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It is important to note you did receive 50% more shards than you used to, as the amount you got per orb was bumped from 2 to 3 in the release patch, which considerably helped make it feel better (that, and you technically get one less orb per full reset as the one in the entrance never respawns).

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I mean having a bunch of orb fragments might be different than actually using them? There remains the issue of having each focus still require the set-up of three orb fragments, how this amount of orb fragments factors into multiplayer, and how Fuelweaver is required to be killed to obtain more (which is at minimum twenty days, but depending on how you play probably more). Also unlike Wanda these are not cross-shard so you might end up wasting some going to the cave entrance/exit on your attempt for efficient teleporting.

I mean also this is Wanda on day 5596, in this very specific scenario long-range teleportation is the smallest issue at the moment. Literally more inefficient to use orb fragments instead of her watches.

I would say use them genuinely and in a typical survival world (not Wanda/teleporting character and not a megabase) then I think its valid to say if this amount if appropriate or not per sanctum clear. I can not really say for certain if this is enough since I have not interacted with this content enough besides testing teleportation and seeing orb fragment clear amount.

I defeated AFW and got a bunch of orbs again. Seven orbs is a consistent amount if the player knows where to find them.

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1 hour ago, Maxil20 said:

It is important to note you did receive 50% more shards than you used to

Excellent then. Problem solved.

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