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It seems that dizziness accrues over time, and even with kiting it's easy to get dizzy if not enough time is given for cooldown. I just think the player's proximity to dizziness should be a visible metric somewhere on the screen if this is going to be a downside of the skill. It is indeed a major downside, being momentarily stunned in the middle of a fight. I'm fine with that but I don't think the current guesswork of the mechanic is particularly fair.

  • Like 15

I do agree it could definitely be more clearer. What it doesn't tell you is the cooldown of the skill starts off at half recovery speeds, but scales exponentially in your favor, with a noteworthy breakpoint of 4 seconds giving you the maximum spin time you can have of 8 seconds.

@Electroelybroke it down in a more readable format, if you are curious:

Screenshot_20260407-091213.png.c74bf88e0d9a249c7ddea9b256a51681.png

  • Like 3
1 hour ago, JazzyGames said:

It seems that dizziness accrues over time, and even with kiting it's easy to get dizzy if not enough time is given for cooldown. I just think the player's proximity to dizziness should be a visible metric somewhere on the screen if this is going to be a downside of the skill. It is indeed a major downside, being momentarily stunned in the middle of a fight. I'm fine with that but I don't think the current guesswork of the mechanic is particularly fair.

Perhaps replacing the dizziness, which makes no sense for a machine, with overheating, thus managing to create a heating animation with it turning red and smoke appearing to provide visual feedback.

  • Like 4
1 hour ago, JazzyGames said:

It seems that dizziness accrues over time, and even with kiting it's easy to get dizzy if not enough time is given for cooldown. I just think the player's proximity to dizziness should be a visible metric somewhere on the screen if this is going to be a downside of the skill. It is indeed a major downside, being momentarily stunned in the middle of a fight. I'm fine with that but I don't think the current guesswork of the mechanic is particularly fair.

my big problem with the spin circuit is that sometimes it feels more like a down grade when i need to chop wood, you can only cut two to three isolated trees makes you dizzy, making you loose time and efficiency

1 hour ago, JazzyGames said:

It seems that dizziness accrues over time, and even with kiting it's easy to get dizzy if not enough time is given for cooldown. I just think the player's proximity to dizziness should be a visible metric somewhere on the screen if this is going to be a downside of the skill. It is indeed a major downside, being momentarily stunned in the middle of a fight. I'm fine with that but I don't think the current guesswork of the mechanic is particularly fair.

Make the edges of the screen start to fuzz up like Wagstaff, or show some abstract art sort of thing.They won’t add a temperature meter so they won’t add a dizzy meter for one character’s perk.

3 minutes ago, doritosdamafia said:

my big problem with the spin circuit is that sometimes it feels more like a down grade when i need to chop wood, you can only cut two to three isolated trees makes you dizzy, making you loose time and efficiency

You won’t lose time if you stop at the right moment and wait a bit

  • Like 2
2 minutes ago, Jakepeng99 said:

Make the edges of the screen start to fuzz up like Wagstaff, or show some abstract art sort of thing.They won’t add a temperature meter so they won’t add a dizzy meter for one character’s perk.

You won’t lose time if you stop at the right moment and wait a bit

yea but whith a glass axe i can do that without the need to wait to recover, and like or friend said, we need four seconds to go back to full charge, this is more than enough to cut more trees and surpass the circuit in it's main job

9 minutes ago, doritosdamafia said:

yea but whith a glass axe i can do that without the need to wait to recover, and like or friend said, we need four seconds to go back to full charge, this is more than enough to cut more trees and surpass the circuit in it's main job

I don’t understand what you are saying.

If your saying the glass axe makes the circuit bad, this doesnt make sense since the circuit also boosts the glass axe.

5 minutes ago, Jakepeng99 said:

I don’t understand what you are saying.

If your saying the glass axe makes the circuit bad, this doesnt make sense since the circuit also boosts the glass axe.

i saying is that because of the "cooldown" time of the circuit, it's make more time consuming in the long run in comparison with you chopping trees using a normal axe our a glass one

1 minute ago, doritosdamafia said:

i saying is that because of the "cooldown" time of the circuit, it's make more time consuming in the long run in comparison with you chopping trees using a normal axe our a glass one

It doesn’t take longer

13 minutes ago, doritosdamafia said:

we need four seconds to go back to full charge

Should note that it takes 4 seconds to recover IF you get totally dizzy. In practice, if you're collecting drops or digging stumps after you chop a few trees, you're never going to get dizzy. I think the dizziness might be a significant issue for the Toadstool fight, as a lot of trees need to be chopped consecutively without much of a break in between, but I think it's okay for the circuit to have a downside. It's well-balanced in its current state.

