Jump to content

Recommended Posts

Hi.

I haven't completely understood modding fully yet, so I ask.

With some tweaks, is it possible to give all creatures in Don't Starve a common "brain", of course, making sure their aren't any conflicts.

That has some huge potential if it can be done(replace all the animals' brains with hound ones, so everything chases/attacks you on sight,without attacking each other)

 

Brains access a prefab's components, so you can't put a brain that uses a component X in a prefab that doesn't have X. But that's (usually) the only limitation.

Because of that, doing a global replacement of brains is not very viable, unless the target brain is very, very simple. Not to mention it'd break a lot of the game: talbirds would stop laying eggs, bees would stop pollinating flowers, and so on.

That's what I meant by "tweaks"

If I recall correctly, in Ipsquiggle's thread about brains, it's like a tree of priorities, right?

So, I could make tweaks, such as having a tallbird still lay eggs, but treat its nest like a "Hound mound"(without it despawning, of course!)

Also, can't the components be changed?

Edit: I checked, components can be interchanged and possibly programmed into brains

Edited by goldfish911

This sounds like the kind of idea where you spend hundreds and hundreds of hours to code something only to end up in exactly the same place you started out from. I just don't see what the "huge potential" is. But yes, technically you can do all the things in one brain instead of 50. You'll end up with a huge unwieldly file instead of several smaller ones.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...