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48 minutes ago, YouKnowWho142 said:

You say that like wanda is super overpowered when she has already been powercreeped beyond oblivion. 

Tbh Wanda is basically just Wilson but with weird healing vs planar mobs. The damage bonus you get is quite negligible, so most times you're better off staying young so you don't instantly die to the heavy hitting planar mobs rather than trying to greed like 15 extra damage per hit. The only planar entity she really struggles against is Scion, and thats just because she's generally more vulnerable to DoTs than most characters. She still has an incredibly good early and mid game thanks to the watch being overpowered and her synergy with dreadstone armor, she still has her infinitely reusable teleports, she still has free healing, and she has infinite teammate revives. If anything, other characters are just catching up to the nonsense Wanda has going on.

That being said, I don't have any issues with Wanda being weaker to planar stuff. I really dislike her because of all the changes to stunlock resistance/kiting that happened because of her stupid watch. Mactusk and tallbirds are so obnoxious because of that update.

  • Like 2
On 5/9/2026 at 3:13 PM, GrapeVruit said:

Moreover, why can't they just make a hotfix that just gives her watch planar by just putting pure horror into it until it comes?

Why didn't they do that with all characters? Why didn't they just add crafting recipes using pure horror and materials like it for all characters? 

Elixirs for Wendy, Rounds for Walter, Songs for Wigfrid, etc etc.

Why do characters only get character-specific buffs in their own update, instead of updating with the world. Actually kinda confused on that. Could even help with making stuff consistent

  • Like 2
1 hour ago, Grove said:

Why didn't they do that with all characters? Why didn't they just add crafting recipes using pure horror and materials like it for all characters? 

Elixirs for Wendy, Rounds for Walter, Songs for Wigfrid, etc etc.

Why do characters only get character-specific buffs in their own update, instead of updating with the world. Actually kinda confused on that. Could even help with making stuff consistent

Yeah, if they're gonna give characters skills that help them through the rift content, wouldn't it be nice for the ones that don't have them to get items which buff damage and defense of their character specific tools? Like placeholder items until they’re updates are ready instead of waiting for their favorite characters to be updated so they can actually play in the end game?

  • Like 1
On 5/9/2026 at 10:34 AM, YouKnowWho142 said:

You say that like wanda is super overpowered when she has already been powercreeped beyond oblivion. Against planar enemies she's genuinely almost at wes level, maybe even worse due to her poor healing items while wes can at least slam healing food if he takes a hit while having his decreased damage be basically not a downside because of how planar weapons work. Planar weapons barely scale with her age, her unique weapon is useless, and she's almost oneshot in her old form. This is different from being a "downside", she just outright almost doesn't function in post rift, the same exact issues most characters had before their skill trees and the exact problem that skill trees were designed to address. Bernie, catapults, weremoose, abigail, the slingshot, Wolfgang's double damage, etc are all main core mechanics of their characters that just were not usable against planar enemies that were finally given a chance to be useful once more once their skill trees did drop, and Wanda will not be an exception when her skill tree drops, and that's entirely valid and expected.

Having her be unplayable during an entire portion of the game is not a downside, it's a symptom of mechanics that Wanda wasn't initially designed around and hasn't been properly updated to handle. She shouldn't be relegated to a weaker Wilson during what's supposed to be the final, most challenging part of the game, that's not enjoyable as a player and not fair to her character.

 

she unironically has among the best healing methods ingame but i agree she should be capable of a little more survivability when rifts are active, in general she just wasnt designed with rifts in mind and it shows after about half a decade

on the topic of this post i think webber deserves a skilltree the most. compared to other characters up on schedule for a skilltree, atleast a majority of them are fun, but simply suffer from issues outside of the character (things like wickers books being able to be read by maxwell and the issue of warly being a swap character)

he just isnt great to play with or to play, not just because of the spider lag but also because of how easily they get stomped out. he is effectively a wilson with a spider hat and slightly more control over spiders.

Posted (edited)
52 minutes ago, GamePlayer42 said:

on the topic of this post i think webber deserves a skilltree the most. compared to other characters up on schedule for a skilltree, atleast a majority of them are fun, but simply suffer from issues outside of the character (things like wickers books being able to be read by maxwell and the issue of warly being a swap character)

he just isnt great to play with or to play, not just because of the spider lag but also because of how easily they get stomped out. he is effectively a wilson with a spider hat and slightly more control over spiders.

Wilson with spiders is still better than Warly. I don't think Warly dishes are worth the dietary restrictions. Considering that the favorite VGCF suffers against planar, and now sets plant mobs on fire.