6 minutes ago, Jakepeng99 said:

If your saying the glass axe makes the circuit bad, this doesnt make sense since the circuit also boosts the glass axe.

They're saying that for trees that aren't clumped together, the circuit might be a downside instead of an upside because of the dizziness, as the spin is roughly the same speed as spam-clicking while chopping and the AoE effect is not being utilized.

I also think a lot of the circuit's value comes from the 50% reduced durability usage when two of the circuit are equipped - it makes the moon glass axe last way longer than usual and that alone makes it worthwhile over the regular chopping animation.

  • Like 3

I think the animation that plays is amusing at best, but I think we may be overvaluing the circuit a bit. In combat it's got slow wind up, so using it against anything that can't be hit-stun is grounds for getting hit. On the tool side of things it's just a way to arbitrarily slow down any harvesting, on top of the fact that movement is limited as well unless you use a decent amount of speed circuits. 

We had to wait until spring to unlock this ability in the first place mind you. I understand that the dizzy state is probably in reference to the fact that the mooselings eventually get dizzy at the end of the spin, but I can't support the dizzy state on Wx. 

Sure, extremely late game, Wx can use the maul as a dedicated weapon. However, I can't justify it in good faith when most late game bosses require that you to be paying close attention to the bosses mechanics rather then the dizzy meter. 

Genuinely how does getting dizzy add to the circuit outside of being funny the first time you see it? I really would love for this to be Wx's unique way of dealing damage/resource collecting, but the juice from this fruit isn't worth the squeeze. (It's so close to great though)

Edited by ZeRoboButler
Typo, Whoops
  • Big Ups 2
On 4/7/2026 at 12:28 PM, doritosdamafia said:

my big problem with the spin circuit is that sometimes it feels more like a down grade when i need to chop wood, you can only cut two to three isolated trees makes you dizzy, making you loose time and efficiency

What Jakepeng is telling you, is that you're being sub-optimal in your spin usage, and that is why you feel like you are losing time.

Here is how you should be doing it:

1) Spin for 7 or so seconds to cut as many trees as possible, stopping before the 8s threshold for dizziness.

2) Cut treees normally for 4 or so seconds, so as to recover from the dizziness.

3) Go back to step 1.

By doing this, you get the full benefits of the spinning cutting speed without the dizziness downside. And in the downtime between spins, you just cut stuff normally.

22 minutes ago, AliceShiki said:

What Jakepeng is telling you, is that you're being sub-optimal in your spin usage, and that is why you feel like you are losing time.

Here is how you should be doing it:

1) Spin for 7 or so seconds to cut as many trees as possible, stopping before the 8s threshold for dizziness.

2) Cut treees normally for 4 or so seconds, so as to recover from the dizziness.

3) Go back to step 1.

By doing this, you get the full benefits of the spinning cutting speed without the dizziness downside. And in the downtime between spins, you just cut stuff normally.

you can't cut trees normally with the circuit, to do that i would need to take the circuit out and after put it back, this will waste even more time, unless by chopping normaly you meant taking the wood from the ground

Edited by doritosdamafia
  • Like 1
9 minutes ago, doritosdamafia said:

unless by chopping normaly you meant taking the wood from the ground

That, and/or swapping to a shovel to dig up stumps.

In other words, try to refrain from only going on a chopping spree, and pace yourself.

2 minutes ago, Jussatoon said:

That, and/or swapping to a shovel to dig up stumps.

In other words, try to refrain from only going on a chopping spree, and pace yourself.

sadly i am a chopping spree addict thanks to maxwell :( 😔

2 hours ago, doritosdamafia said:

you can't cut trees normally with the circuit, to do that i would need to take the circuit out and after put it back, this will waste even more time, unless by chopping normaly you meant taking the wood from the ground

I didn't know you couldn't do it, so that was my bad, but... Yeah, taking wood from the ground or using a shovel are pretty valid options during the downtime from the circuit.

The important part is to optimize the downtime and to stop yourself from getting dizzy. As long as you do that, you should manage to be faster than chopping normally, and you should be able to save on axe durability too, since it uses only half durability while spinning... And well, saving on Axe durability means less time gathering materials for axes, so you save time on that end too.

Edited by AliceShiki
5 hours ago, Gracilus said:

they can make it where stars appear above your head gradually, one at a time, until 4 of them appear, which signifies that the dizziness meter is fully filled, and you get dizzy.

big fan of this, very fun

On 4/11/2026 at 8:43 PM, Gracilus said:

they can make it where stars appear above your head gradually, one at a time, until 4 of them appear, which signifies that the dizziness meter is fully filled, and you get dizzy.

They added aomething like this, but it is the number of swirls.

  • Like 1

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