Cruvimaster Posted June 18 Share Posted June 18 Don't Starve Together 2026.06.18 - 13.40.10.03.mp4 2 Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/ Share on other sites More sharing options...
ShadowDuelist Posted June 18 Share Posted June 18 Funny how in the video they are also being made by the only character that doesn't need them at all. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872230 Share on other sites More sharing options...
Maxil20 Posted June 18 Share Posted June 18 It is important to note you did receive 50% more shards than you used to, as the amount you got per orb was bumped from 2 to 3 in the release patch, which considerably helped make it feel better (that, and you technically get one less orb per full reset as the one in the entrance never respawns). 3 Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872239 Share on other sites More sharing options...
Pumking7 Posted June 18 Share Posted June 18 I mean having a bunch of orb fragments might be different than actually using them? There remains the issue of having each focus still require the set-up of three orb fragments, how this amount of orb fragments factors into multiplayer, and how Fuelweaver is required to be killed to obtain more (which is at minimum twenty days, but depending on how you play probably more). Also unlike Wanda these are not cross-shard so you might end up wasting some going to the cave entrance/exit on your attempt for efficient teleporting. I mean also this is Wanda on day 5596, in this very specific scenario long-range teleportation is the smallest issue at the moment. Literally more inefficient to use orb fragments instead of her watches. I would say use them genuinely and in a typical survival world (not Wanda/teleporting character and not a megabase) then I think its valid to say if this amount if appropriate or not per sanctum clear. I can not really say for certain if this is enough since I have not interacted with this content enough besides testing teleportation and seeing orb fragment clear amount. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872242 Share on other sites More sharing options...
Cruvimaster Posted June 18 Author Share Posted June 18 I defeated AFW and got a bunch of orbs again. Seven orbs is a consistent amount if the player knows where to find them. 1 hour ago, Maxil20 said: It is important to note you did receive 50% more shards than you used to Excellent then. Problem solved. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872243 Share on other sites More sharing options...
Well-met Posted June 18 Share Posted June 18 (edited) Why does klei keep making entire new craft stations with basically nothing to craft in them Edited June 19 by Well-met 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872247 Share on other sites More sharing options...
Pumking7 Posted June 20 Share Posted June 20 On 6/18/2026 at 2:54 PM, Cruvimaster said: Excellent then. Problem solved. Hmm, what problem has been solved exactly? On 6/18/2026 at 3:57 PM, Well-met said: Why does klei keep making entire new craft stations with basically nothing to craft in them I feel like its Klei's reasoning to give a biome or set-piece one or two things Motivation to engage with the environment and collect the loot. If you see a recipe with "portation orbs" as a recipe requirement you're more motivated to explore the environment after discovering the station and find the orbs. Giving return value to the biome. If a construction amulet can only be made at a pseudoscience machine, then you a required to go back to the crafting station artificially giving the biome more value. However I agree its annoying in many cases as portation orbs are fine since the orbs are always worth crafting into the orb fragments, and the recipe isn't inventory intensive. Compared to other resources like many at the pseudoscience station, many of the resources can be acquired now outside of the ruins, so late game in can often just be a walk of shame to the ruins to mass craft resources you need due to caves gen being very long often. At least ruins loot often has good durability, there were some things like glass cutter previously which had lower durability and a far away crafting station meaning you would only use it with high inventory space. Also I feel like if a biomes value is "you must craft the items here" it always ends up just being a chore to return rather than returning to actually engage with it again. Hoping we get a moveable Pseudo-science station for the shadow rift final boss, though Celestial Scion's loot was somewhat disappointing so I'm not sure if I'm hopeful or not? Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872447 Share on other sites More sharing options...
Cruvimaster Posted June 20 Author Share Posted June 20 1 hour ago, Pumking7 said: Hmm, what problem has been solved exactly? Teleportation? 21 teleportation fragments per boss encounter? Teleportation with Frostjaw will only grant 5, or up to 10 if you have the extra work of finding the right fish. And the Telelocator Staff (5 teleports) has a new meaning on the surface, as it no longer costs 3 purple gems. Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872457 Share on other sites More sharing options...
