Random Guy000 Posted March 30 Share Posted March 30 (edited) Thanks to Electroely for the extensive info! Circuit doc.xlsx Edited April 7 by Random Guy000 8 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/ Share on other sites More sharing options...
Kacpert25 Posted March 30 Share Posted March 30 (edited) Rangebooster circuit also increases Jimmy's scanning range. Edited March 30 by Kacpert25 1 Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1856979 Share on other sites More sharing options...
Electroely Posted March 30 Share Posted March 30 (edited) Oh, I wrote a list for these but never shared it. I think the list you posted is mainly just missing the fact that Tinkering 1 still gives you some resistance with the Acceleration circuits. Here it is: EDIT: Updated for the 4/6/2026 patch Alpha Circuits Tinkering 1: Processing Circuit - Insanity auras are 80% as effective for each circuit. Super-Processing Circuit - Insanity auras are 50% as effective for each circuit. Gastrogain Circuit - Reduces hunger drain by 5% for each circuit. Super-Gastrogain Circuit - Increases the existing hunger drain reduction from 20% to 25%. Beanbooster Circuit - Insanity auras are 50% as effective for each circuit. Alpha Circuits Tinkering 2: Hardy Circuit - Reduces combat damage taken by 2.5% per circuit. Super-Hardy Circuit - Reduces combat damage taken by 5% per circuit. Processing Circuit - Increases sanity gained from clothing by 10% per circuit. Super-Processing Circuit - Increases sanity gained from clothing by 25% per circuit. Gastogain Circuit - Increases the hunger drain reduction to 10%. Super-Gastogain Circuit - Further increases the hunger drain reduction to 30%. Beanbooster Circuit - Grants a shield that regenerates 0.07 hp per second for each circuit, up to 20% of WX-78's max health. When this shield is broken, regeneration is paused for 5 seconds. Also increases sanity gain from clothing by 25% per circuit. Beta Circuits Tinkering 1: Thermal Circuit: Doubles the player's freezing resistance. With two modules, the player is immune to freezing in an ice block. Refrigerant Circuit: Reduces fire damage taken by 50% per circuit. With two modules, the player is immune to fire damage. Optoelectronic Circuit: The night vision effect uses a different color filter. Chorusbox Circuit: Nearby pigmen and bunnymen will automatically become allies, up to 10 allies per circuit. Rangebooster Circuit: The Zaptrocuter drone, can fly 5 more wall units away from WX-78, and the Roto-Mapper can be commanded to fly 100 wall units further away from WX-78. Also increases the Bio-Scanalyzer's scan range by 0.5 wall spaces, and WX-78's maximum distance from it while scanning by 0.75 wall spaces. Beta Circuits Tinkering 2: Acceleration & Super-Acceleration Circuit: Movement speed slowing effects are reduced by 25% per circuit, up to 75% slow resistance. Electrification Circuit: Taking hits charges up electric power. When fully charged, WX-78 releases an electrical blast dealing 50 electric damage (effectively 75) for each circuit. More circuits also increase charging rate and blast radius and reduce charge decay rate. Illumination & Super-Illumination Circuit: WX-78 will emit a cone of light in the direction they are facing. Gamma Circuits Tinkering 1: Sonic-Invoker Circuit: WX-78 can continue unleashing sonic waves until the action is stopped via player input. Redigestion Circuit: Food that is about to spoil can be processed to produce Nutribricks while also provided the full benefits of eating the food. Gamma Circuits Tinkering 2: Spin-Cycle Circuit: Increases the spin speed from 2.5 rotations per second to 3 rotations per second. Blocking Circuit: Grants immunity to knockback effects while blocking. Extra Notes: The damage reduction effect of the Hardy circuits stacks additively, going up to 17.5% less damage taken (x0.825). The insanity aura protection effect of the Processing and Beanbooster circuits stacks multiplicatively, going up to 90% less sanity lost (x0.1). The increase to sanity gain from clothing effect of the Processing and Beanbooster circuits stacks additively, going up to 85% more sanity gained (x1.85). The hunger drain reduction effect of the Gastogain circuits stacks multiplicatively, going up to 69.13% less hunger drained. (x0.3087) The Spatializer Circuit is the only circuit to not benefit at all from the Tinkering perks. Without Gamma Circuits Tinkering 2, the Spin-Cycle circuit's spin attacks x1/6 more often than the regular attack animation. With the skill, it attacks 40% (x2/5) faster. Edited April 7 by Electroely 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1856981 Share on other sites More sharing options...
Radicaljoe Posted March 30 Share Posted March 30 3 hours ago, Kacpert25 said: Rangebooster circuit also increases Jimmy's scanning range. "Increases" even with 7 plugged in you get like +1 tile of range, it's criminal. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1857014 Share on other sites More sharing options...
