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You heard right. but you also wouldnt be surprised

is one of those come back mechanics in video games that rewards the player for losing

The taser /electric circuit does 20 electrical damage at base . 30 on dry targets and 50 on wet targets. 

you would think oh wow thats not bad damage. but they require for you the player to let yourself being hit

meaning you dont have accountability on how much damage you can deal and this change only benefits bad plays and bad players

 

if you legitimate try to dodge the boss or mob in question, this literaly does nothing for you. 

since your not rewarded for your skill as player.

 

THE REWORK IDEA RN:1

taser instead of taking damage to deliver damage back

now it adds 10 electric damage to all of your attacks

15 damage dry targets

25 damage to wet targets

immunity to lightning damage and electric attacks

 

REWORK IDEA RN:2

All attacks of your attacks become electric attacks just like voltgoat jelly 

and it stays as long as the circuit is active.  stacking circuits doesnt provide more damage .

immunity to lightning damage and electric attacks

34 minutes ago, ADN69 said:

You heard right. but you also wouldnt be surprised

is one of those come back mechanics in video games that rewards the player for losing

The taser /electric circuit does 20 electrical damage at base . 30 on dry targets and 50 on wet targets. 

you would think oh wow thats not bad damage. but they require for you the player to let yourself being hit

meaning you dont have accountability on how much damage you can deal and this change only benefits bad plays and bad players

 

if you legitimate try to dodge the boss or mob in question, this literaly does nothing for you. 

since your not rewarded for your skill as player.

I agree, the electric circuit does seem flawed. As it stands right now it is a defensive circuit.

The stun prevents hordes of enemies to swarm and perma hit stun you, like hounds or nightmare monkeys. It also prevents bosses from comboing you, like mutated bearger/deerclops, or eye/twins of terror.

41 minutes ago, ADN69 said:

THE REWORK IDEA RN:1

taser instead of taking damage to deliver damage back

now it adds 10 electric damage to all of your attacks

15 damage dry targets

25 damage to wet targets

immunity to lightning damage and electric attacks

 

REWORK IDEA RN:2

All attacks of your attacks become electric attacks just like voltgoat jelly 

and it stays as long as the circuit is active.  stacking circuits doesnt provide more damage .

immunity to lightning damage and electric attacks

The immunity to electric attacks is already provided with the current circuit (unless you mean getting hit for 0 damage by bishops and voltgoats).

The application of electric damage on attacks is a thing, that many WX mains have long been dreaming about. But I fear that since the spin-cycle circuit got added, it would catapult WX into stupid amounts of dmg, when he is fully equipped.

I don't know if you watched jakeyosaurus latest video, but the dps is already insane with celestial crown and shadow maul. Giving that damage an electric boost, would result in crazy amounts of damage.

No.

This was fought tooth and nail for; for wormwood, but he had good reason. A reason wx-78 doesnt have.

The damage the husk reflects is peanuts for the damage he can take from bosses. Damage which he does NOT easily recover from early game (even the bat bat cannot outpace straight face tanking without issues). 

Wx-78 has far more utility for tanking, hardy and regenerative circuits working in tadem with things like jelly beans, healing foods, etc. 

If its something Klei didnt want to give to Wormwood for years and almost didnt give to him during his skill tree, I dont see why Wx-78 should get this. His circuit can already stun bosses, and its a utility circuit than can already do more damage than the bramble husk. 

  • Like 3

It’s more or less fine as is. I still don’t like the electric burst very much that they get from the skill tree since it’s very hard to activate for a pretty meh effect, but otherwise electrification at its base especially after the electric changes is fine. It was weak before due to lack of competition, but it has a solid place now.

4 hours ago, ADN69 said:

You heard right. but you also wouldnt be surprised

is one of those come back mechanics in video games that rewards the player for losing

The taser /electric circuit does 20 electrical damage at base . 30 on dry targets and 50 on wet targets. 

you would think oh wow thats not bad damage. but they require for you the player to let yourself being hit

meaning you dont have accountability on how much damage you can deal and this change only benefits bad plays and bad players

So in otherwords it helps new and casual players... why is that a bad thing? Wx is a customizable experience so having circuits for all levels of play just seems like a no brainer to me.

