Developer JarrettM Posted 2 hours ago Developer Share Posted 2 hours ago Changes and Improvements All versions Revised Tepidizer sound for when the building is in Turbo Mode. Aquatic critters will now reference pool size instead of room size in the Space Required section of their database entries, when describing Confined and Crowded conditions. The Field Guide has been updated to mention both pools and rooms. The Prehistoric Planet Pack Jawbos can now eat Cooked Seafood to receive a Happiness bonus and Wildness reduction effect. Seakomb can survive in Polluted Brine. The Aquatic Planet Pack Added new art for the Petta Pouf Seed so that it won't be confused for a critter egg. Breathing Station description now refers more broadly to utility in suffocating environments, instead of just in liquid. Flue Coral can now survive in Polluted Brine. Minor revisions to Sushi Bar animations. Fixes All versions Fixed issue with single packets bypassing liquid and gas vents. Improved the stability of pools surfaces when bubbles are popping. Potential fix for crash related to assigning skills. Fixed an issue where building pipes or wires through a Wide Hydroponic Farm would cause some of its tiles to break. Fixed a bug where light was not passing through Mesh Tiles and Airflow Tiles on save load. Fixed a bug where Wheezeworts and Alveo Veras were displaying an empty status item. Fixed a visual bug where unstable natural tiles (e.g. Snow or Sand) would become invisible if they fell on a cell that had an unfinished tile building queued up for construction. Improved audio performance issue if 3,600 splashes occur at the same time. Large flopping aquatic critters no longer get stuck if entering liquids from the right-hand side of the screen. Sealed doors that have been opened will no longer be immediately assigned a Lock chore on game load. Fixed a visual bug on certain graphic cards where the Magma texture was displayed as default. Fish Pick-Up can now be made non-operational. Fixed a bug where aquatic critters were being groomed at the Grooming Station. Light-emitting critter’s emission amount now reacts more quickly when conditions change. Pacu Treat now has its own standalone database entry. Spaced Out! only Fixed liquid visuals next to a rocket window tile. The Prehistoric Planet Pack Seakomb Seed marked as water seed in the planter side screen. Added missing Mimika critter entry for the Critter Flux-O-Matic. Fixed Jawbo not being able to reach ranching stations when it's placed against solid tiles on the right. The Aquatic Planet Pack Fixed Swimwear not applying insulation correctly when worn. Fixed Glo Squid Beach Chair cosmetic being cut off when placed adjacent to other chairs. Seaquines will now be able to eat at Fish Feeders without falling. Fixed Wide Hydroponic Farm not queuing up uprooting errands when built over plants. Wide Hydroponic Farm now specifies that only some seeds require irrigation with liquid pipes. Fixed an issue with swimming Duplicants struggle to find a safe area to recover breath. Fixed Gum Palm Seed appearing to float while on the floor. Gildgo Molt entry in the database now displays its correct name. Hydroponic Farm now specifies that only some plants require irrigation via Liquid Pipes. Orehull description now correctly says that its output is Polluted Mud. New critters from The Aquatic Planet Pack now display their custom strings after being scanned by the Critter Flux-O-Matic. Baby Slogo and Gildgos no longer retaliate when attacked. Fixed typos in the Useful Anomaly lore entry. Fixed missing bag from trussed Glo Squid. Fixed Orehulls not being able to reach ranching stations when it's placed against solid tiles on the right. View full update 6 Link to comment https://forums.kleientertainment.com/forums/topic/172222-game-update-737790/ Share on other sites More sharing options...
NitroDino Posted 2 hours ago Share Posted 2 hours ago Quote Fixed Jawbo not being able to reach the shearing station when it's placed against a solid on the right. Since when can Jawbos be sheared? Link to comment https://forums.kleientertainment.com/forums/topic/172222-game-update-737790/#findComment-1872149 Share on other sites More sharing options...
Developer nome Posted 2 hours ago Developer Share Posted 2 hours ago 3 minutes ago, NitroDino said: Since when can Jawbos be sheared? Grooming station. 2 Link to comment https://forums.kleientertainment.com/forums/topic/172222-game-update-737790/#findComment-1872151 Share on other sites More sharing options...
NewWorldDan Posted 44 minutes ago Share Posted 44 minutes ago 1 hour ago, JarrettM said: Aquatic critters will now reference pool size instead of room size in the Space Required section of their database entries, when describing Confined and Crowded conditions. The Field Guide has been updated to mention both pools and rooms. This is still kind of a problem. First, it means I can cram as many critters as I want into a tiny room as long as there's a mesh tile to a larger pool of water. I'm not overly concerned about that. However, the Fish Release needs to reference the number of critters in the room instead of the pool size. Otherwise, I need to create discrete pools to ranch my orehulls and probably certain other aquatic critters. Or possibly mesh tiles and pneumatic doors need to bound distinct pools. Ideally, I want my dupes swimming from ranch to ranch. I guess I could use mech airlocks and solid walls, but that just wrecks the vibe of it all. In this example, all of these orehulls are prefectly happy in this little pen, but there's not enough kelpoles to feed them all. If I set the fish release to 8 critters, it takes the inventory of both ranches (and anything else in the attached water). At a minimum, I want the fish release to reference the number of critters in the room, not the pool. Link to comment https://forums.kleientertainment.com/forums/topic/172222-game-update-737790/#findComment-1872154 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now