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Before the Chessmaster Circuit was added, I always thought the three categories followed a clear rule:

  • Alpha focuses on basic stat boosts
  • Beta covers passive utility functions
  • Gamma  is reserved for active abilities

However, the Chessmaster Circuit mainly provides passive effects — such as raising the friendly Clockwork limit, fully removing Clockwork aggression, and no-stun taming. Only the act of recruiting Clockworks requires manual activation.


If we define Gamma Circuits by whether they need manual triggering, both the Spatializer Circuit and Rangebooster Circuit fully qualify:


The Spatializer Circuit requires you to open your inventory and place items actively.

The Rangebooster Circuit extends drone range and W.A.R.B.I.S. equipment coverage, which demands players to manually utilize relevant items; even zooming out the camera counts as an active action.


Moving these two circuits into Gamma is a perfect way to enrich its content.


Currently the quantity is extremely unbalanced:


Alpha has 7 circuits, Beta has 11, while Gamma only has 5.
After the adjustment, the count will become 7 Alpha, 9 Beta, and 7 Gamma, reaching a more reasonable balance.
I also believe the Chessmaster Circuit is far too powerful for a 1-slot option and should be adjusted to cost 2 slots.
With these two small utility circuits relocated to Gamma, we can naturally rework Chessmaster Circuit into a 2-slot design.


This change would perfectly fix the lack of diverse Gamma build combinations, solving multiple balance problems at once.
 

Edited by Sofy Happy
  • Like 5
  • Big Ups 1

Agree to move range booster and  Spatializer Circuit to gamma. Actually I start to think if they make these two as beta because of balance issue...just a thought though.

Edited by hhhhddh
grammar issue
  • Like 2

I don't think anyone would mind if betas had no single-slot circuits. Beta circuits are already the most fun part of playing WX, anyway. Giving some more options to gamma would be great

7 minutes ago, Random Guy000 said:

I don't think anyone would mind if betas had no single-slot circuits. Beta circuits are already the most fun part of playing WX, anyway. Giving some more options to gamma would be great

Super illumination is 1 slot already. Beta would still have that, and it's already more popular as a 1 slot filler than rangebooster and spatializer.

I really like the OPs idea!

Edited by Dingle
8 minutes ago, Dingle said:

Super illumination is 1 slot already. Beta would still have that, and it's already more popular as a 1 slot filler than rangebooster and spatializer.

I really like the OPs idea!

it's more because range booster is very useless and spatializer is too late game, until you get it you probably will already be used with another one pin circuit

And how would this change interact with warm standby since spatilizer would no longer be a beta circuit, and to make it work with it would be inconsistent and contrary to the tooltip(beta circuits only)

5 minutes ago, doritosdamafia said:

it's more because range booster is very useless and spatializer is too late game, until you get it you probably will already be used with another one pin circuit

Keeping range booster as is for passives, but also adding a binoculars kind of active function for gamma could make it worth using.

Spatializer sounds great. Really OP sounding. But then I found myself asking, "what would I actually use this for?" Picking up logs, mostly.

Spatializer gets to compete with speed, light, temperature control, shock circuit, night vision in the beta category. I think it would fit gamma better.

1 minute ago, tHe_silent_H said:

And how would this change interact with warm standby since spatilizer would no longer be a beta circuit, and to make it work with it would be inconsistent and contrary to the tooltip(beta circuits only)

What?

  • Like 2
4 minutes ago, Dingle said:

Keeping range booster as is for passives, but also adding a binoculars kind of active function for gamma could make it worth using.

 

like the binoculars from shipwrecked? it would be very good then

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12 hours ago, doritosdamafia said:

it's more because range booster is very useless and spatializer is too late game, until you get it you probably will already be used with another one pin circuit

I agree, and they still need many QoL interactions, many ppl have suggested things but we I guess we have to be patient.

12 hours ago, doritosdamafia said:

like the binoculars from shipwrecked? it would be very good then

Wait.... THIS is awesomeeeee idea

  • Like 1

It's because Gamma is not just active abilities, it's for inter-active abilities. Eating rot for nutribrick is more of a new interaction you have to make. Blocking or sonic invoking is an active ability, but also an interaction on yourself you can make. Chessmaster follows this interaction focus, as you have to still engage and interact with clockworks.

Beta is more of passive effects without the player's input or requirement of something to trigger it to activate.

  • Like 1

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