  • Like 3

Across multiple different video games there are similar rules or mechanics that make you a better tank

  • Max health
  • Flat defense and Percentage defence
  • Health regen or sustain via shields or life steal
  • Weakness's applied to the target dealing damage to you

Wx has all of these things making itself into the ultimate super tank, The electrification circuit extends just how much Wx can tank because of how much they prevent damage as well as stop it out right. I mean come on, one circuit can stun bosses like nightmare werepig, preventing them from ever combo-ing you into oblivion same for armored bearger! 

I get it though, Wx shooting lasers/electricity would be cool, characters always have so much potential it's fun to come up with new ideas for them. (If i had my way Wx would get the hamlet power armor and be able to go nuts on the natural world, absurd as that would be.)  

  • Like 3
6 minutes ago, ZeRoboButler said:

Across multiple different video games there are similar rules or mechanics that make you a better tank

  • Max health
  • Flat defense and Percentage defence
  • Health regen or sustain via shields or life steal
  • Weakness's applied to the target dealing damage to you

Wx has all of these things making itself into the ultimate super tank, The electrification circuit extends just how much Wx can tank because of how much they prevent damage as well as stop it out right. I mean come on, one circuit can stun bosses like nightmare werepig, preventing them from ever combo-ing you into oblivion same for armored bearger! 

I get it though, Wx shooting lasers/electricity would be cool, characters always have so much potential it's fun to come up with new ideas for them. (If i had my way Wx would get the hamlet power armor and be able to go nuts on the natural world, absurd as that would be.)  

With the electric circuit, frostjaw does around the dps of a spider to you when you face tank it.

17 hours ago, Jakepeng99 said:

Also you got the values wrong. It’s 30 at base.

It's 20 at base, and due to electric mutiplier it's 30/50(1.5x to dry, 2.5x to wet).

19 hours ago, ADN69 said:

meaning you dont have accountability on how much damage you can deal and this change only benefits bad plays and bad players

It also good for players don't want to bother. For example: me.

I can solo all bosses with Wilson, but when I playing WX I'd like to use electric circuit to cheese bee queen and whatever group enemies. Why not make it easy when it can? I play WX for their eternal light, they eat less, they can immune to temperature. It make life easier when you don't want to make it hard.

I like the idea of make electric circuit make your attack electric though, but I believe most of people in the forum will think it's too OP. And it shouldn't be beta anymore if so, it should be a gamma(which means active skills I presume), and it should have a LOOOOONG cool down. But again it's too OP klei won't change it.

16 hours ago, YouKnowWho142 said:

It’s more or less fine as is. I still don’t like the electric burst very much that they get from the skill tree since it’s very hard to activate for a pretty meh effect, but otherwise electrification at its base especially after the electric changes is fine. It was weak before due to lack of competition, but it has a solid place now.

To me it's just a method to kill Grumble Bees with one hit. Other group enemies should have died before the blast triggered.

Edited by hhhhddh
delete my translation things
1 hour ago, Mr Giggio said:

It's supposed to be a silver bullet to beequeen and spider farm on spring and it does it well. You dodging a main point does not make it bad.

I didnt say is bad .

 

i say that it discourages the player for getting better at the game and as the time progresses you will be less reliant on they will do nothing for you after a skill check.

and wx already has anti combo feature in his basekit in form of an electric blast.

 

soo there is no point to bring this up unless youre here for extra dps that will cost you health and equipment to do soo. while other characters get this for free and much early than you can.

6 hours ago, Jakepeng99 said:

With the electric circuit, frostjaw does around the dps of a spider to you when you face tank it.

the main issue is the fact that you rely on bosses to deal multiple hits in order to get that dps boost. unlike the player where the dps is consistent and much higher

without a health cost

 

you dont need max health if you dodge the attack , and is too reliant on many external factors to work.

