aidancode Posted May 2 Share Posted May 2 I'll start: I wonder how the game's early game will be similar and different to DST. I feel like RoG perfected the early game of Don't Starve pretty well, but I know other people feel like the early game is too slow. I wonder what kinds of goals (exploratory, bosses, base setup, etc) players will have in their first 15 or so days. Maybe this game will have more avenues for exploration. In DST, we have land exploration, which is pretty good, cave exploration, which is okay, and ocean exploration, which sucks in the early game. Maybe in DSE, we'll have 3 or more well developed exploratory paths, or maybe they'll take more time to place early game bosses around the world. Either way, making the world more alive an diverse would be great. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/ Share on other sites More sharing options...
Harrowick Posted May 2 Share Posted May 2 I look forward to seeing if we'll have reasons to make seasonal clothing outside of seasons! I wonder if they were alluding to that with this bit of the description here! I think it would be awesome to see seasonal clothes be more useful, especially since it looks like we'll have an extra slot for backpacks! 3 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865778 Share on other sites More sharing options...
Mike23Ua Posted May 2 Share Posted May 2 I actually expect DSE to be an all around faster paced game then DST, Faster meaning: almost all actions of DST (walking, how fast you can get into water & explore ocean, resource investment, resource costs etc..) all will be significantly lessened or speed up. You can even watch the reveal trailer to see evidence of this in certain areas, such as swimming, (no longer do you need a very expensive late game tool to fetch items annoyingly just off shore) Im willing to bet all the time it takes to build a mast anchor, steering wheel, etc will be cut down to how it was in DS Shipwrecked so boating isn’t an extremely expensive resource drain. I can’t tell right away from the one trailer we have if combat will be more advanced, faster paced and improved, but at least the navigational stuff appears to be faster paced. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865785 Share on other sites More sharing options...
gaymime Posted May 2 Share Posted May 2 i was also thinking about the weather but in a more moment-to-moment way; i wanna know if the fog is static and biome-dependant like in solo and together or if it is more dynamic and can come n' go like rain or snow(would there even be snow? i imagine it is reasonable to expect it but unless they freeze up the shallow/fresh water it wouldn’t make a lot of sense visually) 3 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865807 Share on other sites More sharing options...
Mike23Ua Posted May 2 Share Posted May 2 1 hour ago, gaymime said: i was also thinking about the weather but in a more moment-to-moment way; i wanna know if the fog is static and biome-dependant like in solo and together or if it is more dynamic and can come n' go like rain or snow(would there even be snow? i imagine it is reasonable to expect it but unless they freeze up the shallow/fresh water it wouldn’t make a lot of sense visually) Is this not Snow? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865824 Share on other sites More sharing options...
ExplodTallbirds Posted May 3 Share Posted May 3 Spoiler What do we think these are called? I expect either "hedge-HOG" or "PORKupine" 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865899 Share on other sites More sharing options...
reddocc Posted May 3 Share Posted May 3 1 hour ago, ExplodTallbirds said: What do we think these are called? I expect either "hedge-HOG" or "PORKupine" boar-roll 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865905 Share on other sites More sharing options...
0rutyna0 Posted May 3 Share Posted May 3 3 hours ago, ExplodTallbirds said: Hide contents What do we think these are called? I expect either "hedge-HOG" or "PORKupine" Tapirolling. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865907 Share on other sites More sharing options...
Echsrick Posted May 3 Share Posted May 3 if wortox for stupid reasons ends up not playable, he will occasionaly show up at that ghotic castle place....perhabs having given fully in into his demonic side, yea that makes sense Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1865933 Share on other sites More sharing options...
Ellilea Posted May 4 Share Posted May 4 I hope that it will keep in the DS spirit - especially the original games. Slow, careful exploration full of wonder and mystery. I don't want a rush - no boss rush, no ruin rush, I hope that there will be more room for that atmospheric kind of survival and learning of the game's new world I remember so, so fondly from the first times I played RoG ^^ 6 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866006 Share on other sites More sharing options...
