c0refile Posted April 1, 2014 Share Posted April 1, 2014 So during a full moon in summer, my chester spontaneously transformed into snow chester for no apparent reason. It was full of stuff, including food, which was preserved after the transformation. There were no empty slots after the transformation, so I'm sure I didn't have even a single blue gem in there. The only thing I can think of is that he was next to a cold thermal stone -- was this intended? Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/ Share on other sites More sharing options...
Crown_king Posted April 1, 2014 Share Posted April 1, 2014 Maybe your A WIZARD HARRY! Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441711 Share on other sites More sharing options...
Maximum124 Posted April 1, 2014 Share Posted April 1, 2014 It's believed to be a bug Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441713 Share on other sites More sharing options...
Crown_king Posted April 1, 2014 Share Posted April 1, 2014 It's believed to be a bugno no no its hes a wizard Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441718 Share on other sites More sharing options...
c0refile Posted April 1, 2014 Author Share Posted April 1, 2014 It's believed to be a bug Yeah, definitely a bug, I looked in the chester.lua file, here's the offending code: if item.prefab ~= "nightmarefuel" then canShadow = false elseif item.prefab ~= "bluegem" then canSnow = false end it should be: if item.prefab ~= "nightmarefuel" then canShadow = false end if item.prefab ~= "bluegem" then canSnow = false end Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441737 Share on other sites More sharing options...
ailailou Posted April 1, 2014 Share Posted April 1, 2014 Maybe your A WIZARD HARRY! Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441747 Share on other sites More sharing options...
JanH Posted April 2, 2014 Share Posted April 2, 2014 Heya folks, many thanks for your feedback; the bug fix for Snow Chester should coming in the next update. Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441849 Share on other sites More sharing options...
Joshpro8423 Posted April 2, 2014 Share Posted April 2, 2014 Did chester have an ice staff or ice in his inventory at the time? Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441914 Share on other sites More sharing options...
DrNocturnal Posted April 2, 2014 Share Posted April 2, 2014 Yeah, definitely a bug, I looked in the chester.lua file, here's the offending code: if item.prefab ~= "nightmarefuel" then canShadow = false elseif item.prefab ~= "bluegem" then canSnow = false endit should be: if item.prefab ~= "nightmarefuel" then canShadow = false end if item.prefab ~= "bluegem" then canSnow = false endYe, change else if into if. U'r cool man Link to comment https://forums.kleientertainment.com/forums/topic/33858-snow-chester-without-blue-gems/#findComment-441954 Share on other sites More sharing options...
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