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1 hour ago, Jussatoon said:

I can only imagine Spin-Cycle's capabilities against Ancient Fuelweaver when its AOE is implemented; if anything, it'd be yet another option added to the boss fight. 

Toadstool would be fun aswell! I hope the "limited movement" is akin to slippery/loose controls than just a speed penalty. It would be quite fun to bounce around lol.

  • Like 4
50 minutes ago, -Nick- said:

Toadstool would be fun aswell! I hope the "limited movement" is akin to slippery/loose controls than just a speed penalty. It would be quite fun to bounce around lol.

I just hope the animation goes a bit faster, I wanna see and feel the power of SPIN!

  • Like 3
10 hours ago, V2C said:

try to make underused circuit types more viable

The super illumination circuit was a step in the right direction to make illumination compete versus the almighty night vision circuit. I feel like nerfing its radius was a questionable decision... but regardless, consider changing how this circuit stacks with itself, to generate another light in each cardinal direction per circuit slotted! I feel like 4 circuits should give you more vision around you, considering night vision does so, specially with how most enemies trail behind you when running away from them.

Edited by Juanasdf
  • Like 1

The Wendy situation definitely was a bit of a shocking event for all of us and the reception to when you guys started to be more open only to be met up with insults and rudeness.
But please don't let that stop you from being more open. We LOVE when you guys are more transparent with us. It just brings a lot more communication to all of us and helps us understand you better <3

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On 4/3/2026 at 8:09 AM, Jakepeng99 said:

I appreciate these updates a lot I feel like people haven’t looked into the nerfs and gamma circuits enough yet and judged them too fast.

The blocker and sound circuit are pretty powerful if you try to apply them.

Could you give me some exaples of use for both? Because i cannot understand how you find a skiil that you need to be on hold to Block or a skiil that makes small mobs scare as long as you use it (and again, you need to be on hold) good

On 4/3/2026 at 11:08 AM, -Nick- said:

Toadstool would be fun aswell! I hope the "limited movement" is akin to slippery/loose controls than just a speed penalty. It would be quite fun to bounce around lol.

Whatever it may be, any form of movement would be welcomed, just so we can at least somewhat capable of dodging still, given that the spinning gets canceled when hit.

Something they could maybe consider doing, if the movement doesn't suffice, is make WX-78  unable to be uninterrupted while spinning, or take a certain amount of damage within a short period to be interrupted; this could be default, one of the Gamma Tinkering skills, or as a result having two Spin-Cycle circuits at once. 

Edited by Jussatoon
14 hours ago, PunkShark said:

The Wendy situation definitely was a bit of a shocking event for all of us and the reception to when you guys started to be more open only to be met up with insults and rudeness.

Remind me which part of Wendy's skill tree is "more open" again or we have different thought about opening?(edit: maybe I understand it wrong,sry if so)

Wendy's skill tree is weak, ghost skills are good, player drinking Ghostly Elixir is kinda interesting. But other part...moving graves, revive butterflys...what are they. And the first version of it, Wendy make Abigail take dmg for her, it's even out of the character.

I really think her skilltree should be reworked later(and Wigfrid's as well)

Edit: To me the final version of Wendy's skilltree just because it already takes too long, and people HAVE to finish it, not because it's ready.

Edited by hhhhddh

I've seen a few others point out that the Spin-Cycle's animation looks like it should be going faster, due to it currently looking a bit choppy; if its speed does increase, its attack speed would also be faster by proxy. I'd say that's fair given that the circuit is unavailable until spring, and the primary axes you have access to deal low damage, but the question is how much faster should the attack speed be?

In my opinion, the spin should be faster than animation-canceling; although rumors say it arguably is already, I think it should be comfortably faster, especially to make up for the longer wind-up it has. If animation-canceling is around 16% faster, then it could be at least 25% faster. 

  • Like 3
3 minutes ago, Jussatoon said:

I've seen a few others point out that the Spin-Cycle's animation looks like it should be going faster, due to it currently looking a bit choppy; if its speed does increase, its attack speed would also be faster by proxy. I'd say that's fair given that the circuit is unavailable until spring, and the primary axes you have access to deal low damage, but the question is how much faster should the attack speed be?

In my opinion, the spin should be faster than animation-canceling; although rumors say it arguably is already, I think it should be comfortably faster, especially to make up for the longer wind-up it has. If animation-canceling is around 16% faster, then it could be at least 25% faster. 

You can already achieve more dps than with reaper, around 40% more dps with shadow maul.

Also the durability of axes drains slower and using pick/axe that has around 41 dmg, can make wx a powerhouse.

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36 minutes ago, Kvetevk said:

You can already achieve more dps than with reaper, around 40% more dps with shadow maul.

Also the durability of axes drains slower and using pick/axe that has around 41 dmg, can make wx a powerhouse.

But people said its actually slower until like the 9th hit cause it takes more frames to start attacking and the frames between attacks its not that much faster than attack holding? 

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Just now, Ruperstiltskin said:

But people said its actually slower until like the 9th hit cause it takes more frames to start attacking and the frames between attacks its not that much faster than attack holding? 

Well, it will have aoe I think, so it should not be 100% better than abusing animation glitch.

Also you will be able to move a bit while spinning, so I would test it after these changes.

+ I could kill Deerclops with golden axe, slightly faster but it also took like only 18% of the axes durability.

  • Like 1
7 minutes ago, Kvetevk said:

Well, it will have aoe I think, so it should not be 100% better than abusing animation glitch.

Also you will be able to move a bit while spinning, so I would test it after these changes

With those changes + maybe letting us use picks and hammers and specially the pick/axe that would be dope since with the extra chasis you can just put one at the full station in ruins and craft as many as you want easily for midgame / rushing. I just want a middle ground for using this before the shadow maul xd

Actually how fun would the spin circuit be if they let us use it with the watering can for being a sprinkler xd

2 minutes ago, Ruperstiltskin said:

With those changes + maybe letting us use picks and hammers and specially the pick/axe that would be dope since with the extra chasis you can just put one at the full station in ruins and craft as many as you want easily for midgame / rushing. I just want a middle ground for using this before the shadow maul xd

You can use pick/axe and it deals around 41 damage, hammers would be fun to use, but their animations are vertical not horizontal.

  • Like 1
Quote
  • try to design a more utility focused skilltree

They're creating abilities that copy items from the game, offering nothing new, just a different way of doing something that already exists. I expected something more creative or different, but what we got was more of the same; half of what WX does is interesting, and the other half is useless.

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On 4/4/2026 at 8:22 PM, hhhhddh said:

Wendy's skill tree is weak, ghost skills are good, player drinking Ghostly Elixir is kinda interesting. But other part...moving graves, revive butterflys...what are they. And the first version of it, Wendy make Abigail take dmg for her, it's even out of the character.

I really think her skilltree should be reworked later(and Wigfrid's as well)

i dont agree, grave making/moving is great for megabase worlds who want a better layout for their graveyard.

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