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11 minutes ago, Mike23Ua said:

Okay yeah no I’m gonna start bringing huge highly controversial conversations to the discussion.

Sometime many moons ago, Klei added a Global Pause function into DST, now for those of you who do not know what that is, it Means that the game will “Pause” When the Server Admin pauses the game.

But more importantly then that: Klei added an AUTO-PAUSE into the game, again for those of you who do not know what that is: If Your the ONLY Player In the Server the game will Automatically pause itself when you Open your crafting Menu, look at the world map, scroll through items in your Inventory, view scrapbook or cookbook notes etc.

But the key take away here is that Klei has added a “System Check” where the game KNOWS your the only player Playing… yet the games Content, hordes of mobs, mob health, bosses health etc.. do not scale, even though the game now literally has functions that only work.. if your the only person in the game.

So my request is simple: If you’re going to add all these Auto-Pauses for Solo Play, why not scale the game world and it’s content for proper Solo Play as Well?

While I also want scaling (albeit as a world option that's on by default), I wouldn't consider that a small addition since it'd change quite a lot about the game. 

  • Sad 1
On 6/14/2026 at 9:32 PM, RubLog6 said:

Sort inventory and quick stack to a chest option.

https://steamcommunity.com/sharedfiles/filedetails/?id=3738012830 

there is a mod that had realized this capability
 

On 6/15/2026 at 6:07 PM, Atomic Racc00n said:

being able to quickly change equipped items without messing the whole order of the inventory bar.

I have been making and debugging and made this lil qol thing here :https://steamcommunity.com/sharedfiles/filedetails/?id=3748403369 but for now it just swapping specifically with cane.

I am not sure how much length Klei would actually adapt those mod option into the game, keep in mind the barebone game has not hp and weather widgets, its very... survival feeling 

On 6/16/2026 at 9:31 AM, Frashaw27 said:

-The Shield of Terror should have a second bite of planar damage. This makes sense since planar entities are from other worlds and the terraria bosses are from, well terraria. The big thing though is that it would give a method to prep for planar entities before the rifts start like how the dreadstone armor does. Also allow Wigfrid to parry with it if she has the respective shield skills

I agree that item is bit useless for the effort for getting it, and soon to be overshadowed by buffed glasscutter/hambat. superagree with the shielding Wigfrid skill
i think the only needed buff it getting a 2x even 2,5x durability pool, its really fragile for how it is rn.

  • Like 1

A big slow weapon that uses something akin to the cork bat animation for a huge damage reward on status effected enemies would be cool because it wold play off the games growing focus on elemental damage and statuses being meaningful.

If tazing/freezing/slowing monsters is everywhere, one of the fun ways to toy with this in the presence of other people is to have a weapon that takes advantage of these conditions and isn't useful for regular combat but is useful for your friend whose waiting to mob the guy you are against currently.

The other would be an interaction with using a fertilizer on a tree stump, where a number of things can happen, with better results being more likely happen if you use really good quality fertilizers on the stump with a 2-3 day time delay. The common ones would be things like a tree regrowth, getting a mushroom from the log before the log rots away, or something of the sort. Rarer ones might be that you accidentally make animal habitats like for catcoons or moleworms, a plant growing from the stump, or you get a hole you can dig for some bolderbough resources before it goes away as the rotting root channels reveal riches.

Something to make the stumps present a choice of "Do I want to gamble with this or do I want to take the 1 free wood from digging it" since this elevates them from being a chore to being a toy.

Edited by Walrusst
51 minutes ago, Wawchik said:

Please make grassgators shed grass as well as twigs 🙏

Please! And while your at it.. make the ocean actually Sailable, in DST you have to craft everything you’ll ever want on a boating trip BEFORE you set sail into its waters, In Shipwrecked you could build a vessel, sail out into the ocean and find resources along the way to build a better ship with, OR if your boat got destroyed, you could usually find resources to build a lesser vessel and get back out to the water.

In DST, there isn’t enough sources on the water to keep a sustainable vessel going, and because the land mass isn’t split into islands and is all mostly clustered in the middle into one huge connected island: You can’t find islands out at sea to gather wood, twigs, grass, boat repair kits etc with..