Pumking7 Posted June 21 Share Posted June 21 10 hours ago, Cruvimaster said: Teleportation? 21 teleportation fragments per boss encounter? Teleportation with Frostjaw will only grant 5, or up to 10 if you have the extra work of finding the right fish. And the Telelocator Staff (5 teleports) has a new meaning on the surface, as it no longer costs 3 purple gems. I mean bootlegs kinda are sorta different as they offer a way back, so arguably you can save bootlegs if its a trip under 4 minutes, and are more reliant on ocean generation and traveling on the ocean. Personally have you tested the teleportation and feel that its enough, do you run out of orb fragments, not use them often, or fight Fuelweaver a ton? Also do you have a large teleportation network setup or just a few focuses? I'm wondering how 21 orb fragments feels, not just having 21 itself. I apologize I would test it out myself but my old world bugged out and once I went through the whirpool it put me in a random spot in caves and deleted my entire inventory. This world has been having problems like moving backwards half a season and going between shards also messing with the time, and finding the big whirlpool was a extremely boring 3-4 hours and I am not ready for it again... The telelocator staff now having way cheaper use is awesome though, shame it can't work in caves in any way still. Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872500 Share on other sites More sharing options...
Cruvimaster Posted June 21 Author Share Posted June 21 (edited) 6 hours ago, Pumking7 said: shame it can't work in caves in any way still. I agree with you. It's very strange that this restriction still exists. 6 hours ago, Pumking7 said: Personally have you tested the teleportation and feel that its enough, do you run out of orb fragments, not use them often, or fight Fuelweaver a ton? Also do you have a large teleportation network setup or just a few focuses? It's a difficult question. Back in 2016, Klei could have adopted the fast travel system from other games. They chose to do so only under very specific conditions (The Lazy Deserter, 2016). Telelocator Focus has existed since Don't Starve, but it was always very expensive and of limited use. The Lazy Explorer is for very small areas. The devs made a clear choice: "let's give teleportation capabilities to a new character (Wanda)." Shortly after, they gave Wortox (who was previously just a Walking Cane) a better teleportation ability. They continued investing in other characters (Winona, WX). In that time, they gave everyone new teleportation methods through a boss (Frostjaw) or a specific mob (Pearl). And now we have another new method that will be unlocked after defeating another set of bosses (Ancient Guard Towers). Which path to follow? Increasing the number of teleports to 400 or 2000 per visit to Sanctum? Allowing players to create teleport orbs in large quantities and never visit Sanctum again? These don't seem like paths Klei usually takes. Analyzing the DST maps... ...On the mainland, the player doesn't need teleportation, it's just a convenience. Mobility is good with Walking Cane and great with Beefalo. How long does it take to cross from one biome to the other? And all of this CAN be halved. Leave the base for a distant biome and return instantly and extremely cheaply with Portage Conch (late-game solution). On the islands we have the solution via Bootleg Getaway and now via Portation Orb Fragment + Telelocator Staff. In caves and ruins, teleportation is limited to only Portation Orb Fragment. However, players can choose points of interest from the surface via Sinkholes, reducing travel within the underworld. The most difficult location in terms of access is the atrium, but you only go there rarely (great location for teleporting). Furthermore, Klei still follows the policy of choosing gameplay via characters. Is teleportation a priority? Choose one of the 4 with that function. Is strength a priority? Choose one with a damage modifier. Don't like melee combat? Choose a Walter or a character who outsources combat (Wurt, Webber). Want a bigger challenge? Wes. Want a tank? Wigfrid. And finally, 21 fragments doesn't seem bad to me. Now, if Klei wants to make it easier so that teleportation only costs the use of a Cut Grass, I'll use it. The most powerful and viable teleportation combination in the game is Wortox + The Lazy Deserter. Anyone complaining in a multiplayer scenario is making the wrong choice by not having a Wortox on their team. Every choice means a renunciation. If I want to play with Wilson, for example, I have to give up a lot of interesting things in the game (teleportation, damage multiplier, area damage, spells, improved mobility and exploration, using followers for combat, etc.). Edited June 21 by Cruvimaster Link to comment https://forums.kleientertainment.com/forums/topic/172235-first-trip-to-sanctum-and-generated-all-these-orbs-and-they-said-it-wasnt-enough/#findComment-1872511 Share on other sites More sharing options...
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