Cheggf Posted April 7 Share Posted April 7 What do the boosts to the Gamma Circuits do? Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859001 Share on other sites More sharing options...
NotGabriel Posted April 7 Share Posted April 7 Gamma circuits? Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859005 Share on other sites More sharing options...
Electroely Posted April 7 Share Posted April 7 3 hours ago, Cheggf said: What do the boosts to the Gamma Circuits do? Sonic-Invoker Circuit - Allows the Sonic Waves action to be continued indefinitely. Redigestion Circuit - Allows WX-78 to create Nutribricks by eating spoiled food (as in, food at red spoilage) while still gaining the full benefits of the food as usual. Blocking Circuit - Grants immunity to knockback effects while blocking. Spin-Cycle Circuit - Increases the spin speed from 2.5 rotations per second to 3 rotations per second. And since they're kind of obscure, here's the effects for stacking additional copies of a circuit: Sonic-Invoker Circuit - Double effect range. Redigestion - Cost of Nutribrick goes down by 1 for each additional circuit. Spin-Cycle Circuit - Half axe durability usage while chopping or attacking. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859066 Share on other sites More sharing options...
doritosdamafia Posted April 7 Share Posted April 7 11 minutes ago, Electroely said: Sonic-Invoker Circuit - Allows the Sonic Waves action to be continued indefinitely. Redigestion Circuit - Allows WX-78 to create Nutribricks by eating spoiled food (as in, food at red spoilage) while still gaining the full benefits of the food as usual. Blocking Circuit - Grants immunity to knockback effects while blocking. Spin-Cycle Circuit - Increases the spin speed from 2.5 rotations per second to 3 rotations per second. And since they're kind of obscure, here's the effects for stacking additional copies of a circuit: Sonic-Invoker Circuit - Double effect range. Redigestion - Cost of Nutribrick goes down by 1 for each additional circuit. Spin-Cycle Circuit - Half axe durability usage while chopping or attacking. so with the upgrade sonic we can cheese the lunar staff event? Dam, that's good Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859069 Share on other sites More sharing options...
Jussatoon Posted April 7 Share Posted April 7 14 minutes ago, Electroely said: Spin-Cycle Circuit - Increases the spin speed from 2.5 rotations per second to 3 rotations per second. Only a small increase? Perhaps it could also make the dizziness penalty a bit more lenient, like increasing the amount of time you can spin before becoming dizzy, or decreasing the dizziness cooldown. If they do make it possible to completely negate dizziness, it should at least require both the skill and the multiple circuits. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859072 Share on other sites More sharing options...
hhhhddh Posted April 7 Share Posted April 7 On 3/31/2026 at 3:37 AM, Electroely said: Acceleration & Super-Acceleration Circuit: Reduces slowing effects (such as heavy luggage or honey trails) by 1/6. It's removed now. and beta II only provides 1/4 now. On 3/31/2026 at 3:37 AM, Electroely said: Electrification Circuit: Taking hits charges up electric power. When fully charged, WX-78 releases an electrical blast dealing 100 damage for each circuit. More circuits also increase charging rate and blast radius and reduce charge decay rate. Its damage is 50 electric damage now(75 to dry enemies) Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859073 Share on other sites More sharing options...
Electroely Posted April 7 Share Posted April 7 1 minute ago, hhhhddh said: It's removed now. and beta II only provides 1/4 now. Quite a few things were out-of-date in that list. I updated it now - let me know if you catch any mistakes. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859074 Share on other sites More sharing options...
hhhhddh Posted April 7 Share Posted April 7 Just now, Electroely said: Quite a few things were out-of-date in that list. I updated it now - let me know if you catch any mistakes. Thanks! And Processing Circuit maybe still out of date, insanity area part I think. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859075 Share on other sites More sharing options...
doritosdamafia Posted April 7 Share Posted April 7 4 minutes ago, hhhhddh said: It's removed now. and beta II only provides 1/4 now. aren't reducing 1/4 of the slow better than 1/6? Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859076 Share on other sites More sharing options...
hhhhddh Posted April 7 Share Posted April 7 2 minutes ago, doritosdamafia said: aren't reducing 1/4 of the slow better than 1/6? It was 1/6 for beta I, 1/3 for beta II. It's none for beta I, 1/4 for beta II now. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859079 Share on other sites More sharing options...