Webber's fallen behind a bit, but eating raw MM and sleeping in a spider den remains somewhat useful at least. I'm fine if the skill tree is good at whatever point he gets it. I will continue to campaign for spiders to be thrown like Pikmin.

Edited by Bumber64
  • Like 1
12 minutes ago, Bumber64 said:

Wilson with spiders is still better than Warly. I don't think Warly dishes are worth the dietary restrictions. Considering that the favorite VGCF suffers against planar, and now sets plant mobs on fire.

Webber's fallen behind a bit, but eating raw MM and sleeping in a spider den remains somewhat useful at least. I'm fine if the skill tree is good at whatever point he gets it. I will continue to campaign for spiders to be thrown like Pikmin.

i agree, the means with warly doesnt justify the ends, but i think at the core of warly is a really well designed character, i find his hunger downside really fun to play with and i think it is a really effective downside. what he needs is just the ends to be more prominent. i dont even think the buffs he gets is bad, but he has nothing to help him acquire the buffs he wants, the buffs he get should also just work alot better on him than anyone else

in comparison to webber however, i personally feel like he is a far more fleshed out character. ignorance of rain, ability to surpass base mighty wolfgang damage, ignore seasons and 2 days of glowing for ruins expeditions are alot better than the ability to eat monster foods and sleeping in a spider den atleast for me

  • Like 1
Posted (edited)

First off, Warly is one of the characters I want to see get an update the most; the cooking system needs a rework, which will likely happen through his skill tree.

I think the real issue is with the meat itself. Even though we have various meat sources, they all end up with the same fate: they either become Meatballs or Meaty Stew. These dishes are so boring that when I’m playing any character other than Warly, I don’t even bother making a Crock Pot; I’d rather just cook the meat over a fire or dry it instead.

Wurt’s dietary restriction is actually more interesting than Warly’s; it forces you to focus on plant-based foods, and they are just way more interesting than meat.

We have diverse and interesting raw fruit and vegetable options. We have berries. They're the first go-to in the early game and easy to get, but you have to fertilize the bushes, and their values are very low whether raw or cooked. However, despite their poor stats, they can be turned into a great dish like Trail Mix. It gives 30 health and can be made with 2 berries, 1 birchnut, and 1 twig. It's a really good healing option for the first winter.

Then there’s Kelp; it’s a bit harder to gather than berries, but it requires no fertilization and provides 10 Sanity when dried. Stone Fruit is also like bushes—you need to fertilize the bushes—but they never spoil as long as you keep them as stones, and you get three from a single bush. The balance between all these resources is quite well-designed; they are all interesting in their own way. Not to mention Farming.

Edited by Ugur01
  • Like 1
Posted (edited)
4 hours ago, GamePlayer42 said:

ignorance of rain, ability to surpass base mighty wolfgang damage, ignore seasons and 2 days of glowing for ruins expeditions

Given the effort to obtain those temporary buffs, eyebrella, gunpowder, moggles, etc., may be good enough options for anyone else. Especially since Wolfgang gives you the damage for free and can heal using only pierogi.

Edited by Bumber64
Posted (edited)
30 minutes ago, Bumber64 said:

Given the effort to obtain those temporary buffs, eyebrella, gunpowder, moggles, etc., may be good enough for anyone else.



effort is only really a factor for some of these recipes, but it is pretty cheap for others, like cordon bleu and glowberry mousse. cordon bleu frees up head slot for something else like armor and the mousse is sweet for those who wish to go spelunking earlygame without even the need of a science machine, it also allows you to fight without any of your slots occupied, which made it my go to for ruins rushing as warly. i agree though, that things such as his spices, temperature foods and the chaud froid is a bunch of effort, but, i dont think making a comparison to other items is fair, because there are niches fulfilled by warlys foods that arent covered by other items, things like gunpowder are far more of a grind than chaid froid, and even foods like the temperature one eliminate slots for a thermal stone in the lategame (ideally, you would keep the food you need in a bin), the problem presented comes from amassing the foods in an early-midgame setting.

its really specifically the effort, or rather RNG with farming in the earlygame which makes access to the perks like the seasoning and foods he gets alot more trouble than it needs to be. it would be very helpful if he could get something that aided with that. he also deserves to benefit longer from the effects given by his foods. those would be my ideas for potentially resolving the things he struggles with, on his skill tree. the rest can be dedicated to adding new stuff for warly to play with in such a way where the perks justify dealing with one of the more harsher downsides

compared to webber, i feel like the problems warly presents are meaningful, but nothing compared to webber. he has to deal with the fact that theres a character, albeit with more setup, is able to pull off his gimmick far more effectively than even himself. that merely playing him is subjecting your world to a bunch of lag, and accepting that your best use is farming up some meat silk and glands for a base (bare in mind, most characters with aoe can do this anyway)

