Joyousterror Posted November 24, 2012 Share Posted November 24, 2012 In the current beta i think there are far too many resources that are infinite and some that are much too finate. One of my favorite ideas implemented so far was the nerf to berries as they provide a random amount of uses, then need to be repaired. I think this is the best direction for the game.This is arguable between people who love to set camp and never move and vagabonds who would prefer you eventually had to move on to scavenge further resources.-----------------------Infinate:- Rabbits: rabbit holes should deteriorate after a random set amount of uses. Causing you to move on to a new nest.- Birds: should probably have a little bit lower of a respawn rate when killed especially with the addition of darts. (But function normally when appearing to drop seeds if you aren't killing them.)- Pigs: Their houses should eventually break from respawning pigs and need to be replaced, requiring pig house research.- Tallbirds: Should be a huge threat and if killed stay extinct. Requiring making new flute/dart's to gather OP eggs.- Pigking Gold: Should only give a certain amount per day. Current rabbit/bird farm ideas take a 2-3 days to get more gold then you could ever need, lowering the need for mining/pickaxes.-----------------------Finate- Rocks:- Flowers:- Extinct Tallbirds:I think scaling the size of the maps would account for the "Dead end". You don't really need to add rendering new parts to your map if you have a large enough map to fit 100 days worth of biomes in. If it takes you up to 100 days to get every rock possible in your world that's big enough. (Rendering would cause an endless eventual huge save file.)-----------------------Excited to see how this game prgoresses in the future Link to comment Share on other sites More sharing options...
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