 

for example youre in the ruins running from monkeys and you have to escape from this situation

 

you can run this but it requires you to be healty and have armor on you and let monkeys chew on you , risking breaking your armor or worst case dying. 

because the damage only affects 1 target at a time

 

or you can just leave the place with speed circuits and get away while also preserving resources . 

not getting hit in the first place

7 minutes ago, ADN69 said:

the main issue is the fact that you rely on bosses to deal multiple hits in order to get that dps boost. unlike the player where the dps is consistent and much higher

without a health cost

 

you dont need max health if you dodge the attack , and is too reliant on many external factors to work.

 

for example youre in the ruins running from monkeys and you have to escape from this situation

 

you can run this but it requires you to be healty and have armor on you and let monkeys chew on you , risking breaking your armor or worst case dying. 

because the damage only affects 1 target at a time

 

or you can just leave the place with speed circuits and get away while also preserving resources . 

not getting hit in the first place

If you are really good and can’t get hit, then you won’t need health or electric circuits. 
So if you don’t need it because of skill then there is no point to ask for them to change to your play style

18 hours ago, Chesterxito said:

Electric circuit is designed for tanking, not as +dps

Tanking bosses may not be worth it, but for that there's speed circuits to kite

the spining circuit with axe already does that. soo there is no reason to bring it.

 since the spin also provides stunlock immunity 

 

if you want to get tank there is health circuit and blocking circuits witch give you those stats without giving up the speed

2 minutes ago, Jakepeng99 said:

If you are really good and can’t get hit, then you won’t need health or electric circuits. 
So if you don’t need it because of skill then there is no point to ask for them to change to your play style

youre missing the point entirely

 

the idea is to get rewarded for doing good things

not being rewarded for doing bad

 

by making the change to give damage on your attacks makes holding F and dodging have same to close reward,

instead being on the side of bad plays

 

and the taser circuits and not even versitile enough to justify picking them. they are only good in combat and nothing else

 

unlike speed or corrus circuits which help with every day tasks 

8 minutes ago, ADN69 said:

youre missing the point entirely

 

the idea is to get rewarded for doing good things

not being rewarded for doing bad

 

by making the change to give damage on your attacks makes holding F and dodging have same to close reward,

instead being on the side of bad plays

 

and the taser circuits and not even versitile enough to justify picking them. they are only good in combat and nothing else

 

unlike speed or corrus circuits which help with every day tasks 

I means it damage reflection? It’s the whole purpouse. To act as a defence mechanism.

42 minutes ago, ADN69 said:

the idea is to get rewarded for doing good things

not being rewarded for doing bad

 

by making the change to give damage on your attacks makes holding F and dodging have same to close reward,

instead being on the side of bad plays

 

and the taser circuits and not even versitile enough to justify picking them. they are only good in combat and nothing else

 

unlike speed or corrus circuits which help with every day tasks 

You're looking at the circuit as if tanking with it is the only actual playstyle with it and the only way to use it. i would have agreed with you prior to the electric changes, but ever since electric damage was reworked it has a range of decent applications. I don't think it's worth stacking, but being able to briefly stun mobs who hit you as well as hordes of mobs through electricity chains helps you to avoid further damage. The electric immunity also has a few applications of its own. The damage at that point is just an added bonus. 

Not every circuit needs to be good in absolutely every situation, that's the point of being able to switch around the circuits and adapt your character. Mr Giggio already provided some strong situations for the electrification circuit. Thinking it is purely made to reward bad play is extremely simple minded and disregards its other uses.

  • Like 1
On 4/9/2026 at 2:15 AM, Cheggf said:

Electric circuit is a defensive anti-crowd circuit and changing it into the game's 10,000th damage boost would be the most boring thing ever. Just play one of the characters with one of the 10,000 damage boosts if you want that. 

what im saying is the reward for holding F should be the same as dodging the enemy

On 4/9/2026 at 8:55 PM, Jakepeng99 said:

I means it damage reflection? It’s the whole purpouse. To act as a defence mechanism.

