Jump to content

[SPOILERS]Anyone want to see Wilson get back home?


Recommended Posts

In my opinion, the bleak ending is what truly hooked me into the lore. As I saw the ending (On a Youtube video because I'm a cheater...), I was fully expecting a very angry Maxwell to be the final boss. The first thing that set me off was the music. It was fairly happy, and I had assumed it was end credit music, similar to the normal credit music. Maybe the game has no final boss. Maybe this is the end, I thought to myself. Seeing a sad and trapped Maxwell added to this theory. I thought he was going to be all sad because he lost. And then that beautiful ending, that wonderful ending... Made me beg for more. I frantically googled Don't Starve lore, trying to scrape up as much information as I could. And I found the forums, and here I am today. So basically the ending is to attract people to the forums. I like the ending.

 

What do you mean this has nothing to do with the topic at hand? It has everything to do with the topic! See? I talked about the ending. Close enough.

There's this concept of "promises" in a narrative sense. Sort of like there's an unspoken agreement when you pick up a Harry Potter book for it to be a book about wizards, witchcraft, and all things magical. For example, if you picked up The Goblet of Fire and it read nothing like a Harry Potter book but instead read entirely like a Tom Clancy novel, it'd be off putting, even if you do happen to enjoy both Clancy and Rowling.

 

You have to be really careful what you may be inadvertently promising to your audience, but then again that goes for direct promises as well. Anyone remember this?

 

post-212131-0-52055900-1391737171_thumb.

 

It was back when we were directly promised a choice to make when we got to the bitter end of adventure mode. I still assert that the "choice" to put the divining rod in the nightmare lock or go play tag with Charlie out in the dark really isn't a choice. If I wanted to just die to Charlie, I could've easily done it myself 5 worlds ago, and that's not to say death couldn't be a legitimate second option, it could, and I think the deadly feast was a step toward the right direction. Maybe a special death sequence like a certain someone has while atop the nightmare throne to emphasize that death was the second option would've made it satisfying, but that's in the past.

Why do I bring up promises? Because I don't really think we've been promised Wilson a way home, directly or inadvertently. Considering how things decay and eventually break down in the game, the thought of a way out of that cycle seems a bit out of place to me at least where the story stands right now. However, I do believe we've been inadvertently promised some sort of showdown between the denizens trapped in the DS world and the shadow watcher, even if there is no hope of escape, even if there's no hope of victory. I also think we've been inadvertently promised more insight into what the objectives of Them are. Seriously, just look:

 

post-212131-0-08639600-1391737152_thumb.

 

To me... it just demands further exploration.

 

Sure, a happy ending for Wilson could be nice, but just an ending-ending would be nice. Even if it's one that ends in Wilson being trapped forever, just some bit of closure -- doesn't even have to be closure that neatly ties up all the loose ends -- because currently there really isn't any closure. That's kind of why Don't Starve never felt finished to me. Unlike Terraria or Minecraft where they have no real story or plot, DS distinguished itself by having a story to it, a reason for you being there. I'm not saying I'm expecting Reign of Giants to provide that ending, though I do wish it will continue the story in some fashion, just sometime in the future, I would like a more solid ending for these characters.

Where one story ends, another begins, I'm sure. By putting Wilson on the Throne you've ended Maxwell's chapter on it. 

Maybe alternate Adventure modes depending on who is seated on the Throne will come later. <:

 

 

OOOH, WX-78 REALLY trying to Destroy all Humans...one human at a time?! 

OOOH, WX-78 REALLY trying to Destroy all Humans...one human at a time?! 

Yes.  The island has become an institution where everything is now metal/robotic.  It's impossible to survive a week.  The only way out is through robotic assimilation.  WX enjoys watching them break one by one.

I agree with the OP on this one. A happy ending would be great. Or, if nothing else, at the end of the day, some CLOSURE.

 

I don't doubt that Klei has SOMETHING in mind for this.

A HAPPY ending?

 

 

BAHHHHHHHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

The game is nowhere NEAR to be finished; new ideas come, new updates, DLC etc.

If the game's ending gets updated as well then in future may be there'll be a good ending. What I'd really like about don't starve is a good ending but the main villain ( the shadow guy) not actually being destroyed which is being showed at the end of the whole game, then credits and blah, blah, blah, you know the roll.

So it'd be a mix of good ending and a bad ending so that characters are told that they live happily ever after or something but the villain doesn't stop to take in houtages. Cause that's how I see the game. Having a happy ending would make you think about the game being all rainbows and unicorns but a bad ending would make youthink the game is lame, so mix them up like this and BAM best game ever.

The game is nowhere NEAR to be finished; new ideas come, new updates, DLC etc.

If the game's ending gets updated as well then in future may be there'll be a good ending. What I'd really like about don't starve is a good ending but the main villain ( the shadow guy) not actually being destroyed which is being showed at the end of the whole game, then credits and blah, blah, blah, you know the roll.

So it'd be a mix of good ending and a bad ending so that characters are told that they live happily ever after or something but the villain doesn't stop to take in houtages. Cause that's how I see the game. Having a happy ending would make you think about the game being all rainbows and unicorns but a bad ending would make youthink the game is lame, so mix them up like this and BAM best game ever.

if there's ONE thing this game should have taught you, is that the "heroes" and  "villains" are not so black and while. Don't assume what THEY do is simply because of good and evil either until explicitly shown that. 

 

All that written, don't simply believe Maxwell either the conniver!

if there's ONE thing this game should have taught you, is that the "heroes" and  "villains" are not so black and while. Don't assume what THEY do is simply because of good and evil either until explicitly shown that. 

 

All that written, don't simply believe Maxwell either the conniver!

 

Yeah I felt kinda bad for Maxwell at the end of adventure mode, even though he is technically the antagonist from a writing standpoint. I think if anything at all in this game is black and white as far as good and evil goes, then it's whatever is pulling the strings behind the scenes. That has to be evil lol.

Yeah I felt kinda bad for Maxwell at the end of adventure mode, even though he is technically the antagonist from a writing standpoint. I think if anything at all in this game is black and white as far as good and evil goes, then it's whatever is pulling the strings behind the scenes. That has to be evil lol.

But we assumed a lot about Maxwell before the AM ending...as I said, we need to know more.

 

It's only Black and White when Miss writes about it...oh wait, not even there :-)

The note from klei that the player receives after beating adventure promises a answer to "Will he be trapped here forever, or will he try to fight back the real controllers?"

 

There is no ending for the storyline yet, only a intermission. And i think Klei knows this because of the secret camera footage they gave out. Not to mention the watcher is appearing more outside of the game. In the text files Maxwell had a string that said, "Well, better go find Zen." So i think Klei always had a bigger story in mind. 

I love the fact that the ending wasn't satisfying--it allows fans to create their own idea of what happens. It keeps the fandom invested and alive. Would this game still be popular if Wilson simply went home? Perhaps, but it would limit the experience.

I love the fact that the ending wasn't satisfying--it allows fans to create their own idea of what happens. It keeps the fandom invested and alive. Would this game still be popular if Wilson simply went home? Perhaps, but it would limit the experience.

He did go home.

To his new home.

On the throne.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...