Stabbing weapons like the fencing sword working as a mounted attack that overrides the animals default attack/mounted behavior.

Idea being that this makes a wider variety of beefalo archietypes potentially valuable for specialized characters and use cases, like wigfrid being able to use her damage bonus on a faster beefalo to avoid and mitigate damage instead of just going ornery to win the dps race and expose your beefalo to less risk of being killed by a boss enemy by simply killing the boss faster. Hell, the positive sanity aura of the pudgy beefalo might even be a positive aspect you could use in specialized battles where you need tight sanity management if you so cared.

Walter could also hypothetically use this even if it was a bad idea, simply to save ammo when they are acting as backup for another player whose already drawn aggro, but inefficient and risky ideas aren't fundamentally bad if done well.

I’d really like it if, with Wendy’s shadow affinity, murdering a larger animal such as a rabbit, moleworm, or bird would make shadow Abi last something like 24-30 seconds instead of 8 like bugs are. I really don’t like how it’s supposed to be a sort of shadow sacrifice yet all you’re doing is just crushing a stack of butterflies in your hand. I think it’d be fair since you can’t stack those larger animals, so having them give slightly more time would make shadow Abi slightly more usable in day-to-day situations while a stack of butterflies or bees would still be the superior option during longer fights such as bosses.

 

I have a similar issue with wortox and willow and how their soul/ember mechanics basically just encourages the slaughter of nothing but bees, but a change like that wouldn’t really be small so I wouldn’t bring it up.

  • Like 2
  • Big Ups 1

one of my very, very minor pet peeves is that nearly every single source of light in dst somehow adds together to make white, even when it shouldn't? red + red = red, not white.

 winona surrounded by red spores, the light of which are mixing together to create white.

the only source of coloured light in dst that i can think of that does not do this are glowcaps, but they're programmed specifically to be able to emit different colours of light.

and the thing is, when i was messing around in the original don't starve, i immediately noticed the coloured lights mixed differently there. in fact, they mix like one would expect them to.

 

wendy standing next to a few pumpkin lanterns, the lights of which are mixing together to made a radial gradient from purple to yellow-green.wendy standing next to a few bottle lanterns, the light of which is mixing together to create a radial gradient of cyan-blue to cyan-green.

i'm guessing it might be different in dst to help client performance and visibility and whatnot, but as an art nerd, the option to change how the light mixes would be nice.

Edited by Moroseijin
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44 minutes ago, Moroseijin said:

one of my very, very minor pet peeves is that nearly every single source of light in dst somehow adds together to make white, even when it shouldn't? red + red = red, not white.

 winona surrounded by red spores, the light of which are mixing together to create white.

the only source of coloured light in dst that i can think of that does not do this are glowcaps, but they're programmed specifically to be able to emit different colours of light.

and the thing is, when i was messing around in the original don't starve, i immediately noticed the coloured lights mixed differently there. in fact, they mix like one would expect them to.

 

wendy standing next to a few pumpkin lanterns, the lights of which are mixing together to made a radial gradient from purple to yellow-green.wendy standing next to a few bottle lanterns, the light of which is mixing together to create a radial gradient of cyan-blue to cyan-green.

i'm guessing it might be different in dst to help client performance and visibility and whatnot, but as an art nerd, the option to change how the light mixes would be nice.

I recently try messing around with light colours for a mod, and it was miserable. Idk much about coding but it felt like prime Italian spaghetti code.

I did manage to get it to look red-ish, but it's still not "red", and some colours don't even work like pink, they just turn gray. It's beyond frustrating how they made it work lol.

Edited by Nikki Darks
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image.png.b529f511654775e3068bd718b59f0b56.png

They should implement the initial 50 planar damage on the Celestial Scion's supernova attack (this damage currently does not happen in-game).

And they should make it do full knockback, mwahahaha :wilson_evil:

(jokes aside, I wonder if this was a bug, or something intentionally scrapped?)