You dont need fire fighters if fires never break out in the first place

 

the defence is not needed if you dont engage with the enemy when outnumbered

On 4/9/2026 at 6:31 PM, Mr Giggio said:

It's supposed to be a silver bullet to beequeen and spider farm on spring and it does it well. You dodging a main point does not make it bad.

just because is good against 1 boss in the entire game. thats does not make the taser good. needs more to 

make a reason to use it over speed which if u can recall

 

it helps u avoid the damage entirely

 

On 4/9/2026 at 4:42 PM, hhhhddh said:

It's 20 at base, and due to electric mutiplier it's 30/50(1.5x to dry, 2.5x to wet).

It also good for players don't want to bother. For example: me.

I can solo all bosses with Wilson, but when I playing WX I'd like to use electric circuit to cheese bee queen and whatever group enemies. Why not make it easy when it can? I play WX for their eternal light, they eat less, they can immune to temperature. It make life easier when you don't want to make it hard.

I like the idea of make electric circuit make your attack electric though, but I believe most of people in the forum will think it's too OP. And it shouldn't be beta anymore if so, it should be a gamma(which means active skills I presume), and it should have a LOOOOONG cool down. But again it's too OP klei won't change it.

To me it's just a method to kill Grumble Bees with one hit. Other group enemies should have died before the blast triggered.

the blast should be trigger every hit to be a reason to use it over all circuits.

if you want to keep the original design in mind

 

otherwise should change it in damage straight up if they want to keep it offensive  

On 4/9/2026 at 1:54 PM, ZeRoboButler said:

Across multiple different video games there are similar rules or mechanics that make you a better tank

  • Max health
  • Flat defense and Percentage defence
  • Health regen or sustain via shields or life steal
  • Weakness's applied to the target dealing damage to you

Wx has all of these things making itself into the ultimate super tank, The electrification circuit extends just how much Wx can tank because of how much they prevent damage as well as stop it out right. I mean come on, one circuit can stun bosses like nightmare werepig, preventing them from ever combo-ing you into oblivion same for armored bearger! 

I get it though, Wx shooting lasers/electricity would be cool, characters always have so much potential it's fun to come up with new ideas for them. (If i had my way Wx would get the hamlet power armor and be able to go nuts on the natural world, absurd as that would be.)  

nope. 

If u want to tank be woodie with moose. since you have unlimited armor that applies 90% damage resistance to all types of damage
including planar and elemental attacks

 

wx is jack of all trades master of none
even if you get 7 circuits for health  you still need to grind a lot of armor 

the electric circuits works against it. it only helps you in crowd control with multiple enemies

 but against a single target it doesnt do anything the stun prevents you to get more damage from circuit
 

you get survival at the cost of your own health and armor

but higher dps usually ends fights faster which makes spend less armor in the first place

On 4/9/2026 at 9:37 PM, YouKnowWho142 said:

You're looking at the circuit as if tanking with it is the only actual playstyle with it and the only way to use it. i would have agreed with you prior to the electric changes, but ever since electric damage was reworked it has a range of decent applications. I don't think it's worth stacking, but being able to briefly stun mobs who hit you as well as hordes of mobs through electricity chains helps you to avoid further damage. The electric immunity also has a few applications of its own. The damage at that point is just an added bonus. 

Not every circuit needs to be good in absolutely every situation, that's the point of being able to switch around the circuits and adapt your character. Mr Giggio already provided some strong situations for the electrification circuit. Thinking it is purely made to reward bad play is extremely simple minded and disregards its other uses.

i needs a lot more to make it worth it.

since is compared to speed since the both take out 2 slots

 

the need to give something to make it worth to give up 1 speed circuit 

  • Like 1
2 hours ago, ADN69 said:

what im saying is the reward for holding F should be the same as dodging the enemy

You dont need fire fighters if fires never break out in the first place

 

the defence is not needed if you dont engage with the enemy when outnumbered

just because is good against 1 boss in the entire game. thats does not make the taser good. needs more to 

make a reason to use it over speed which if u can recall

 

it helps u avoid the damage entirely

 

the blast should be trigger every hit to be a reason to use it over all circuits.

if you want to keep the original design in mind

 

otherwise should change it in damage straight up if they want to keep it offensive  

nope. 