Edited by GamePlayer42

probably wes , and still nobody will play this character with 225 total stats,

On 5/11/2026 at 6:50 AM, Echsrick said:

if its somehow not warly, webber, or wicker then i dont know what klei is doin, i hope for warly the most

they alrdy dont know what they doing after wx skilltree, it shouldhv been weakerbottom or warly 100%

 

and yet still gave wx the worst shadow skills ever, they did 1 character btw so they could "optimize" it

Posted (edited)
20 minutes ago, Naifxoxo said:

they alrdy dont know what they doing after wx skilltree

That's not only false but rude

If  you can't  see how good wx skill tree was I can explain for you but I can't understand for you and  I'm pretty sure  you had enough clues around to see it if you would  want to

Edited by Mr Giggio
  • Like 1
Posted (edited)
36 minutes ago, Mr Giggio said:

That's not only false but rude

If  you can't  see how good wx skill tree was I can explain for you but I can't understand for you and  I'm pretty sure  you had enough clues around to see it if you would  want to

the shadow skills suck , it was better before it got nerfed , plugging the heart u get from the deep ruins just for 24% dmg ? r we serious, the trees it grow r bad only gives 1 item unlike the actual fumerol trees , i would prefer getting those ,, if only they made it include all of the previous effects or completely rework it , for now its bad.

 

also no jimmy related skills? the zap drone is for new players , so many issues with this tree ,

 

i was hoping they would make jimmy upgraded just like the drones from warbot boss , imagine him having blades or shooting electric instead of creating a whole completely new item that sucks and not even good for pve and a waste of time

Edited by Naifxoxo
Posted (edited)
1 hour ago, Naifxoxo said:

plugging the heart u get from the deep ruins just for 24% dmg

Can't believe you holding grudge over 1% but okay

 

The shadow affinity does have:

- a way to fulfill the meter asap with nightmare fuel and pure horror to use circuits even tho it still is recharging

- mimic duping: LV 3 shadow mauls alone would do it, but double bone armor before spring, bone helmets to fight CC, 

- Auto harvesters at base for grass n twigs, berries and bananas as soon they regenerate even if you are around or not;

The skill tree itself has:

- 21 slot circuits instead of 6;

- Ability to teleport thought map;

- Exploration improved;

- Inventory management improved;

- Data farming improved (more mobs  to scan means more data);

- A LOT of cool implications with new and old circuits, sonic waver for crowd control, blocking sinergizing with shock to retaliation and aggro, spatializer that sinergizes with infinite hounds teeth - for infinite ammo in that slot, grass n twigs in the chassis harvesting it at base, it's all over the place with QoL and game changing mechanics, don't get me starting in the spinning and how WX is friendly for gameplay without backpack and without beefalo and still can succeed as well as others;

If this is not a good skill tree for your perspective you are just too spoiled

Edited by Mr Giggio
  • Like 1
25 minutes ago, Mr Giggio said:

Can't believe you holding grudge over 1% but okay

 

The shadow affinity does have:

- a way to fulfill the meter asap with nightmare fuel and pure horror to use circuits even tho it still is recharging

- mimic duping: LV 3 shadow mauls alone would do it, but double bone armor before spring, bone helmets to fight CC, 

- Auto harvesters at base for grass n twigs, berries and bananas as soon they regenerate even if you are around or not;

The skill tree itself has:

- 21 slot circuits instead of 6;

- Ability to teleport thought map;

- Exploration improved;

- Inventory management improved;

- Data farming improved (more mobs  to scan means more data);

- A LOT of cool implications with new and old circuits, sonic waver for crowd control, blocking sinergizing with shock to retaliation and aggro, spatializer that sinergizes with infinite hounds teeth - for infinite ammo in that slot, grass n twigs in the chassis harvesting it at base, it's all over the place with QoL and game changing mechanics, don't get me starting in the spinning and how WX is friendly for gameplay without backpack and without beefalo and still can succeed as well as others;

If this is not a good skill tree for your perspective you are just too spoiled

the lunar and shadow skills r the most fun and creative ones , so them being this bad is not a grudge , when its bad design and lazyness , theres a difference between the 2 , im glad im not a wx main i just wish they dont repeat this with my fav character and actually put time and effort into both lunar and shadow side.,

 

i just want a better shadow skills , plugging the heart of a demon and all u get is 24% dmg ?  what is this ? , no synergy with shadow clockworks? or with nightmare creatures at all ?? , 

 

when i talk about lunar and shadow skills i always take willow as an example since she has the perfect skilltree, both lunar and shadow r good unlike wx ,

for wx why cant we have all previous abilities when we plug in the heart , having to choose is dumb its the same issue they made with wormwood after giving him 2 new armors ,why do we have to choose ???? with wormwood u cant have both thorns and the new thing with skilltree together, so this makes one of them useless.

