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http://forums.kleientertainment.com/topic/20756-lets-think-of-new-world-events-to-add-to-dont-starve-post-your-ideas/

 

Considering the themes of RoG, I think that the devs should go over this. I'm not saying they should add every suggestion in this thread; that'd just be a massive overload, and no one wants that. But there are more than a few things I think DS would love to have.

 

Maybe even a ''World Events'' tag could be added to World Settings, with "more", "lots", "less" settings. Maybe even seperate Negative Events and Positive Events.

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Someone did ask for there to be an option to turn wild fires off, which could be considered an event.

 

And hey what a blast from the past, the "anti winter" is here now

 

But still, if someone really wanted those events added they should of suggested them again with the new RoG mechanics in mind.

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OK, how about this one: at the end of Spring, Moleworms will migrate to their nest located in a forest. They'll bring all the minerals they gathered with them and leave them at the nest.

This will attract Depth Worms to the Moleworm nest. They'll seek out you to kill you. Should you manage to dispose of them, you can get the minerals back from the nest.

 

Also, make Catcoons not display their angry animation when attacked by you. You can easily murder them without any fear of backlash.

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Reading through some of the suggestions, you can find a lot of stuff that is in RoG. Brighten full moons, the four seasons and their "special events", (anti-winter), frog rain in sandbox mode, withered crops in summer, ghosts leaving graves as full moon etc... There's actually a bunch of them already implemented! :grin:

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Also, make Catcoons not display their angry animation when attacked by you. You can easily murder them without any fear of backlash.

Attacking a catcoon should just cause a huge amount of Krampuses to swarm you regardless of current naughtiness. Then, if you beat them all, the Cat Cap falls from the sky. Thus justifying how OP it is.

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Attacking a catcoon should just cause a huge amount of Krampuses to swarm you regardless of current naughtiness. Then, if you beat them all, the Cat Cap falls from the sky. Thus justifying how OP it is.

 

Or just make one of the krampuses wear it when they attack.

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Attacking a catcoon should just cause a huge amount of Krampuses to swarm you regardless of current naughtiness. Then, if you beat them all, the Cat Cap falls from the sky. Thus justifying how OP it is.

 

Wait, the Cat Cap of all things is OP?

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