  • Like 1
On 6/20/2026 at 8:08 PM, DegenerateFurry said:

While I also want scaling (albeit as a world option that's on by default), I wouldn't consider that a small addition since it'd change quite a lot about the game. 

I don’t know, the way I see it is if Klei can take the time to add a global pause function into the game, and completely redesign from the ground up the crafting UI, they can also rebalance the games content so it isn’t a chore when less then 4 players are playing, and isn’t a cake walk when more then 3 are. I’m hoping this becomes the #1 priority for DSE’s development, since it may not even be worth the development time or effort to do for DST.

My point of view though is that DST is a HUGE game with 11+ Years of on-going content updates, and there’s a good majority of those updates that I simply can not enjoy, because for me- Enemies have ridiculous amounts of health and I spend forever hitting them.

What these forums hardly EVER talk about though is how many “Mods” PC users are using to make DST enjoyable for them. Everything from Bosses having Health Bars, On Screen Stats, and Health or Content Scaling. Or even cool stuff like enemies visibly becoming more damaged and defeated looking when you hurt them. Features that console players don’t have access to.

For console players you can’t tell the difference between hitting an enemy Once, or if that enemy is One hit away from defeat. (only enemy phase changes convey that) You can’t tell if the 3 Glass Cutters you used all the Durability on got you anywhere, or if the boss has healed itself back up and you wasted your time.

The game needs a change.. I mean even the MOBILE Version of DST coming out next month looks like they put popular PC Mods into it while the Console version collects dust.

On 6/15/2026 at 11:41 AM, lowercasename said:

Speaking of the main menu, there's also no way to rotate character facing on the Wardrobe either isn't there?
So you can't see how skins look like when facing to the side or facing away from the camera.

There's also item skins not having a preview for when held/equipped for stuff like armor or tools, weapons.

Wait, what do you mean a mod that does this only came out this year back on March? I thought for a 10 year old game, something like it would've come out way sooner.

https://steamcommunity.com/sharedfiles/filedetails/?id=3692753195

Still, even it has some limitations like no Wormwood bloom stage previews not being a thing, and some stuff just not working.
And hey, why does something like this has to be a mod instead of the base game?

 

Edited by lowercasename

Add a border around the item your sitting on in your Inventory like the Easy to See one you added for the Crafting Tab Menu.. like HOW was this not added into the game when you guys changed the UI? 😂 5b920b56-cf70-484d-8701-613f4b5f558a.png.834252fa14b861aced5fc828ef57cfe3.png 

See that pretty white outline that shows I’m currently staring at a Garden Hoe? Now tell me what i have selected in my actual inventory at a quick glance like that.

On 6/20/2026 at 6:49 PM, Mike23Ua said:

Okay yeah no I’m gonna start bringing huge highly controversial conversations to the discussion.

Sometime many moons ago, Klei added a Global Pause function into DST, now for those of you who do not know what that is, it Means that the game will “Pause” When the Server Admin pauses the game.

But more importantly then that: Klei added an AUTO-PAUSE into the game, again for those of you who do not know what that is: If Your the ONLY Player In the Server the game will Automatically pause itself when you Open your crafting Menu, look at the world map, scroll through items in your Inventory, view scrapbook or cookbook notes etc.

But the key take away here is that Klei has added a “System Check” where the game KNOWS your the only player Playing… yet the games Content, hordes of mobs, mob health, bosses health etc.. do not scale, even though the game now literally has functions that only work.. if your the only person in the game.

So my request is simple: If you’re going to add all these Auto-Pauses for Solo Play, why not scale the game world and it’s content for proper Solo Play as Well?

Making the entire game scale for solo play would be a massive undertaking and is not at all comparable to letting the game pause just because you're alone in a world. Skill trees have introduced a lot of damage for most characters, and re-balancing the entire game around that would take a lot of effort, especially when the game is honestly fine in the state it is balance wise. Just because the game can check for only 1 player being in the world doesn't mean that re-balancing the entire game would be a good idea.