Electroely Posted April 7 Share Posted April 7 3 minutes ago, hhhhddh said: And Processing Circuit maybe still out of date, insanity area part I think. Nah, that part never got nerfed. Only the extra sanity from clothing did. 1 minute ago, doritosdamafia said: aren't reducing 1/4 of the slow better than 1/6? Beta 1 used to reduce slows by 1/6, Beta 2 used to reduce slows by 1/3. Now, Beta 1 doesn't reduce slows, and Beta 2 reduces slows by 1/4. 9 minutes ago, Jussatoon said: Only a small increase? A 20% increase to DPS is pretty sizeable (allowing you get a scale off of stunning Dragonfly alone late game), so I'd say it's worth the skill point if you're using axes like the Pick/Axe or the Shadow Maul to fight bosses. If you're only using the Spin-Cycle circuit for the area-of-effect aspect, then I think you can skip it. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859080 Share on other sites More sharing options...
doritosdamafia Posted April 7 Share Posted April 7 2 minutes ago, hhhhddh said: It was 1/6 for beta I, 1/3 for beta II. It's none for beta I, 1/4 for beta II now. oh, i didn't know that Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859081 Share on other sites More sharing options...
Jussatoon Posted April 7 Share Posted April 7 1 minute ago, Electroely said: 20% increase to DPS Do you mind elaborating on the math? It didn't seem significant to me, but maybe there's something I'm missing. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859082 Share on other sites More sharing options...
doritosdamafia Posted April 7 Share Posted April 7 1 minute ago, Electroely said: Nah, that part never got nerfed. Only the extra sanity from clothing did. Beta 1 used to reduce slows by 1/6, Beta 2 used to reduce slows by 1/3. Now, Beta 1 doesn't reduce slows, and Beta 2 reduces slows by 1/4. A 20% increase to DPS is pretty sizeable (allowing you get a scale off of stunning Dragonfly alone late game), so I'd say it's worth the skill point if you're using axes like the Pick/Axe or the Shadow Maul to fight bosses. If you're only using the Spin-Cycle circuit for the area-of-effect aspect, then I think you can skip it. thank you for clarifying Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859083 Share on other sites More sharing options...
hhhhddh Posted April 7 Share Posted April 7 4 minutes ago, Electroely said: Nah, that part never got nerfed. Only the extra sanity from clothing did. Oh I double checked and you are right Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859084 Share on other sites More sharing options...
doritosdamafia Posted April 7 Share Posted April 7 (edited) 3 hours ago, Jussatoon said: Do you mind elaborating on the math? It didn't seem significant to me, but maybe there's something I'm missing. it's basically make you hit one more time almost very single time, 3 hits a second vs 2,5, means that in 10 seconds you would hit a total of 30 times with the circuit while only 25 without the circuit, so very 2 seconds you hit one more with the spin circuit Edited April 7 by doritosdamafia Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859086 Share on other sites More sharing options...
flamboyant wolf Posted April 7 Share Posted April 7 44 minutes ago, Jussatoon said: Only a small increase? 20% increase isn't that small, I feel. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859089 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 18 minutes ago, flamboyant wolf said: 20% increase isn't that small, I feel. You wont notice the change, you will feel it. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859091 Share on other sites More sharing options...
Electroely Posted April 7 Share Posted April 7 20 minutes ago, Jussatoon said: Do you mind elaborating on the math? It didn't seem significant to me, but maybe there's something I'm missing. It's only significant if you care about doing more damage. To keep it simple, killing a boss faster means less armor and less healing used for the fight as well as less minions to fight (most notably insanity creatures.) Most small damage increases can have a more significant effect than what the raw number may lead you to believe, so generally speaking even damage boosts as small as 20% are considered pretty good. This is also compounded by the spin having an 8-second timer before you get dizzy, so you can only get at most 20 hits without the skill or 24 hits with the skill. Random example: With a pick/axe, that's 850 damage vs 1020 damage in a cycle - The skill lets you kill a Beefalo without getting dizzy (and without having to take a 0.89 second break to recover to not get dizzy) and without spending an extra 1.6 seconds attacking. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859094 Share on other sites More sharing options...
Cheggf Posted April 7 Share Posted April 7 +20% damage isn't far off of Wigfrid's +25% damage and I don't think anyone has ever said Wigfrid's damage bonus is really small and insignificant. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859117 Share on other sites More sharing options...
DVGMedia Posted April 7 Share Posted April 7 1 hour ago, Cheggf said: +20% damage isn't far off of Wigfrid's +25% damage and I don't think anyone has ever said Wigfrid's damage bonus is really small and insignificant. thing about damage bonus is that 20% doesn't break any thresholds for any of the weapons in the game. So its basically only for bosses since thats the only place it reduces weapon hits. Link to comment https://forums.kleientertainment.com/forums/topic/170365-documented-circuit-tinkering-changes-up-to-date/#findComment-1859173 Share on other sites More sharing options...
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