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      Rhymes with Play - Don't Starve Draw Along (Art Stream)   06/21/2017

      Have you ever wanted to learn how to draw your favourite Don't Starve characters and creatures? Draw along with our artists live on Twitch where we will be sharing art tips, techniques, and styles for drawing Don't Starve. Be sure to share your drawings with us on our forums or through Twitter! The stream will be going live on Thursday, June 22nd at 3:30 PM Pacific (10:30 PM UTC), only on the Rhymes with Play Dev Cast. Where is it?
      On our official Twitch channel here:
      10:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
      When is it?
      Thursday, June 22nd 3:30 PM Pacific (10:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com Check out the stream announce thread for discussions!


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About Ortorin

  • Rank
    Senior Member


  • Location Palos Hills, Il
  • Interests Games, Dubstep, everything and anything that is worth a logical thought (or not xD)
  • Occupation Sears Outlet: Pricing and Merchandiser

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  1. I can't think of anything I wanna say. =/

    1. Hugo M.

      Hugo M.

      technically 'I can't think of anything I wanna say. =/' is something you wanted to say and you to inform us, thus your sentence is weird 'cuz you did have something you wanted to say.

    2. Ortorin


      About the game... though I'm sure you were already aware of that... Smart-ass. xD

    3. Hugo M.
  2. I hope the guys on the site enjoy this. =D
  3. There is only one thing that Depth Worms need in order to be manageable... a smaller range in which they can roam. Once aggroed, they can only move X amount of distance before losing interest and returning to the the place they were when you first aggroed the worm. This will make running away easier and drawing single worms from a group possible. If you have those two abilities, the ability to run away and the ability to draw one from a group, then even casual players would stand a chance against them. Idk if worms will group aggro if one is hit, if so, then that would need to be disabled. Other than those two changes, I see nothing else that will help that doesn't involved an entire re-design of the worms.