  • Like 1
28 minutes ago, Baark0 said:

Making the entire game scale for solo play would be a massive undertaking and is not at all comparable to letting the game pause just because you're alone in a world. Skill trees have introduced a lot of damage for most characters, and re-balancing the entire game around that would take a lot of effort, especially when the game is honestly fine in the state it is balance wise. Just because the game can check for only 1 player being in the world doesn't mean that re-balancing the entire game would be a good idea.

Thing is though that these “Powerful skills”  that give characters damage isn’t something that is locked exclusively behind playing single player, so that means that even in multiplayer where bosses were already dying due to sheer player numbers, they’re dying even faster due to player numbers with skills!

To explain that better this this game I use to play on Xbox where if you play alone you deal 20% extra damage to enemies and the enemies deal 30% less damage to you, but if you play with a second player, you do standard damage, enemies do standard damage, throw in an additional player and enemies do 30% extra damage to players then normal while players do 10% less.

I get that DST is not designed in this way.. but Minecraft Mods are, and I’m pretty sure Dead Island 2 was..? There are people wanting Klei to redesign entire biomes for DST, it just really depends on what Klei wants to do, and if it’ll be a worthwhile endeavor to partake in putting that much time & effort into I suppose. 🤷🏻‍♂️

I wish the glint for new or updated entries in the scrapbook stood out a LOT more. I keep scrolling up and down that list and I can never spot what's updated. A contrast colour/value would help, that frames the entire textbox at a quick glance.

Edited by user1464576869
1 hour ago, Mike23Ua said:

I get that DST is not designed in this way.. but Minecraft Mods are, and I’m pretty sure Dead Island 2 was..? There are people wanting Klei to redesign entire biomes for DST, it just really depends on what Klei wants to do, and if it’ll be a worthwhile endeavor to partake in putting that much time & effort into I suppose. 🤷🏻‍♂️

DST isnt those games, stop comparing DST to a million other games

  • Like 2
  • Thanks 1
37 minutes ago, YouKnowWho142 said:

DST isnt those games, stop comparing DST to a million other games

If the only thing DST was ever allowed to be compared to was DST, there would be no feedback & suggestions.

On 6/21/2026 at 4:08 AM, DegenerateFurry said:

While I also want scaling (albeit as a world option that's on by default), I wouldn't consider that a small addition since it'd change quite a lot about the game. 

It would improve the game for the better. It would make solo and multiplayer more balanced. I don't see any problems with adding it. Although Klei is breaking characters more and more with each update...

  • Like 1
8 hours ago, Mike23Ua said:

If the only thing DST was ever allowed to be compared to was DST, there would be no feedback & suggestions.

That makes no sense. You can come up with feedback and suggestions without comparing dst to other games.

  • Like 1

• Scrapbook in the main menu. Sadly, we can only access it within a game world rn.

• Wardrobe being a storage for clothes/armors

• Spelunky bridges break gradually, not with the first earthquake, but they do become damaged and could be repaired.

• Add some durability to Feather Pencil and the possibility of using feather pencils to write on the bundle wraps

• Give something to the Wandering Trader to expand his store?

• A way to reset the skill tree within the game (late game feature), that is not linked to Portal/Swap Character.

• Some changes in the kitchen, just like we had in the farming too - something like the food burning if we don't take it off the pots, like in Gorge

•  Make fertilizers more important in planting too, because they are quite ignorable at the moment

•  Filler update about the Critters (pets) and a new transformation for Chester (red gems) and Hutch

•  Introduce the Brain of Thought and a mysterious island that appears and stays for only a few days each season, plus a late game item that reveals when it's there!

Edited by Castiliano
2 hours ago, Dingle said:

That makes no sense. You can come up with feedback and suggestions without comparing dst to other games.

