Jump to content

Love the Mole!


Recommended Posts

I wanted to let you know that I really like the animation and sound of the mole; it's a good balance of cute and naughty.  And the mole fits nicely into the ecology of the game as well.

 

I am a bit concerned about moles making the starting game too hard for players if they get unlucky, however  Since moles grab minerals, including flint, a bad start could mean that there is no loose flint around in grassy areas (which is usually where new games start and where players tend to hang out for basic resources) because the moles grabbed it all, and no way to get it back until one gets a shovel.

 

Thank you for all the great work! 

Link to comment
https://forums.kleientertainment.com/forums/topic/32474-love-the-mole/
Share on other sites

That's my point - I recently started a new game, and I had moles running around, presumably ganking flints before I could get them, because there weren't any to be found early on.  It's not a "must fix this now!" balance issue, but a potential one if there aren't any checks on it. 

 

Again, you need a flint to get the flint by hitting the mole (unless you can punch it?) with a weapon.

Ya, I've never had a problem with this either I guess.  I'm pretty sure they, like most of the game, are only active when they're within a screen or so of you.   So as long as you're actively exploring you should be able to beat them to the goods.  Once you have three flint you have enough for an axe and pick, and then you should have no problem at all getting flint.   I could see how an unlucky starting location combined with moles could be tough I guess, in theory.  But I think that is kind of rare.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...