Glass-Of-Water Posted May 5 Share Posted May 5 I wonder if you can deliberately push other players off cliffs... 3 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866030 Share on other sites More sharing options...
aidancode Posted May 10 Author Share Posted May 10 On 5/4/2026 at 4:23 PM, Ellilea said: I hope that it will keep in the DS spirit - especially the original games. Slow, careful exploration full of wonder and mystery. I don't want a rush - no boss rush, no ruin rush, I hope that there will be more room for that atmospheric kind of survival and learning of the game's new world I remember so, so fondly from the first times I played RoG ^^ I'd disagree about the idea of preventing "rushing"; as a player it's entirely up to you what you do. By no means does DST require ruins-rushing, it's just an option for more skilled players. I would actually be quite upset if DSE forced players to play slowly regardless of skill. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866628 Share on other sites More sharing options...
gaymime Posted May 10 Share Posted May 10 more plantable plants. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866629 Share on other sites More sharing options...
Echsrick Posted May 10 Share Posted May 10 22 minutes ago, gaymime said: more plantable plants. i mean there sure looks to be plantable to me that structuve on the left looks like a well wich means something to do with water and the one on the right looks mossy? 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866634 Share on other sites More sharing options...
gaymime Posted May 11 Share Posted May 11 2 hours ago, Echsrick said: i mean there sure looks to be plantable to me that structuve on the left looks like a well wich means something to do with water and the one on the right looks mossy? more though, like more 1 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866643 Share on other sites More sharing options...
Echsrick Posted May 11 Share Posted May 11 1 hour ago, gaymime said: more though, like more that could be plenty of things 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866647 Share on other sites More sharing options...
Antynomity Posted May 11 Share Posted May 11 7 hours ago, Echsrick said: that structuve on the left looks like a well 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866663 Share on other sites More sharing options...
Echsrick Posted May 11 Share Posted May 11 10 hours ago, Antynomity said: what you think a well uses buckets for? Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866702 Share on other sites More sharing options...
Mike23Ua Posted May 11 Share Posted May 11 3 hours ago, Echsrick said: what you think a well uses buckets for? While it’s unlikely to be part of DSE- in Some games a bucket + Well is used for a variety of things. In Puzzle games it’s used to fetch an item that’s at the bottom of the well needed to solve another puzzle. In silly action games it’s used for the player to “Sit In” and use as an Elevator from the surface to the well depths. In sandbox survival games it’s used to collect & Boil water. It’s anyone’s guess what it’ll do in DSE but I’m going to Assume it’ll replace the Watering Can. Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866724 Share on other sites More sharing options...
Echsrick Posted May 11 Share Posted May 11 14 minutes ago, Mike23Ua said: While it’s unlikely to be part of DSE- in Some games a bucket + Well is used for a variety of things. In Puzzle games it’s used to fetch an item that’s at the bottom of the well needed to solve another puzzle. In silly action games it’s used for the player to “Sit In” and use as an Elevator from the surface to the well depths. In sandbox survival games it’s used to collect & Boil water. It’s anyone’s guess what it’ll do in DSE but I’m going to Assume it’ll replace the Watering Can. it could be just a water storage 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866725 Share on other sites More sharing options...
Mike23Ua Posted May 11 Share Posted May 11 10 minutes ago, Echsrick said: it could be just a water storage True, but then… what use does “water” have in the game? Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866727 Share on other sites More sharing options...
ToXic Cur3 Posted May 11 Share Posted May 11 48 minutes ago, Mike23Ua said: what use does “water” have in the? Before cooking now we need to boil the water first 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866732 Share on other sites More sharing options...
Echsrick Posted May 11 Share Posted May 11 1 hour ago, Mike23Ua said: True, but then… what use does “water” have in the game? dig in a hole, pour water in, and you have created a pool of water some may call it a pond for plants that need to be in there like those in that immage wich i asume is rice maybe? or i dont know, use water to make some sort of clay pots or something 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866735 Share on other sites More sharing options...
Draggofroot Posted May 12 Share Posted May 12 On 5/10/2026 at 3:15 PM, Echsrick said: I hope they keep real farmland and Wormwood Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1866803 Share on other sites More sharing options...
Mike23Ua Posted 5 minutes ago Share Posted 5 minutes ago Today I want to discuss these TALL forest trees and the potential capability they could have in a game where we have elevated hillsides. I think it would be really cool if there was Hills we could not reach by any means whatsoever, Unless we chopped one of these big bad boys down, and placed its *seed* on the edge of land waited for it to grow tall again, and then chopped it down (now with actual tree falling animations and characters like woodie yelling out TIMBER!!! As it crashes to the ground instead of just becoming logs like in DS/DST) A chopped TALL tree could fall over and create a tree bridge for players to walk across the tree to reach an otherwise unaccessible hilltop. I’ll try to add an image later to give a better example. Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/#findComment-1868013 Share on other sites More sharing options...
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