I mean is that really true though? Sit and think about it for a moment.. would Mario Kart had EVER gotten gliding & transforming cars if it wasn’t compared to OTHER kart racing games like Diddy Kong or Crash Bandicoot or Sonic? 
Sometimes great ideas come from other franchises, brands or genres. And sometimes those ideas that weren’t part of your game, but were a major part of a different unrelated game, can be added into your game and fit well (see above gliding transforming karts)

So, unfortunately for you and for anyone else it may upset, I will ALWAYS Compare DST and the DS Franchise to other games because sometimes those “Other Games” do things better then DS/DST/DSE

And one such excellent example is Button Binding for Ark Survival Evolved or Conan Exiles, since you have probably never played either of those games let me explain that I can hold LB+B and I’ll automatically equip the Axe that’s in my inventory (the very same type of bottom of the screen inventory DS/DST uses by the Way…) but Pressing LB+B equips the AXE I have in the inventory slot assigned to LB+B. Meanwhile LB+Y auto equips the SPEAR I have assigned into that slot.

you may be asking how any of that is relevant to DS/DST/DSE, and I’ll just tell you that the two games I’ve named above just like DST are open world sandbox survival games, they both share the same bottom of your screen inventory full of stuff you craft or pick up same as DST, however being able to press LB+B on those other games NOT named DS/DST allows me to ALWAYS equip the AXE or LB+Y SPEAR that’s assigned into that slot.

Honestly… just watch a YouTube video of Ark or Conan you can see it in action for yourself there… but the POINT is that instead of scrolling through my inventory at the bottom of the screen to equip a specific tool or item, I can just quickly press the correct button combo that swaps to that particular item…

So instead of trying to run away from splumonkies during the ruins nightmare phase while trying to also at the same time navigate my inventory between Lantern light source, Darksword weapon, and Walking Cane Speed, I could instead hold LB+Y to always equip the CANE assigned to LB+Y.

As you can see with this excellent example here, comparing DST to OTHER GAMES is necessary.

1 hour ago, Mike23Ua said:

I mean is that really true though? Sit and think about it for a moment.. would Mario Kart had EVER gotten gliding & transforming cars if it wasn’t compared to OTHER kart racing games like Diddy Kong or Crash Bandicoot or Sonic? 
Sometimes great ideas come from other franchises, brands or genres. And sometimes those ideas that weren’t part of your game, but were a major part of a different unrelated game, can be added into your game and fit well (see above gliding transforming karts)

So, unfortunately for you and for anyone else it may upset, I will ALWAYS Compare DST and the DS Franchise to other games because sometimes those “Other Games” do things better then DS/DST/DSE

And one such excellent example is Button Binding for Ark Survival Evolved or Conan Exiles, since you have probably never played either of those games let me explain that I can hold LB+B and I’ll automatically equip the Axe that’s in my inventory (the very same type of bottom of the screen inventory DS/DST uses by the Way…) but Pressing LB+B equips the AXE I have in the inventory slot assigned to LB+B. Meanwhile LB+Y auto equips the SPEAR I have assigned into that slot.

you may be asking how any of that is relevant to DS/DST/DSE, and I’ll just tell you that the two games I’ve named above just like DST are open world sandbox survival games, they both share the same bottom of your screen inventory full of stuff you craft or pick up same as DST, however being able to press LB+B on those other games NOT named DS/DST allows me to ALWAYS equip the AXE or LB+Y SPEAR that’s assigned into that slot.

Honestly… just watch a YouTube video of Ark or Conan you can see it in action for yourself there… but the POINT is that instead of scrolling through my inventory at the bottom of the screen to equip a specific tool or item, I can just quickly press the correct button combo that swaps to that particular item…

So instead of trying to run away from splumonkies during the ruins nightmare phase while trying to also at the same time navigate my inventory between Lantern light source, Darksword weapon, and Walking Cane Speed, I could instead hold LB+Y to always equip the CANE assigned to LB+Y.

As you can see with this excellent example here, comparing DST to OTHER GAMES is necessary.

I could ask for things in DST based off my experiences with DST. It's possible, without referencing other games.

For example, say I have ideas for new abilities I want Wilson to have. I don't have to bring up another videogame where a character has a beard.

Or in your example, I could make that same request without referencing another game. It's unnecessary.

Did mario kart add those because they were really impressed with crash bandicoot racing? Are you sure? Are you sure the developers didn't just independently think "gliding is cool?" Where did crash bandicoot get it from? And so on. Is there an ancient, 3000 year old cart racing videogame that all cart racing videogames descended from? Was there ever an original idea, in any videogame, ever?

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