonal balances, sorry. The whole thing about the cycle of difficulty is a bit silly since Spring and Autumn are easily negotiated irrespective of one's skill level, so it's hard to call it an 'easiest-> hardest' system (which was my point). It's all about giving the player alternatives, the bucket system wouln't replace another game mechanics neither will interfere with them. The player simply choises wich one will better adequate their current situation, a player who built his base close to a pond field will use a bucket, a player who built his base close to beefalo will use poop. And yeah, they won't add much to the game aside from that, but, alternatives, I like alternatives. For the difficulty cicle thing, yeah, forget it, I just realized how stupid that sounded. EDIT: The face looks retarded in this forum, an it made it look like I was mocking. OK, so I have a bucket sprites, basic prefab code and recipe... Any ideas about recipe description and/or inspect text ? Well, that was fast. I kind of suck at descriptions / quotes so they are up to you. Link to comment https://forums.kleientertainment.com/forums/topic/35401-season-balances/page/2/#findComment-461979 Share on other sites More sharing options...
DevilXD Posted April 25, 2014 Share Posted April 25, 2014 There is an empty bucket sprite in the "inventoryimages.tex", so i only copied it to another files And prefab for now is in basic stage... Link to comment https://forums.kleientertainment.com/forums/topic/35401-season-balances/page/2/#findComment-462309 Share on other sites More sharing options...
Pyromailmann Posted April 25, 2014 Share Posted April 25, 2014 We have flingomatics for summer but as for autumn, I think the Bearger isn't much of a threat, we need another threat in autumn. Link to comment https://forums.kleientertainment.com/forums/topic/35401-season-balances/page/2/#findComment-462366 Share on other sites More sharing options...
XirmiX Posted April 25, 2014 Share Posted April 25, 2014 We have flingomatics for summer but as for autumn, I think the Bearger isn't much of a threat, we need another threat in autumn.Autumn is a season where everything rests. That's why the only threat in autumn is Bearger. Link to comment https://forums.kleientertainment.com/forums/topic/35401-season-balances/page/2/#findComment-462368 Share on other sites More sharing options...
UnderwearApp Posted April 25, 2014 Share Posted April 25, 2014 Maybe I missed it, but I haven't seen anyone mention the ice staff, which is the best fire extinguisher in the game.There are a lot of ways to deal with summer now with the new clothing items and it has been stated by @SethR, I believe that the seasons already do reach their peak in the middle of the season.That being said, if there was a multipurpose bucket like this, I can't say I wouldn't use it. I would just rather the devs worked on other things, if they were to.As for the bearger, I think he is more of a threat to your base than you. Now that we generally crowd everything around flingomatics, one stomp and half your base is down.All in all, I am happy with the seasonal balance, but will never say no to more stuff in the game world. Link to comment https://forums.kleientertainment.com/forums/topic/35401-season-balances/page/2/#findComment-462413 Share on other sites More sharing options...
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