Nickdy Posted November 19, 2012 Share Posted November 19, 2012 Perishable foods are the topic of today. As you know, there was a idea already posted about perishable foods and one of the questions the devs had for the original idea poster was "What happens if a single piece of food in a stack rots? does it take up another inventory slot? if it does what if your inventory is full?" Well, i originally thought that the first one you take out of that stack would be rotten but... i decided you should just drop the rotten food/take up another inventory space. Cooking and its effects on the perishability of food: So basically, raw food perishes slower than cooked food, but lets say you want something that will never perish for the upcoming winter. Well if you cook it a third time it reduce the amount of food it restores, but it will slowly if ever perish. So if you cook a berry 3 times, it will turn into a dried berry. Or if you cook a steak 3 times, it will make jerky.How perishing times should relate to location: So, i think food should perish very quickly when its on the ground, perish slightly slower when in your inventory, and perish very slowly when in a chest. So here are the names i think each of the dried foods should have.Pumpkin- Dried pumpkin chipsDragon fruit- Dried dragon fruitCarrots- Dried carrotsBerries- Raisins, prunes, or dried berriesEggplant- Dried egg plant Morsel- Jerkey Steak- Salted meat, beef flank, pastrami and there is another one but i cannot remember what its name was. Link to comment Share on other sites More sharing options...
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