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I'll start: I wonder how the game's early game will be similar and different to DST. I feel like RoG perfected the early game of Don't Starve pretty well, but I know other people feel like the early game is too slow. I wonder what kinds of goals (exploratory, bosses, base setup, etc) players will have in their first 15 or so days.

Maybe this game will have more avenues for exploration. In DST, we have land exploration, which is pretty good, cave exploration, which is okay, and ocean exploration, which sucks in the early game. Maybe in DSE, we'll have 3 or more well developed exploratory paths, or maybe they'll take more time to place early game bosses around the world. Either way, making the world more alive an diverse would be great.

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I look forward to seeing if we'll have reasons to make seasonal clothing outside of seasons! I wonder if they were alluding to that with this bit of the description here!

I think it would be awesome to see seasonal clothes be more useful, especially since it looks like we'll have an extra slot for backpacks! :wilson_flower:

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I actually expect DSE to be an all around faster paced game then DST, Faster meaning: almost all actions of DST (walking, how fast you can get into water & explore ocean, resource investment, resource costs etc..) all will be significantly lessened or speed up.

You can even watch the reveal trailer to see evidence of this in certain areas, such as swimming, (no longer do you need a very expensive late game tool to fetch items annoyingly just off shore) Im willing to bet all the time it takes to build a mast anchor, steering wheel, etc will be cut down to how it was in DS Shipwrecked so boating isn’t an extremely expensive resource drain.

I can’t tell right away from the one trailer we have if combat will be more advanced, faster paced and improved, but at least the navigational stuff appears to be faster paced. 

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i was also thinking about the weather but in a more moment-to-moment way; i wanna know if the fog is static and biome-dependant like in solo and together or if it is more dynamic and can come n' go like rain or snow(would there even be snow? i imagine it is reasonable to expect it but unless they freeze up the shallow/fresh water it wouldn’t make a lot of sense visually)

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1 hour ago, gaymime said:

i was also thinking about the weather but in a more moment-to-moment way; i wanna know if the fog is static and biome-dependant like in solo and together or if it is more dynamic and can come n' go like rain or snow(would there even be snow? i imagine it is reasonable to expect it but unless they freeze up the shallow/fresh water it wouldn’t make a lot of sense visually)

IMG_8223.webp.1711fe65f32ce0e39d0123e899bc27b8.webp

Is this not Snow?

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I hope that it will keep in the DS spirit - especially the original games. Slow, careful exploration full of wonder and mystery. I don't want a rush - no boss rush, no ruin rush, I hope that there will be more room for that atmospheric kind of survival and learning of the game's new world I remember so, so fondly from the first times I played RoG ^^

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On 5/4/2026 at 4:23 PM, Ellilea said:

I hope that it will keep in the DS spirit - especially the original games. Slow, careful exploration full of wonder and mystery. I don't want a rush - no boss rush, no ruin rush, I hope that there will be more room for that atmospheric kind of survival and learning of the game's new world I remember so, so fondly from the first times I played RoG ^^

I'd disagree about the idea of preventing "rushing"; as a player it's entirely up to you what you do. By no means does DST require ruins-rushing, it's just an option for more skilled players. I would actually be quite upset if DSE forced players to play slowly regardless of skill.

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3 hours ago, Echsrick said:

what you think a well uses buckets for?

While it’s unlikely to be part of DSE- in Some games a bucket + Well is used for a variety of things.

In Puzzle games it’s used to fetch an item that’s at the bottom of the well needed to solve another puzzle.

In silly action games it’s used for the player to “Sit In” and use as an Elevator from the surface to the well depths.

In sandbox survival games it’s used to collect & Boil water.

It’s anyone’s guess what it’ll do in DSE but I’m going to Assume it’ll replace the Watering Can.

14 minutes ago, Mike23Ua said:

While it’s unlikely to be part of DSE- in Some games a bucket + Well is used for a variety of things.

In Puzzle games it’s used to fetch an item that’s at the bottom of the well needed to solve another puzzle.

In silly action games it’s used for the player to “Sit In” and use as an Elevator from the surface to the well depths.

In sandbox survival games it’s used to collect & Boil water.

It’s anyone’s guess what it’ll do in DSE but I’m going to Assume it’ll replace the Watering Can.

it could be just a water storage

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1 hour ago, Mike23Ua said:

True, but then… what use does “water” have in the game?

dig in a hole, pour water in, and you have created a pool of water some may call it a pond for plants that need to be in there like those in that immage wich i asume is rice maybe? or i dont know, use water to make some sort of clay pots or something

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