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Is a fire able to spread to other objects over longer distances depending on the object it's currently burning? (e.g., a tree can ignite a log 1 tile away, while a flower can only ignite a log half a tile away). I've been considering this for a large bee farm that I'm creating, to prevent any flowers or trees from spreading a fire. Currently, I have half a tile of distance between the flowers, that are placed like the 5-digit side of a die for each tile. I've not seen any problems with this setup, after testing it by setting a few random flowers aflame. The bee boxes also seem to be flame-retardant.

 

Perhaps now I will consider placing a few bee mines around the perimeter of the farm so that any creature (with special regard to red hounds) that enters within its proximity will be targeted by a large number of bees, because spread of flames can be prevented to a certain extent.

 

On second thought, that might not be such a good idea because once the bees from the mine are released, they'll be considered stray and start pollinating and spreading more flowers (because of denser distribution, the flowers might become susceptible to setting each other on fire as well).

 

Lureplants are a worry though, because the space I use for the flower field surrounding my bee boxes is pretty large and they will both enter conflict with the bees and eat any flowers near them.

 

Also, are level 3 walls really capable of blocking all bees? I might use them on the perimeter to prevent any stray bees from entering/bees from the bee boxes to travel too far. If I were to use wooden walls (because stone would take forever to get the resources for, I'm talking about a MASSIVE perimeter) would leaving a space equivalent to 1 unit of wall be enough to prevent the spread of fire? In that case, I might section the walls into a pattern like 5 walls, 1 space, 5 walls, 1 space, etc.

I've never managed to get bees to stay behind tier 3 walls they just fly through the cracks I guess. I tried with an evil flower farm and they just went wherever they pleased.

 

I might have to test this again, but thank you! I might have just saved myself a lot of resources...

 

Also, to anyone who knows, are logs the most efficient way of upgrading a wooden wall? (e.g. using stone walls to upgrade a stone wall is the best way, etc.)

Stupid question time, but why not just place more lightning rods and make sure red hounds are fought in tooth trapped/stone-waled panic rooms? Stone and gold are caves earthquake renewable, so that's not a problem. 

 

I always have 1 lightning rod in sight, placed in a grid-like pattern across my base. Trust me, my only concern is red hounds. You never know when you might accidentally run back into a field of flowers or a bunch of trees. I tend to use mobs (like pigs, bunnymen or beefalo) as opposed to tooth traps, because they renew their own populations and it doesn't waste time crafting/placing/resetting (plus drops as a bonus). I'm just considering the worst case scenario here, like if they happen to spawn on the other side of a wall, come into conflict with the bees or I was just in the wrong position when they spawned (e.g. I had to run back to base to get food and/or warmth).

 

However, bee boxes don't seem to be flammable. Are they only set on fire by the red hound's flames?

From my experience, they are only set afire by hounds. 

 

GODDAMN YOU RED HOUUUUUUUUUUUUNDS! HONEYCOMBS AREN'T A RENEWABLE RESOUUUUUUUUURCE! NOW I HAVE TO SPACE OUT MY BEE HIVES TO PREVENT SPREAD OF FIREEEEEEEEEEEEEE!

 

*explosion*

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