Hi. Posted 15 hours ago Share Posted 15 hours ago Recently I made a post about the Great depths worm and right as I made that post I finally saw him. And I gotta say the presentation is very good, I love the mini earthquakes as your characters starts to freak out and you hear a eerie roar in the background, it's great and it reminds me of old bosses like deerclops but way better due to the added earthquakes and panic. Too bad he is very easy due to the fact he spawns around day 100 for most people and by that time you already have endgame loot. Anyways This just remined me of old DS and how the seasonal bosses were set up. I do hope we get to see more things like this in the future IMO it's a shame that most bosses have to be spawned in somehow (doesn't mean we should be forced to wait for said boss) it isn't that big of a deal but a cool one would be some kind of deerclops type boss on the ocean that would prevent players from skipping seasonal bosses using a boat. Might be more annoying than anything but im sure theirs a way to make it work. 5 Link to comment https://forums.kleientertainment.com/forums/topic/171040-boss-build-up/ Share on other sites More sharing options...
Evelo Posted 13 hours ago Share Posted 13 hours ago 2 hours ago, Hi. said: Anyways This just remined me of old DS and how the seasonal bosses were set up. I do hope we get to see more things like this in the future IMO it's a shame that most bosses have to be spawned in somehow (doesn't mean we should be forced to wait for said boss) it isn't that big of a deal but a cool one would be some kind of deerclops type boss on the ocean that would prevent players from skipping seasonal bosses using a boat. Might be more annoying than anything but im sure theirs a way to make it work. Yep. It's the difference between a Survival and a Combat focused game. Hopefully Elsewhere will focus on the predatory boss behavior rather than the passive and entirely optional bosses of DST. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171040-boss-build-up/#findComment-1863495 Share on other sites More sharing options...
Jakepeng99 Posted 4 hours ago Share Posted 4 hours ago 10 hours ago, Hi. said: Recently I made a post about the Great depths worm and right as I made that post I finally saw him. And I gotta say the presentation is very good, I love the mini earthquakes as your characters starts to freak out and you hear a eerie roar in the background, it's great and it reminds me of old bosses like deerclops but way better due to the added earthquakes and panic. Too bad he is very easy due to the fact he spawns around day 100 for most people and by that time you already have endgame loot. Anyways This just remined me of old DS and how the seasonal bosses were set up. I do hope we get to see more things like this in the future IMO it's a shame that most bosses have to be spawned in somehow (doesn't mean we should be forced to wait for said boss) it isn't that big of a deal but a cool one would be some kind of deerclops type boss on the ocean that would prevent players from skipping seasonal bosses using a boat. Might be more annoying than anything but im sure theirs a way to make it work. My least favourite thing about the boss is that it is so rare, spawns randomly, and needs a specific method to beat. You can beat it without followers or tons of items, but it makes it way harder. 8 hours ago, Evelo said: Yep. It's the difference between a Survival and a Combat focused game. Hopefully Elsewhere will focus on the predatory boss behavior rather than the passive and entirely optional bosses of DST. I agree. I also like bosses like Malbatross where it feels like you are going on a hunt for a mystic creature instead of just popping up at a set spawn location. People complain about it, but it’s a stronger aspect about the boss. Just having a boss spawn would be boring. It is also a threat if you fish. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171040-boss-build-up/#findComment-1863524 Share on other sites More sharing options...
Frosty_Mentos Posted 3 hours ago Share Posted 3 hours ago 9 hours ago, Evelo said: Yep. It's the difference between a Survival and a Combat focused game. Hopefully Elsewhere will focus on the predatory boss behavior rather than the passive and entirely optional bosses of DST. I kinda hope that but also bosses being rarer and something not to mess with without necessity, to rebalance on wanting to kill them but needing to be more careful with the resources you have. Link to comment https://forums.kleientertainment.com/forums/topic/171040-boss-build-up/#findComment-1863536 Share on other sites More sharing options...
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