 

the nightmare fueling circuits is nice but only lasts 15 secs so u gonna spam this one , its nice but everything else is just bad , so the shadow side is just for base and collects berries for u?? u tell me u kill demons just for that ?

 

and jimmy stays the same ??? at least it would be way better if we could give the heart to jimmy , theres so much potential, and jimmy stayed the same are we for real? everyone was expecting a jimmy to be included in this skilltree but they didnt , they just gave so many bad drones that nobody gonna use like zap ,

52 minutes ago, Mr Giggio said:

Can't believe you holding grudge over 1% but okay

 

The shadow affinity does have:

- a way to fulfill the meter asap with nightmare fuel and pure horror to use circuits even tho it still is recharging

- mimic duping: LV 3 shadow mauls alone would do it, but double bone armor before spring, bone helmets to fight CC, 

- Auto harvesters at base for grass n twigs, berries and bananas as soon they regenerate even if you are around or not;

The skill tree itself has:

- 21 slot circuits instead of 6;

- Ability to teleport thought map;

- Exploration improved;

- Inventory management improved;

- Data farming improved (more mobs  to scan means more data);

- A LOT of cool implications with new and old circuits, sonic waver for crowd control, blocking sinergizing with shock to retaliation and aggro, spatializer that sinergizes with infinite hounds teeth - for infinite ammo in that slot, grass n twigs in the chassis harvesting it at base, it's all over the place with QoL and game changing mechanics, don't get me starting in the spinning and how WX is friendly for gameplay without backpack and without beefalo and still can succeed as well as others;

If this is not a good skill tree for your perspective you are just too spoiled

ru a wx main ? or play wx alot ? or just watched jakey mimic T3 maul and test dps with scion crown while saying its op so much dps ,

 

do u really think shadow skills r very good 

On 5/12/2026 at 11:36 PM, Naifxoxo said:

ru a wx main ? or play wx alot ? or just watched jakey mimic T3 maul and test dps with scion crown while saying its op so much dps ,

u can just catch his stream to know lol.. u know when u want drops from twitch maybe? 

 

On 5/12/2026 at 11:36 PM, Naifxoxo said:

do u really think shadow skills r very good

its good. having early 80 damage on dark sword is win win for me 
also i can get like 600 ish stone fruit,full chest of grass and twig in a season by having farm passively is great help for the base.
image.png.8ebb3665d89de03b76255cb9c826e053.png
boat with auto cleaner bot gary they are good at snatching goodies like bottle, driftwood or when farming salt .. mess free boat is a win 

On 5/12/2026 at 1:36 PM, Naifxoxo said:

 

ru a wx main ? or play wx alot ? or just watched jakey mimic T3 maul and test dps with scion crown while saying its op so much dps ,

 

do u really think shadow skills r very good 

Dude please I've been playing the whole thing since beta started and probably more than you, say less 

They already gave trees to pretty much every character I like, so at this point I'm honestly just curious how a Maxwell Wickerbottom skill tree batch would look like
Maybe since most character are already done, we could get skill tree revisits with characters like Wigfrid, Wolfgang, Winona to make improvements to go alongside a skill tree batch of 1-2 character(s)

On 5/12/2026 at 4:36 PM, Naifxoxo said:

do u really think shadow skills r very good

The ones who think it's bad don't seem to consider mimicked items a part of it because it's not relevant to them.

It's good for things that are troublesome to mass produce/transport with notable things like ruins gear, staves, Weather Pain, Strident Trident, and Embalming Spritz. In addition to the ability to save on weapons and armor, there's also the not so subtly suggested use of Pick/Axes or Weather Pains with Boulderboughs to produce resources that the grabbers can grab.

Overall, WX's affinities appear to be more geared towards "endgame" because the vanilla state + the rest of the tree apply earlier. The combination of damage and utility as a 1 point investment already offers more compared to some other characters' affinities. It's also generally more useful than Lunar in modded modes because resources may be more scarce or earned by fighting, and there's often limited or no access to Scrap and Gestalts.

 

Could there be more quality improvements and elegance as if it the whole character were built from scratch? Possibly. It's great when something can be universally useful as a direct upgrade to all other alternatives, but sometimes there is an element of gameplay to make the most out of something quirky.

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