Ortorin Posted December 2, 2013 Share Posted December 2, 2013 (edited) Maintaining an effective killing field of tooth traps is a time consuming process. Recent advancements in gear technology has lead to self-resetting traps. Recipe:1 Log, 1 Gear, 3 Hound's Teeth55 Damage21 uses5 second delay on reset Fuel:Hounds Teeth @ 33% per tooth This trap bites down harder than it's more primitive counterpart. But that extra bite comes at a cost. Clockwork Traps run on Hound's Teeth as "fuel". When the trap runs out of fuel it stops automatically resetting. With only twice as many uses, and three times the cost in teeth, regular traps are still more resource efficient. You gain the ability to set traps that you never need to worry about replacing. Have some beautiful designs made of death and they will always stay that way. To increase cleanup, the traps are pickup on right-click only. This means you can left-click or hold spacebar to your heart's content near them. Anyone man enough to tackle the coding for this? Edited December 2, 2013 by Ortorin Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/ Share on other sites More sharing options...
julz1981 Posted December 2, 2013 Share Posted December 2, 2013 awesome idea XDMe wanty! Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-381869 Share on other sites More sharing options...
simplex Posted December 2, 2013 Share Posted December 2, 2013 (edited) Would you really spend gears on a trap with finite uses just to have it self-reset? EDIT: Wait, I think I misunderstood what you meant. Instead, I believe what you want is the following: A self-resetting trap with 20 "charged", which on reaching 0 stops resetting, but keeps existing. Adding a trap tooth to it would recharge 6.67 uses. I suggest you make the total uses be 21, though. ;P And that you make the damage slightly lower than the regular toothtrap, such as 55 or 50. Edited December 2, 2013 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-381883 Share on other sites More sharing options...
Ortorin Posted December 2, 2013 Author Share Posted December 2, 2013 Would you really spend gears on a trap with finite uses just to have it self-reset?EDIT: Wait, I think I misunderstood what you meant. Instead, I believe what you want is the following:A self-resetting trap with 20 "charged", which on reaching 0 stops resetting, but keeps existing. Adding a trap tooth to it would recharge 6.67 uses.I suggest you make the total uses be 21, though. ;PAnd that you make the damage slightly lower than the regular toothtrap, such as 55 or 50. Yeah, that's it exactly. I updated the OP with your suggestions, they're good ones. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-381909 Share on other sites More sharing options...
julz1981 Posted December 2, 2013 Share Posted December 2, 2013 i still think they should do more damage, since there is 3 teeth, and the gears make the teeth pierce even more in the foe's flesh Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382038 Share on other sites More sharing options...
simplex Posted December 2, 2013 Share Posted December 2, 2013 i still think they should do more damage, since there is 3 teeth, and the gears make the teeth pierce even more in the foe's flesh If you want a lore friendly explanation, you could think that the automatic recoil provided by the gears is not as strong as the manual one. It's not a marvel of engineering, just a gear attached to a log. ;P But the reason is balance, of course. Automating a killing machine is a powerful thing. And oh, @Ortorin, I hadn't mentioned anything but I'll write this mod. I just don't do art, so unless some artist is pitching in on that it'll look just like a tooth trap (with a color tweak, I'm thinking), at least for the first version/prototype. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382192 Share on other sites More sharing options...
Ortorin Posted December 2, 2013 Author Share Posted December 2, 2013 If you want a lore friendly explanation, you could think that the automatic recoil provided by the gears is not as strong as the manual one. It's not a marvel of engineering, just a gear attached to a log. ;PBut the reason is balance, of course. Automating a killing machine is a powerful thing.And oh, @Ortorin, I hadn't mentioned anything but I'll write this mod. I just don't do art, so unless some artist is pitching in on that it'll look just like a tooth trap (with a color tweak, I'm thinking), at least for the first version/prototype. It will be a pleasure working with you on this. Thank you for taking up the project. *KowTow* My stickmen have scoliosis so, I can't do the art. I'll look around for an artist that might lend us a hand. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382200 Share on other sites More sharing options...
ARamblingSpider Posted December 2, 2013 Share Posted December 2, 2013 Mind if I do..say a concept sketch? Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382226 Share on other sites More sharing options...
Ortorin Posted December 2, 2013 Author Share Posted December 2, 2013 Mind if I do..say a concept sketch? Not at all sir. All hands with talent are welcome here. This is a community effort after all. xD Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382228 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 I got a rough Draft done. (I tried to mimic the games style but that didn't work out so well..)What do you think? Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382267 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 I got a rough Draft done. (I tried to mimic the games style but that didn't work out so well..)Geared Tooth Trap Final.pngWhat do you think? How does it move? Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382269 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 How does it move?It's just a little sketch, But I'm not a familiar one with animating stuff, sorry. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382274 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 It's just a little sketch, But I'm not a familiar one with animating stuff, sorry. I meant, would you describe its movement please? Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382278 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 I meant, would you describe its movement please?Oh! I'd say it works like a normal toothtrap but after a short delay it would go back up. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382282 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 It could work. Guess we need an animator. xD I'm betting this will be nothing more than a recolored tooth trap. =D Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382285 Share on other sites More sharing options...
ARamblingSpider Posted December 3, 2013 Share Posted December 3, 2013 It could work. Guess we need an animator. xD I'm betting this will be nothing more than a recolored tooth trap. =DYeah, I'm not a custom to animating, but at least I tried to help. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382287 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 (edited) I will attempt to do a thing. Behold, the one and only... Art that's so bad it's scary!!! Edited December 3, 2013 by TooMuchHoneyHam Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382300 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 I will attempt to do a thing. New sig. xD Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382304 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 New sig. xDHooray! Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382326 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 I got a rough Draft done. (I tried to mimic the games style but that didn't work out so well..) Geared Tooth Trap Final.png What do you think? I like the sketch. I'd rotate the left tooth, though, for symmetry. It could work. Guess we need an animator. xD I'm betting this will be nothing more than a recolored tooth trap. =D Doing custom animations is more trouble than it's worth in this case. It'd be best to just take the tooth trap atlas and edit/replace the analogous parts. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382671 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 Bad link Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382682 Share on other sites More sharing options...
HoneyHam Posted December 3, 2013 Share Posted December 3, 2013 What do you think of this terrible excuse of art. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382779 Share on other sites More sharing options...
Ortorin Posted December 3, 2013 Author Share Posted December 3, 2013 Not enough lasers. Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382785 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 Bad link ? Here it's showing fine under both Firefox and Chrome. If just a link name is showing up, try clicking on it (I've noticed this behaviour lately in the forums, after clicking on the img link it automagically becomes an image). Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382819 Share on other sites More sharing options...
simplex Posted December 3, 2013 Share Posted December 3, 2013 @Ortorin Here's a prototype, see if that's what you had in mind. What's missing is artwork (the tooth trap assets are being used), description strings (both for the character descriptions and for the recipe) and a mod icon. I also made it that it only accepts "tooth fuel" if it has 66.7% or less uses.ClockworkToothTrap.zip Link to comment https://forums.kleientertainment.com/forums/topic/30135-mod-idea-clockwork-tooth-trap/#findComment-382901 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now