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Hello My Beloved Mates.Im looking to Make a Character However I am looking to create a character that the community created(In a certain way).I want You the member to tell me what to add and basicly everything that I can code and draw for the character.So dont be scared post give me ideas but One Idea Per Member (Of course you can fix anything later).

 

Im waiting

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Hello My Beloved Mates.Im looking to Make a Character However I am looking to create a character that the community created(In a certain way).I want You the member to tell me what to add and basicly everything that I can code and draw for the character.So dont be scared post give me ideas but One Idea Per Member (Of course you can fix anything later).

 

Im waiting

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Make one of me.

Use the existing wilton mod, add some Aussie/koalefant related quotes and a Aussie hat and thats me

Hello My Beloved Mates.Im looking to Make a Character However I am looking to create a character that the community created(In a certain way).I want You the member to tell me what to add and basicly everything that I can code and draw for the character.So dont be scared post give me ideas but One Idea Per Member (Of course you can fix anything later).

 

Im waiting

attachicon.gifssssssssssssssssssssssssssss.jpg

Make a Viking! Who begins with a viking's helmet and armor.

As long as that helmet doesn't have horns. Vikings don't have horns on their helmets, at least not until their late ages.

Indeed,Thats quite a fake concept.Its just wrong to believe what you see in books and cartoons.Not real people,Not real

Its 

Edited by Hypno

As long as that helmet doesn't have horns. Vikings don't have horns on their helmets, at least not until their late ages.

I know that bro. I was just thinking about having a character with a blond beard, an armor and a helmet at the beginning.

Or if you want horns so badly, just make an old viking!

Screw vikings.

 

How about a dwarf kind of char instead which brings his own pickaxe (similar to woodie and lucy) with infinite durability and increased mining speed.

 

At night he will be 1.2 faster and regen 2 Sanity per minute and at day he will be 0.9 slower and lose 5 sanity per 5 minutes.

 

He's slower at 90%+ hunger because of fullness and he doesn't want to work when he's full. Same to when he's below 25% because he doesn't want to starve either.

 

Give him his own unique item for the crock pot: 3 Red Mushrooms + 1 Berry = Dwarven Wine Restores Hunger and Health but induces insanity for 30 seconds (just like the one amulet)

 

 

TL;DR:

Feats:

- Is a dwarf

- Faster at night (and in caves), slower at day

- Regens sanity at night (and in caves), loses sanity at day

- Brings his own pickaxe

- Can brew Dwarven Wine

 

Feats:

- Is a dwarf

- Faster at night (and in caves), slower at day

- Regens sanity at night (and in caves), loses sanity at day

- Brings his own pickaxe

- Can brew Dwarven Wine

Have in mind that days and nights count in caves too

Edited by Hypno

Not sure about that. In cave, it's always dark (even if you can hear musics that starts/end a day) and in ruins, there is a nightmare cycle. Day only really happens at the surface.

I may Have to disagree since there are sometimes I find light in the caves and when I return to the spot a couple minutes later its dark

Here are some of the ideas for the Lord_Battal character:

- Loses less Sanity from the dark

- Immune to Fire

- Less Base Sanity

- Gains small amounts of sanity from killing innocent creatures.

- Monsters are slightly more tolerant of him. IE: Spider hostility range smaller, Hounds come in smaller packs, treeguards spawn less often. They still attack when provoked, however. Remember the slightly.

- When Insane, the ability to create fire is enabled. It has a cooldown of 20 seconds, and you can right click anything (if not using a tool) to set it on fire.

 

Those were just some ideas.

Here are some of the ideas for the Lord_Battal character:

- Loses less Sanity from the dark

- Immune to Fire

- Less Base Sanity

- Gains small amounts of sanity from killing innocent creatures.

- Monsters are slightly more tolerant of him. IE: Spider hostility range smaller, Hounds come in smaller packs, treeguards spawn less often. They still attack when provoked, however. Remember the slightly.

- When Insane, the ability to create fire is enabled. It has a cooldown of 20 seconds, and you can right click anything (if not using a tool) to set it on fire.

 

Those were just some ideas.

meh I would think of multiple choise such as small fire with cooldown of 30 secs,medium with cooldown of 50 and big fire with cooldown of 1-2 minutes also all of them will cost hunger since he is using his magic

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