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Hi I have been playing Don't Starve since last summer and I'm absolutely hooked by the game!

 

I'm sure their are a lot of people out there who loves playing Don't Starve and owns an apple product! I don't really know where I should be posting this suggestion or request but I indeed ended up here. Please oh please!! It would be of really great help if the game would be available on the app store. Even if its a paid app its safe to say many would be willing to buy the game since its such a hit. It would be very convenient too since you can carry your gadget anywhere..

When you're bored---POOF! :willowilson:

Just play Don't Starve anywhere you like!  

 

I will wait for forever for this game to be available on the app store!!  :love_heart:

 

I hope other people think the same way!

 

-DontStarveFangirl

 

 

In my opinion, if this game was on the IOS and android products, it would be a huge failure. There is no game that will still be good if it is transferred from computer to phone. Example: Terraria sucks on iphone, call of duty sucks on iphone etc.

In my opinion, if this game was on the IOS and android products, it would be a huge failure. There is no game that will still be good if it is transferred from computer to phone. Example: Terraria sucks on iphone, call of duty sucks on iphone etc.

like the huge failure that was PvZ.

In my opinion, if this game was on the IOS and android products, it would be a huge failure. There is no game that will still be good if it is transferred from computer to phone. Example: Terraria sucks on iphone, call of duty sucks on iphone etc.

Well I haven't been able to try Terraria on my itouch or ipad yet since somethings wrong with my credit option.. So I cant download the game yet since its a paid app. As for the part where you use iphone for playing games I think I would find it hard too since the display is quite small. I myself prefer to play with a much bigger display like the pad. Umm.. Maybe you should try playing with bigger display tabs? As for call of duty. I dont really like the game. Haha.. Peace!  :joyous:

In my opinion, if this game was on the IOS and android products, it would be a huge failure. There is no game that will still be good if it is transferred from computer to phone. Example: Terraria sucks on iphone, call of duty sucks on iphone etc.

Yeah, I tried Terraria on the iPad....I'm not really liking the controls all that much after having played for a couple of hours (though they're not terrible, either). Though I do think there are a few computer games that do work well on iOS: Limbo plays surprisingly well, actually; World of Goo plays very well, and Little Inferno actually plays better on iOS than it does on the desktop version.

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Yeah, I tried Terraria on the iPad....I'm not really liking the controls all that much after having played for a couple of hours (though they're not terrible, either). Though I do think there are a few computer games that do work well on iOS: Limbo plays surprisingly well, actually; World of Goo plays very well, and Little Inferno actually plays better on iOS than it does on the desktop version.

Then there might be hope for Don't Starve in IOS and adroid products!  :victorious:

Hmmm from a developer perspective Dont Starve itself has to have been programmed with this in mind for it to happen.

 

You may or may not know but Apple has its own developer IDK and package. Unlike the Android which has a lot of different OS options.

 

Apple currently has only 2 IDE choices, iOS SDK which was part of Xcode and now Appcode by JetBrains. I am not sure what the iOS coding is like but the Appcode runs on object C. Considering Dont Starve is programmed in Lua, there could be a huge issue with translation. On top of that, the Apple environment is incredibly closed sandbox like scenarios. Unlike Android, Dont Starve would have to develop all external service calls internally and that could be very demanding if they used a lot of them.

 

Lastly, the rights and agreements between the two. Unlike Chrome and Android, Apply has very very restrictive policies to getting Apps into the live store. Code cannot be shown at all, you need multiple signatures from Apple such as device signature certificates, author, developer, and app ID. Apple also requires a constant 99 USD per year to keep your app in store, if you do not extend it, it is removed. Android however is a one time fee of 25 USD.

 

Lastly and most importantly for Dont Starve, updates. the closed Apple system and the need for signatures would make updating a headache. Ontop of that they might not even get to add in all the features they want. Maybe some touchscreen scenarioes are not possible, maybe some Lua programming fails in translation and requires weeks of changes and editing.

 

Either way, its not IMPOSSIBLE but too much damn work when Mac users can just install steam and buy it there.

 

Also developing for android is no ease either. The many different versions of Android out there, Ice Cream Sandwich, Jelly Bean, Kitkat etc makes it impossible to have consistent reliability of the program itself.

Edited by darkenspirit

Hmmm from a developer perspective Dont Starve itself has to have been programmed with this in mind for it to happen.

 

You may or may not know but Apple has its own developer IDK and package. Unlike the Android which has a lot of different OS options.

 

Apple currently has only 2 IDE choices, iOS SDK which was part of Xcode and now Appcode by JetBrains. I am not sure what the iOS coding is like but the Appcode runs on object C. Considering Dont Starve is programmed in Lua, there could be a huge issue with translation. On top of that, the Apple environment is incredibly closed sandbox like scenarios. Unlike Android, Dont Starve would have to develop all external service calls internally and that could be very demanding if they used a lot of them.

 

Lastly, the rights and agreements between the two. Unlike Chrome and Android, Apply has very very restrictive policies to getting Apps into the live store. Code cannot be shown at all, you need multiple signatures from Apple such as device signature certificates, author, developer, and app ID. Apple also requires a constant 99 USD per year to keep your app in store, if you do not extend it, it is removed. Android however is a one time fee of 25 USD.

 

Lastly and most importantly for Dont Starve, updates. the closed Apple system and the need for signatures would make updating a headache. Ontop of that they might not even get to add in all the features they want. Maybe some touchscreen scenarioes are not possible, maybe some Lua programming fails in translation and requires weeks of changes and editing.

 

Either way, its not IMPOSSIBLE but too much damn work when Mac users can just install steam and buy it there.

 

Also developing for android is no ease either. The many different versions of Android out there, Ice Cream Sandwich, Jelly Bean, Kitkat etc makes it impossible to have consistent reliability of the program itself.

 

Ohmy.. That really IS quite an obstacle. I guess we won't be expecting DS on tabs anytime soon.  :hopelessness:

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