If u want to tank be woodie with moose. since you have unlimited armor that applies 90% damage resistance to all types of damage
including planar and elemental attacks

 

wx is jack of all trades master of none
even if you get 7 circuits for health  you still need to grind a lot of armor 

the electric circuits works against it. it only helps you in crowd control with multiple enemies

 but against a single target it doesnt do anything the stun prevents you to get more damage from circuit
 

you get survival at the cost of your own health and armor

but higher dps usually ends fights faster which makes spend less armor in the first place

i needs a lot more to make it worth it.

since is compared to speed since the both take out 2 slots

 

the need to give something to make it worth to give up 1 speed circuit 

You’re the only one who seems to not find the circuit useful. So I guess it’s your problem to figure out for yourself.

2 hours ago, ADN69 said:

the defence is not needed if you dont engage with the enemy when outnumbered

just because is good against 1 boss in the entire game. thats does not make the taser good. needs more to 

make a reason to use it over speed which if u can recall

Spider Queen, Bee Queen, Varg/Possessed Varg, Poison Birchnut Tree, Crab King, Eye of Terror, Twins of Terror + every boss that can be stunlocked with electricity.

did I miss any bosses?

Edited by Kvetevk
4 hours ago, ADN69 said:

make a reason to use it over speed which if u can recall

All the spring fights to farm spiders so you get rid of the queens and over spamm while farming massive amount of resources 

And just to remember you circuits ain't supposed to be a all the time thing, it has many many circuits and changing bodies to do chores is what's up, speed feels like the default because going here and there a lot, rangebooster to control drones specially in start game and shock to fight crowds

 

Some people use just one shock circuits to stagger in retaliation for taking a his and it's very cool to publish enemies to be  stunlocked instead of you, that can kill sometimes

 

If you don't see it now  you just don't want to and that's fine

Edited by Mr Giggio
1 hour ago, Mr Giggio said:

All the spring fights to farm spiders so you get rid of the queens and over spamm while farming massive amount of resources 

And just to remember you circuits ain't supposed to be a all the time thing, it has many many circuits and changing bodies to do chores is what's up, speed feels like the default because going here and there a lot, rangebooster to control drones specially in start game and shock to fight crowds

 

Some people use just one shock circuits to stagger in retaliation for taking a his and it's very cool to publish enemies to be  stunlocked instead of you, that can kill sometimes

 

If you don't see it now  you just don't want to and that's fine

regarding the issue with the design. i expect to buff it more.cuz the moment the stager imunity has a cooldown at the moment and it doesnt do enough utility outside the combat . and usualy spider queens are not a problem unless u base near them

and the only time should base near them is when youre weeber.

and if u want to farm spiders the spin circuit does that better and provides stagger imunity without any costs besides the tool

taser needs to lose armor and health cost in order to proc its effect . in addition that u risk become armorless if u are careless

7 hours ago, ADN69 said:

what im saying is the reward for holding F should be the same as dodging the enemy

The reward for dodging attacks is that you don't get hit. If that circuit is poorly designed because it doesn't help when you're dodging attacks, is the gastrogain circuit poorly designed because it doesn't help when you're mass producing and hoarding food? Is the sanity circuit poorly designed because it doesn't help if you have tons of sanity food in your pockets? Is the spin circuit poorly designed because it doesn't help when you aren't holding an axe? Is the optoelectronic circuit poorly designed because it doesn't help if you're wearing moggles? You are actively choosing to go against the circuit, use it in situations where it shouldn't be used, and play in such a way that prevents it from happening, and then you're complaining that it's not helping.

Another situation where the electrification circuit isn't helping is if you're just sitting at base farming, but you aren't complaining about it not doing anything there.

  • Like 1

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